Hadrien Ceyte

Dr. Hadrien Ceyte

Institut des Sciences du Mouvement (UMR CNRS 7287), Aix-Marseille University, Marseille, Provence-Alpes-Côte d’Azur, France
orcid
Professor (Associate, research habilitation)

Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2005 in Neuroscience Letters
Verified
Journal Article
Closed access
CRChristina Rival
Christina Rival
Hadrien CeyteHadrien Ceyte
Hadrien Ceyte
IOIsabelle Olivier
Isabelle Olivier

29 October 2020 in Frontiers in Virtual Reality
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Journal Article
Open access
PDF file
AMArthur Maneuvrier
Arthur Maneuvrier
LDLeslie Marion Decker
Leslie Marion Decker
Hadrien CeyteHadrien Ceyte
Hadrien Ceyte
PFPhilippe Fleury
Philippe Fleury
PRPatrice Renaud
Patrice Renaud
The use of virtual reality in spatial cognition evaluation has been growing rapidly, mainly because of its potential applications in the training and diagnosis of cognitive impairment and its ability to blend experimental control and ecological validity. However, there are still many gray areas on virtual reality, notably on the sense of presence and its complex relationship to task performance. Performance in VR is often suggested to be influenced by other human factors including, amongst others, cybersickness, gender, video game experience, and field dependence. Would an individual experiencing more presence systematically show better performance? This study aimed to be part of a framework of virtual reality as this question is fundamental for rigorous assessment and diagnostics, and particularly in the spatial cognition field. Forty-eight healthy young subjects were recruited to take part in a virtual spatial cognition evaluation. Spatial cognition performance, along with their level of presence, cybersickness, video game experience, gender and field dependence, were measured. Matrix correlations were used, along with linear regressions and mediation analysis. Results show that presence promoted performance on the spatial cognition evaluation, while cybersickness symptoms hindered it, notably among women. The presence—performance relationship was not mediated by other human factors. Video game experience significantly predicted both sense of presence and cybersickness, the latter two being negatively correlated. Even if women experienced more negative symptoms than men, gender appears less informative than cybersickness and video game experience. Field dependence was not associated with any other variable. Results are discussed by confronting two theories of cognition (representational vs. ecological), highlighting that virtual reality is not a simple transposition of reality but truly a new paradigm with its own biases favoring some individuals more than others, and that some human factors have to be controlled for rigorous uses of virtual environments, particularly for spatial cognition evaluation.

6 April 2007 in Neuroscience Letters
Verified
Journal Article
Closed access
Hadrien CeyteHadrien Ceyte
Hadrien Ceyte
CCCorinne Cian
Corinne Cian
RZRaphael Zory
Raphael Zory
PBPierre-Alain Barraud
Pierre-Alain Barraud
ARAlain Roux
Alain Roux
MGMichel Guerraz
Michel Guerraz

1 January 2003 in Neuroscience Letters
Verified
Journal Article
Closed access
CRChristina Rival
Christina Rival
IOIsabelle Olivier
Isabelle Olivier
Hadrien CeyteHadrien Ceyte
Hadrien Ceyte

7 March 2020 in Experimental Brain Research
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Journal Article
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BHBetty Hachard
Betty Hachard
FNFrédéric Noé
Frédéric Noé
Hadrien CeyteHadrien Ceyte
Hadrien Ceyte
BTBaptiste Trajin
Baptiste Trajin
TPThierry Paillard
Thierry Paillard

28 March 2014 in Experimental Brain Research
Verified
Journal Article
Closed access
PDF file
Hadrien CeyteHadrien Ceyte
Hadrien Ceyte
ALAlexis Lion
Alexis Lion
SCSébastien Caudron
Sébastien Caudron
BKBadreddine Kriem
Badreddine Kriem
PPPhilippe P. Perrin
Philippe P. Perrin
GGGérome C. Gauchard
Gérome C. Gauchard