Augmented Reality (AR) has increasingly benefited from the use of Simultaneous Localization and Mapping (SLAM) systems. This technology has enabled developers to create AR markerless applications, but lack semantic understanding of their environment. The inclusion of this information would empower AR applications to better react to the surroundings more realistically. To gain semantic knowledge, in recent years, focus has shifted toward fusing SLAM systems with neural networks, giving birth to the field of Semantic SLAM. Building on existing research, this paper aimed to create a SLAM system that generates a 3D map using ORB-SLAM2 and enriches it with semantic knowledge originated from the Fast-SCNN network. The key novelty of our approach is a new method for improving the predictions of neural networks, employed to balance the loss of accuracy introduced by efficient real-time models. Exploiting sensor information provided by a smartphone, GPS coordinates are utilized to query the OpenStreetMap database. The returned information is used to understand which classes are currently absent in the environment, so that they can be removed from the network’s prediction with the goal of improving its accuracy. We achieved 87.40% Pixel Accuracy with Fast-SCNN on our custom version of COCO-Stuff and showed an improvement by involving GPS data for our self-made smartphone dataset resulting in 90.24% Pixel Accuracy. Having in mind the use on smartphones, the implementation aimed to find a trade-off between accuracy and efficiency, making the system achieve an unprecedented speed. To this end, the system was carefully designed and a strong focus on lightweight neural networks is also fundamental. This enabled the creation of an above real-time Semantic SLAM system that we called EnvSLAM (Environment SLAM). Our extensive evaluation reveals the efficiency of the system features and the operability in above real-time (48.1 frames per second with an input image resolution of 640 × 360 pixels). Moreover, the GPS integration indicates an effective improvement of the network’s prediction accuracy.
Augmented Reality (AR) as a technology in the business area is utilized in new frontiers such as collaborative real-time experiences and cloud-based solutions. However, there is still a strong tendency towards game engines, which hinders widespread adoption for businesses. We present a collaborative AR framework (Flutter plugin) aimed at lowering the entry barriers and operating expenses of AR applications. A cross-platform and cloud-based solution combined with a web-based content management system (cloud) is a powerful tool for non-technical staff to take over operational tasks such as providing 3D models or moderating community annotations. To achieve cross-platform support, the AR Flutter plugin builds upon ARCore (Android) and ARKit (iOS) and unifies the two frameworks using an abstraction layer written in Dart. In this extensive description we present an in-depth summary of the concepts to realize the framework and prove its performance being on the same level as the native AR frameworks. This includes application-level metrics like CPU and RAM consumption and tracking-level qualities such as keyframes per second used by the underlying SLAM algorithm, detected feature points, and area of tracked planes. Our contribution closes a gap in today’s technological landscape by providing an AR framework with the familiar development process of cross-platform apps. Building upon on a content management system (cloud) and AR can be a game changer to achieve business objectives, while being not restrained to stand-alone single-purpose apps. This will trigger a potential paradigm shift for previously complex-to-realize applications relying on AR, e.g., in production and planning. The AR Flutter plugin is fully open-source, the code can be found at: https://github.com/CariusLars/ar_flutter_plugin.