Rui Prada

Prof. Rui Prada

orcid

Research Focus & Metrics

Academic Career Length

27Years (2000-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2013 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
ILIolanda Leite
Iolanda Leite
APAndré Pereira
André Pereira
SMSamuel Mascarenhas
Samuel Mascarenhas
CMCarlos Martinho
Carlos Martinho
RPRui Prada
Rui Prada
APAna Paiva
Ana Paiva

30 July 2019 in Education and Information Technologies
Verified
Journal Article
Open access
PDF file
WWWim Westera
Wim Westera
RPRui Prada
Rui Prada
SMSamuel Mascarenhas
Samuel Mascarenhas
PSPedro A. Santos
Pedro A. Santos
JDJoão Dias
João Dias
SRStefan Ruseti
Stefan Ruseti
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game platforms. Serious game AI functionalities include player modelling (real-time facial emotion recognition, automated difficulty adaptation, stealth assessment), natural language processing (sentiment analysis and essay scoring on free texts), and believable non-playing characters (emotional and socio-cultural, non-verbal bodily motion, and lip-synchronised speech), respectively. The reuse of these components enables game developers to develop high quality serious games at reduced costs and in shorter periods of time. All these components are open source software and can be freely downloaded from the newly launched portal at gamecomponents.eu. The components come with detailed installation manuals and tutorial videos. All components have been applied and validated in serious games that were tested with real end-users.

15 June 2018 in Virtual Reality
Verified
Journal Article
Closed access
PDF file
BEBosede Edwards
Bosede Edwards
KBKevin S. Bielawski
Kevin S. Bielawski
RPRui Prada
Rui Prada
Adrian David CheokAdrian David Cheok
Adrian David Cheok

10 February 2015 in International Journal of Serious Games
Verified
Journal Article
Open access
PDF file
MNManuel Ninaus
Manuel Ninaus
GPGonçalo Pereira
Gonçalo Pereira
RSRené Stefitz
René Stefitz
RPRui Prada
Rui Prada
APAna Paiva
Ana Paiva
GWGuilherme Wood
Guilherme Wood
The utilization of game elements in a non-game context is currently used in a vast range of different domains. However, research on game elements’ effects in cognitive tasks is still sparse. Thus, in this study we implemented three game elements, namely, progress bar, level indicator, and a thematic setting, in a working memory training task. We evaluated the impact of game elements on user performance and perceived state of flow when compared to a conventional version of the task. Participants interacting with game elements showed higher scores in the working memory training task than participants from a control group who completed the working memory training task without the game elements. Moreover, game elements facilitated the individuals’ performance closer to their maximum working memory capacity. Finally, the perceived flow did not differ between the two groups, which indicates that game elements can induce better performance without changing the perception of being “in the zone”, that is without an increase in anxiety or boredom. This empirical study indicates that certain game elements can improve the performance and efficiency in a working memory task by increasing users’ ability and willingness to train at their optimal performance level.

26 February 2018
Verified
Conference Paper
Open access
PDF file
FCFilipa Correia
Filipa Correia
SMSamuel Mascarenhas
Samuel Mascarenhas
RPRui Prada
Rui Prada
FMFrancisco S. Melo
Francisco S. Melo
APAna Paiva
Ana Paiva

26 April 2014
Verified
Conference Paper
Open access
PDF file
APAndré Tiago Pereira
André Tiago Pereira
RPRui Prada
Rui Prada
APAna Paiva
Ana Paiva