Richard Catrambone

Dr. Richard Catrambone

Georgia Institute of Technology
orcid

Research Focus & Metrics

Academic Career Length

40Years (1987-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 November 2000 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
JSJohn Stasko
John Stasko
RCRichard Catrambone
Richard Catrambone
MGMark Guzdial
Mark Guzdial
KMKevin Mcdonald
Kevin Mcdonald

1 December 1999 in Computers & Education
Verified
Journal Article
Closed access
MBMichael D. Byrne
Michael D. Byrne
RCRichard Catrambone
Richard Catrambone
JSJohn T. Stasko
John T. Stasko


1 April 2006 in Learning and Instruction
Verified
Journal Article
Closed access
PGPeter Gerjets
Peter Gerjets
KSKatharina Scheiter
Katharina Scheiter
RCRichard Catrambone
Richard Catrambone

1 December 2007 in Human Factors: The Journal of the Human Factors and Ergonomics Society
Verified
Journal Article
Closed access
SPSung Park
Sung Park
RCRichard Catrambone
Richard Catrambone
Objective: To investigate whether virtual humans produce social facilitation effects. Background: When people do an easy task and another person is nearby, they tend to do that task better than when they are alone. Conversely, when people do a hard task and another person is nearby, they tend to do that task less well than when they are alone. This phenomenon is referred to in the social psychology literature as social facilitation. The present study investigated whether virtual humans can evoke a social facilitation response. Method: Participants were given different tasks to do that varied in difficulty. The tasks involved anagrams, mazes, and modular arithmetic. They did the tasks alone, in the company of another person, or in the company of a virtual human on a computer screen. Results: For easy tasks, performance in the virtual human condition was better than in the alone condition, and for difficult tasks, performance in the virtual human condition was worse than in the alone condition. Conclusion: As with a human, virtual humans can produce social facilitation. Application: The results suggest that designers of virtual humans should be mindful about the social nature of virtual humans; a design decision as to when and how to present a virtual human should be a deliberate and informed decision. An ever-present virtual human might make learning and performance difficult for challenging tasks.

1 May 2003 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
DMD.Scott McCrickard
D.Scott McCrickard
RCRichard Catrambone
Richard Catrambone
CCC.M Chewar
C.M Chewar
JSJohn T Stasko
John T Stasko