Mario Munoz-Organero

Prof. Mario Munoz-Organero

Universidad Carlos III de Madrid, Spain
orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 November 2018 in IEEE Access
Verified
Journal Article
Open access
Luz Santamaria-GranadosLuz Santamaria-Granados
Luz Santamaria-Granados
Mario Munoz-OrganeroMario Munoz-Organero
Mario Munoz-Organero
GRGustavo Ramirez-Gonzalez
Gustavo Ramirez-Gonzalez
EAEnas Abdulhay
Enas Abdulhay
NAN. Arunkumar
N. Arunkumar

4 November 2015 in IEEE Transactions on Emerging Topics in Computing
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Journal Article
Open access
CBCesar Morillas Barrio
Cesar Morillas Barrio
Mario Munoz-OrganeroMario Munoz-Organero
Mario Munoz-Organero
Joaquín Sánchez-SorianoJoaquín Sánchez-Soriano
Joaquín Sánchez-Soriano
Student response systems (SRSs) are becoming popular among instructors in nearly all levels of learning. The benefits of using SRSs in terms of attendance, attention, participation, or motivation have been shown in many studies. Moreover, several studies demonstrate that the use of some kind of gaming techniques in education are useful to stimulate students to learn in wider, longer, and deeper ways. This paper analyzes whether the integration of both SRSs and gaming techniques leads to better results in motivation, attention, engagement, and learning performance than SRSs alone. For this purpose, a new tool has been developed for conducting an experimental study with students from different subjects and from different academic levels. A randomized post-test-only control group analysis was conducted to evaluate the impact of the gamified SRS. In addition, a multivariate three-way factorial design has been performed considering three relevant factors: 1) learning tool (non-gamified SRS or gamified SRS); 2) study type; and 3) gender. The main finding is that students who took lecture sessions with a gamified SRS had more positive perceptions with respect to motivation, attention, and learning performance than students who took lecture sessions with a non-gamified SRS.

30 June 2017 in IEEE Sensors Journal
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Journal Article
Open access
EFElliott Fullerton
Elliott Fullerton
BHBen Heller
Ben Heller
Mario Munoz-OrganeroMario Munoz-Organero
Mario Munoz-Organero
Recognizing human activity is very useful for an investigator about a patient's behavior and can aid in prescribing activity in future recommendations. The use of body worn accelerometers has been demonstrated to be an accurate measure of human activity; however, research looking at the use of multiple body worn accelerometers in a free living environment to recognize a wide range of activities is not evident. This paper aimed to successfully recognize activity and sub-category activity types through the use of multiple body worn accelerometers in a free-living environment. Ten participants (Age = 23.1 ± 1.7 years, height =171.0 ± 4.7 cm, and mass = 78.2 ± 12.5 Kg) wore nine body-worn accelerometers for a day of free living. Activity type was identified through the use of a wearable camera, and subcategory activities were quantified through a combination of free-living and controlled testing. A variety of machine learning techniques consisting of preprocessing algorithms, feature, and classifier selections were tested, accuracy, and computing time were reported. A fine k-nearest neighbor classifier with mean and standard deviation features of unfiltered data reported a recognition accuracy of 97.6%. Controlled and free-living testing provided highly accurate recognition for sub-category activities (>95.0%). Decision tree classifiers and maximum features demonstrated to have the lowest computing time. Results show that recognition of activity and sub-category activity types is possible in a free-living environment through the use of multiple body worn accelerometers. This method can aid in prescribing recommendations for activity and sedentary periods for healthy living.

1 July 2014 in IEEE Transactions on Learning Technologies
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Journal Article
Open access
Carlos Alario-HoyosCarlos Alario-Hoyos
Carlos Alario-Hoyos
Mar Pérez-SanagustínMar Pérez-Sanagustín
Mar Pérez-Sanagustín
CKCarlos Delgado Kloos
Carlos Delgado Kloos
HGHugo A. Parada G
Hugo A. Parada G
Mario Munoz-OrganeroMario Munoz-Organero
Mario Munoz-Organero
This paper presents an in-depth empirical analysis of a nine-week MOOC. This analysis provides novel results regarding participants' profiles and use of built-in and external social tools. The results served to detect seven participants' patterns and conclude that the forum was the social tool preferred to contribute to the MOOC.

1 March 2018 in Computers, Environment and Urban Systems
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Journal Article
Open access
Mario Munoz-OrganeroMario Munoz-Organero
Mario Munoz-Organero
RRRamona Ruiz-Blaquez
Ramona Ruiz-Blaquez
LSLuis Sanchez-Fernandez
Luis Sanchez-Fernandez

30 June 2020 in Electronics
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Journal Article
Open access
PDF file
Boni GarcíaBoni García
Boni García
MCMICAEL GALLEGO CARRILLO
MICAEL GALLEGO CARRILLO
FGFrancisco Gortázar
Francisco Gortázar
Mario Munoz-OrganeroMario Munoz-Organero
Mario Munoz-Organero
Selenium is often considered the de-facto standard framework for end-to-end web testing nowadays. It allows practitioners to drive web browsers (such as Chrome, Firefox, Edge, or Opera) in an automated fashion using different language bindings (such as Java, Python, or JavaScript, among others). The term ecosystem, referring to the open-source software domain, includes various components, tools, and other interrelated elements sharing the same technological background. This article presents a descriptive survey aimed to understand how the community uses Selenium and its ecosystem. This survey is structured in seven categories: Selenium foundations, test development, system under test, test infrastructure, other frameworks, community, and personal experience. In light of the current state of Selenium, we analyze future challenges and opportunities around it.