Most of existing traffic simulation methods have been focused on simulating vehicles on freeways or city-scale urban networks. However, relatively little research has been done to simulate intersectional traffic to date despite its obvious importance in real-world traffic phenomena. In this paper we propose a novel deep learning-based framework to simulate and edit intersectional traffic. Specifically, based on an in-house collected intersectional traffic dataset, we employ the combination of convolution network (CNN) and recurrent network (RNN) to learn the patterns of vehicle trajectories in intersectional traffic. Besides simulating novel intersectional traffic, our method can be used to edit existing intersectional traffic. Through many experiments as well as comparison user studies, we demonstrate that the results by our method are visually indistinguishable from ground truth and perform better than other methods.
8 May 2015 in Computer Animation and Virtual Worlds
Recently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for reconstructing textureless areas. However, these methods generally focus on identifying reliable pixel correlations to mitigate matching ambiguity of patch deformation, while neglecting the deformation instability caused by edge-skipping and visibility occlusions, which may cause potential estimation deviations. To address these issues, we propose DVP-MVS++, an innovative approach that synergizes both depth-normal-edge aligned and harmonized cross-view priors for robust and visibility-aware patch deformation. Specifically, to avoid edge-skipping, we first apply DepthPro, Metric3Dv2 and Roberts operator to generate coarse depth maps, normal maps and edge maps, respectively. These maps are then aligned via an erosion-dilation strategy to produce fine-grained homogeneous boundaries for facilitating robust patch deformation. Moreover, we reformulate view selection weights as visibility maps, and then implement both an enhanced cross-view depth reprojection and an area-maximization strategy to help reliably restore visible areas and effectively balance deformed patch. Additionally, we obtain geometry consistency by adopting both aggregated normals via view selection and projection depth differences via epipolar lines, and then employ SHIQ for highlight correction to facilitate highlight perception capacity, thus improving reconstruction quality during propagation and refinement stage. Evaluations on ETH3D, Tanks & Temples and Strecha datasets exhibit the state-of-the-art performance and robust generalization capability of our proposed method.