Silvia Gabrielli

Dr. Silvia Gabrielli

Fondazione Bruno Kessler
orcid

Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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28 May 2021 in JMIR mHealth and uHealth
Verified
Journal Article
Open access
Silvia GabrielliSilvia Gabrielli
Silvia Gabrielli
SRSilvia Rizzi
Silvia Rizzi
GBGiulia Bassi
Giulia Bassi
SCSara Carbone
Sara Carbone
RMRosa Maimone
Rosa Maimone
SFStefano Forti
Stefano Forti
Background: University students are increasingly reporting common mental health problems, such as stress, anxiety, and depression, and they frequently face barriers to seeking psychological support because of stigma, cost, and availability of mental health services. This issue is even more critical in the challenging time of the COVID-19 pandemic. Digital mental health interventions, such as those delivered via chatbots on mobile devices, offer the potential to achieve scalability of healthy-coping interventions by lowering cost and supporting prevention. Objective: The goal of this study was to conduct a proof-of-concept evaluation measuring the engagement and effectiveness of Atena, a psychoeducational chatbot supporting healthy coping with stress and anxiety, among a population of university students. Methods: In a proof-of-concept study, 71 university students were recruited during the COVID-19 pandemic; 68% (48/71) were female, they were all in their first year of university, and their mean age was 20.6 years (SD 2.4). Enrolled students were asked to use the Atena psychoeducational chatbot for 4 weeks (eight sessions; two per week), which provided healthy-coping strategies based on cognitive behavioral therapy, positive psychology, and mindfulness techniques. The intervention program consisted of conversations combined with audiovisual clips delivered via the Atena chatbot. Participants were asked to complete web-based versions of the 7-item Generalized Anxiety Disorder scale (GAD-7), the 10-item Perceived Stress Scale (PSS-10), and the Five-Facet Mindfulness Questionnaire (FFMQ) at baseline and postintervention to assess effectiveness. They were also asked to complete the User Engagement Scale–Short Form at week 2 to assess engagement with the chatbot and to provide qualitative comments on their overall experience with Atena postintervention. Results: Participants engaged with the Atena chatbot an average of 78 (SD 24.8) times over the study period. A total of 61 out of 71 (86%) participants completed the first 2 weeks of the intervention and provided data on engagement (10/71, 14% attrition). A total of 41 participants out of 71 (58%) completed the full intervention and the postintervention questionnaires (30/71, 42% attrition). Results from the completer analysis showed a significant decrease in anxiety symptoms for participants in more extreme GAD-7 score ranges (t39=0.94; P=.009) and a decrease in stress symptoms as measured by the PSS-10 (t39=2.00; P=.05) for all participants postintervention. Participants also improved significantly in the describing and nonjudging facets, based on their FFMQ subscale scores, and asked for some improvements in the user experience with the chatbot. Conclusions: This study shows the benefit of deploying a digital healthy-coping intervention via a chatbot to support university students experiencing higher levels of distress. While findings collected during the COVID-19 pandemic show promise, further research is required to confirm conclusions.

14 February 2020 in JMIR Human Factors
Verified
Journal Article
Open access
Silvia GabrielliSilvia Gabrielli
Silvia Gabrielli
SRSilvia Rizzi
Silvia Rizzi
SCSara Carbone
Sara Carbone
Valeria DonisiValeria Donisi
Valeria Donisi
Background: Adolescence is a challenging period, where youth face rapid changes as well as increasing socioemotional demands and threats, such as bullying and cyberbullying. Adolescent mental health and well-being can be best supported by providing effective coaching on life skills, such as coping strategies and protective factors. Interventions that take advantage of online coaching by means of chatbots, deployed on Web or mobile technology, may be a novel and more appealing way to support positive mental health for adolescents. Objective: In this pilot study, we co-designed and conducted a formative evaluation of an online, life skills coaching, chatbot intervention, inspired by the positive technology approach, to promote mental well-being in adolescence. Methods: We co-designed the first life skills coaching session of the CRI (for girls) and CRIS (for boys) chatbot with 20 secondary school students in a participatory design workshop. We then conducted a formative evaluation of the entire intervention—eight sessions—with a convenience sample of 21 adolescents of both genders (mean age 14.52 years). Participants engaged with the chatbot sessions over 4 weeks and filled in an anonymous user experience questionnaire at the end of each session; responses were based on a 5-point Likert scale. Results: A majority of the adolescents found the intervention useful (16/21, 76%), easy to use (19/21, 90%), and innovative (17/21, 81%). Most of the participants (15/21, 71%) liked, in particular, the video cartoons provided by the chatbot in the coaching sessions. They also thought that a session should last only 5-10 minutes (14/21, 66%) and said they would recommend the intervention to a friend (20/21, 95%). Conclusions: We have presented a novel and scalable self-help intervention to deliver life skills coaching to adolescents online that is appealing to this population. This intervention can support the promotion of coping skills and mental well-being among youth.

