Cristina Tirnauca

Dr. Cristina Tirnauca

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Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2006 in Lecture Notes in Computer Science
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LBLeonor Becerra-Bonache
Leonor Becerra-Bonache
ADAdrian Horia Dediu
Adrian Horia Dediu
CTCristina Tirnauca
Cristina Tirnauca

1 May 2018 in Information Sciences
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Journal Article
Open access
CTCristina Tirnauca
Cristina Tirnauca
DGDomingo Gómez-Pérez
Domingo Gómez-Pérez
JBJosé L. Balcázar
José L. Balcázar
JMJosé L. Montaña
José L. Montaña

1 January 2017 in Theoretical Computer Science
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Journal Article
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MAMarta Arias
Marta Arias
JBJosé L. Balcázar
José L. Balcázar
CTCristina Tirnauca
Cristina Tirnauca

25 October 2018 in Proceedings
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Sergio Salomón GarcíaSergio Salomón García
Sergio Salomón García
CTCristina Tirnauca
Cristina Tirnauca
This work addresses the problem of human activity identification in an ubiquitous environment, where data is collected from a wide variety of sources. In our approach, after filtering noisy sensor entries, we learn user’s behavioral patterns and activities’ sensor patterns through the construction of weighted finite automata and regular expressions respectively, and infer the inhabitant’s position for each activity through frequency distribution of floor sensor data. Finally, we analyze the prediction results of this strategy, which obtains 90.65% accuracy for the test data.

20 July 2017 in Sensors
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Journal Article
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CTCristina Tirnauca
Cristina Tirnauca
RDRafael Duque
Rafael Duque
JMJosé L. Montaña
José L. Montaña
A relevant goal in human–computer interaction is to produce applications that are easy to use and well-adjusted to their users’ needs. To address this problem it is important to know how users interact with the system. This work constitutes a methodological contribution capable of identifying the context of use in which users perform interactions with a groupware application (synchronous or asynchronous) and provides, using machine learning techniques, generative models of how users behave. Additionally, these models are transformed into a text that describes in natural language the main characteristics of the interaction of the users with the system.

24 June 2016 in Sensors
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Journal Article
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CTCristina Tirnauca
Cristina Tirnauca
JMJosé L. Montaña
José L. Montaña
SOSantiago Ontañón
Santiago Ontañón
AGAvelino J. González
Avelino J. González
LPLuis M. Pardo
Luis M. Pardo
Imagine an agent that performs tasks according to different strategies. The goal of Behavioral Recognition (BR) is to identify which of the available strategies is the one being used by the agent, by simply observing the agent’s actions and the environmental conditions during a certain period of time. The goal of Behavioral Cloning (BC) is more ambitious. In this last case, the learner must be able to build a model of the behavior of the agent. In both settings, the only assumption is that the learner has access to a training set that contains instances of observed behavioral traces for each available strategy. This paper studies a machine learning approach based on Probabilistic Finite Automata (PFAs), capable of achieving both the recognition and cloning tasks. We evaluate the performance of PFAs in the context of a simulated learning environment (in this case, a virtual Roomba vacuum cleaner robot), and compare it with a collection of other machine learning approaches.