Konstantinos Diamantaras

Prof. Dr. Konstantinos Diamantaras

Department of Information and Electronic Engineering, International Hellenic University, 57400 Sindos, Thessaloniki, Greece
orcid

Research Focus & Metrics

Academic Career Length

37Years (1990-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 July 2022 in Applied Sciences
Verified
Journal Article
Open access
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GLGeorgios Lampropoulos
Georgios Lampropoulos
EUCLID KERAMOPOULOSEUCLID KERAMOPOULOS
EUCLID KERAMOPOULOS
Konstantinos DiamantarasKonstantinos Diamantaras
Konstantinos Diamantaras
Georgios EvangelidisGeorgios Evangelidis
Georgios Evangelidis
This study scrutinizes the existing literature regarding the use of augmented reality and gamification in education to establish its theoretical basis. A systematic literature review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement was conducted. To provide complete and valid information, all types of related studies for all educational stages and subjects throughout the years were investigated. In total, 670 articles from 5 databases (Scopus, Web of Science, Google Scholar, IEEE, and ERIC) were examined. Based on the results, using augmented reality and gamification in education can yield several benefits for students, assist educators, improve the educational process, and facilitate the transition toward technology-enhanced learning when used in a student-centered manner, following proper educational approaches and strategies and taking students’ knowledge, interests, unique characteristics, and personality traits into consideration. Students demonstrated positive behavioral, attitudinal, and psychological changes and increased engagement, motivation, active participation, knowledge acquisition, focus, curiosity, interest, enjoyment, academic performance, and learning outcomes. Teachers also assessed them positively. Virtual rewards were crucial for improving learning motivation. The need to develop appropriate validation tools, design techniques, and theories was apparent. Finally, their potential to create collaborative and personalized learning experiences and to promote and enhance students’ cognitive and social–emotional development was evident.

1 June 2015 in Simulation Modelling Practice and Theory
Verified
Journal Article
Closed access
TVThanasis Vafeiadis
Thanasis Vafeiadis
Konstantinos DiamantarasKonstantinos Diamantaras
Konstantinos Diamantaras
GSG. Sarigiannidis
G. Sarigiannidis
KCK.CH. Chatzisavvas
K.CH. Chatzisavvas

1 March 2017 in Expert Systems with Applications
Verified
Journal Article
Closed access
MGMaria Giatsoglou
Maria Giatsoglou
MVManolis G. Vozalis
Manolis G. Vozalis
Konstantinos DiamantarasKonstantinos Diamantaras
Konstantinos Diamantaras
AVAthena Vakali
Athena Vakali
GSGeorge Sarigiannidis
George Sarigiannidis
KCKonstantinos Ch. Chatzisavvas
Konstantinos Ch. Chatzisavvas

1 August 2019 in Expert Systems with Applications
Verified
Journal Article
Closed access
GGGeorgios Gravanis
Georgios Gravanis
AVAthena Vakali
Athena Vakali
Konstantinos DiamantarasKonstantinos Diamantaras
Konstantinos Diamantaras
PKPanagiotis Karadais
Panagiotis Karadais

1 October 1998 in International Journal of Medical Informatics
Verified
Journal Article
Closed access
Nicos MaglaverasNicos Maglaveras
Nicos Maglaveras
TSTelemachos Stamkopoulos
Telemachos Stamkopoulos
Konstantinos DiamantarasKonstantinos Diamantaras
Konstantinos Diamantaras
CPCostas Pappas
Costas Pappas
MSMichael Strintzis
Michael Strintzis

1 May 1994 in IEEE Transactions on Signal Processing
Verified
Journal Article
Closed access
SKS.Y. Kung
S.Y. Kung
Konstantinos DiamantarasKonstantinos Diamantaras
Konstantinos Diamantaras
JTJ.S. Taur
J.S. Taur