Susanna PardiniSusanna Pardini
Susanna Pardini
Silvia GabrielliSilvia Gabrielli
Silvia Gabrielli
MDMarco Dianti
Marco Dianti
CNCaterina Novara
Caterina Novara
Gesualdo M ZuccoGesualdo M Zucco
Gesualdo M Zucco
SFStefano Forti
Stefano Forti
Virtual Reality Environments (VREs) are widely deployed in mental health treatments, often associated with relaxation techniques. The personalization of natural VR-based scenarios is a key element that can further facilitate users’ sense of presence and relaxation. This study explored the role of VREs’ personalization in the user experience with an environment supporting relaxation, by deploying mixed methods. Methods: A non-clinical sample of 20 individuals participated in exposure to a supportive body-scan-guided relaxation VRE. In the personalized conditions, the participants had the option of choosing the context (e.g., sea, mountain, or countryside) and including in the scenario different types of sounds, visual elements, and changing the time of day and weather. In the standard conditions, individuals were exposed to a relaxing VRE, but they could choose neither the context nor the auditory and visual elements. The order of presentation of the personalized vs non-personalized environments was randomized. Measures regarding relaxation, state-anxiety perceived levels, VRE-related symptoms, the usability of the Virtual Reality (VR) setting, sense of presence, pleasure, activation, engagement, and level of immersion experienced were collected before and after exposure to the VR environments. Results: Findings showed that personalized VREs were preferred by users. Participants generally preferred to experience a greater immersivity, pleasure, engagement, and relaxation in the personalized virtual settings. Conclusion: The study further confirms the role of personalization as a component positively contributing to relaxation and engagement. Future research may further assess this effect in the context of large-scale controlled studies involving clinical and non-clinical populations.

13 April 2017 in JMIR mHealth and uHealth
Verified
Journal Article
Open access
Silvia GabrielliSilvia Gabrielli
Silvia Gabrielli
MDMarco Dianti
Marco Dianti
RMRosa Maimone
Rosa Maimone
MBMarta Betta
Marta Betta
LFLorena Filippi
Lorena Filippi
SFStefano Forti
Stefano Forti
Mobile and tablet apps, ubiquitous and pervasive computing, wearable computing and domotics for health.

18 May 2024 in Sensors
Verified
Journal Article
Open access
PDF file
MBMarco Bolpagni
Marco Bolpagni
Susanna PardiniSusanna Pardini
Susanna Pardini
MDMarco Dianti
Marco Dianti
Silvia GabrielliSilvia Gabrielli
Silvia Gabrielli
Stress is a natural yet potentially harmful aspect of human life, necessitating effective management, particularly during overwhelming experiences. This paper presents a scoping review of personalized stress detection models using wearable technology. Employing the PRISMA-ScR framework for rigorous methodological structuring, we systematically analyzed literature from key databases including Scopus, IEEE Xplore, and PubMed. Our focus was on biosignals, AI methodologies, datasets, wearable devices, and real-world implementation challenges. The review presents an overview of stress and its biological mechanisms, details the methodology for the literature search, and synthesizes the findings. It shows that biosignals, especially EDA and PPG, are frequently utilized for stress detection and demonstrate potential reliability in multimodal settings. Evidence for a trend towards deep learning models was found, although the limited comparison with traditional methods calls for further research. Concerns arise regarding the representativeness of datasets and practical challenges in deploying wearable technologies, which include issues related to data quality and privacy. Future research should aim to develop comprehensive datasets and explore AI techniques that are not only accurate but also computationally efficient and user-centric, thereby closing the gap between theoretical models and practical applications to improve the effectiveness of stress detection systems in real scenarios.

14 October 2014 in Foundations and Trends® in Human-Computer Interaction
Verified
Journal Article
Closed access
PDF file
AJAnthony Jameson
Anthony Jameson
BBBettina Berendt
Bettina Berendt
Silvia GabrielliSilvia Gabrielli
Silvia Gabrielli
FCFederica Cena
Federica Cena
CGCristina Gena
Cristina Gena
KRKatharina Reinecke
Katharina Reinecke
People in human-computer interaction have learned a great deal about how to persuade and influence users of computing technology. They have much less well-founded knowledge about how to help users choose for themselves. It’s time to correct this imbalance. A first step is to organize the vast amount of relevant knowledge that has been built up in psychology and related fields in terms of two comprehensive but easy-to-remember models: The ASPECT model answers the question “How do people make choices?” by describing six choice patterns that choosers apply alternately or in combination, based on Attributes, Social influence, Policies, Experience, Consequences, and Trial and error. The ARCADE model answers the question “How can we help people make better choices?” by describing six general high-level strategies for supporting choice: Access information and experience, Represent the choice situation, Combine and compute, Advise about processing, Design the domain, and Evaluate on behalf of the chooser. These strategies can be implemented with straightforward interaction design, but for each one there are also specifically relevant technologies. Combining these two models, we can understand virtually all existing and possible approaches to choice support as the application of one or more of the ARCADE strategies to one or more of the ASPECT choice patterns. After introducing the idea of choice architecture for humancomputer interaction and the key ideas of the ASPECT and ARCADE models, we discuss each of the ASPECT patterns in detail and show how the high-level ARCADE strategies can be applied to it to yield specific tactics. We then apply the two models in the domains of online communities and privacy. Most of our examples concern choices about the use of computing technology, but the models are equally applicable to everyday choices made with the help of computing technology.