Zeno Menestrina

Dr. Zeno Menestrina

none
orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
17 January 2022 in Nature Human Behaviour
Verified
Journal Article
Closed access
PDF file
APAngela Pasqualotto
Angela Pasqualotto
IAIrene Altarelli
Irene Altarelli
AAAntonella De Angeli
Antonella De Angeli
Zeno MenestrinaZeno Menestrina
Zeno Menestrina
DBDaphne Bavelier
Daphne Bavelier
Paola VenutiPaola Venuti
Paola Venuti

19 June 2012
Verified
Book Chapter
Closed access
MMMaria Menendez
Maria Menendez
AAAntonella de Angeli
Antonella de Angeli
Zeno MenestrinaZeno Menestrina
Zeno Menestrina

16 September 2021 in Sustainability
Verified
Journal Article
Open access
PDF file
Zeno MenestrinaZeno Menestrina
Zeno Menestrina
APAngela Pasqualotto
Angela Pasqualotto
ASAdriano Siesser
Adriano Siesser
Paola VenutiPaola Venuti
Paola Venuti
AAAntonella De Angeli
Antonella De Angeli
Despite a growing interest in player-centred methods for serious games, little is known on how to achieve this goal in practice when prospective users are children. Foundational questions remain unanswered, such as to which design dimensions children should contribute, and how and when they should be engaged. This paper presents the methods and results of two studies that inspired Skies of Manawak, a game for developmental dyslexia remediation. The first study engaged 60 children (age 8–13) in 15 ideation workshops to highlight the story and aesthetics of the game. The second study engaged 258 children (age 8–11) in the comparative evaluation of the game demo with a commercial cognitive training system. The results proved the importance and complexity of the early involvement of children in design. Children strongly appreciated the demo, particularly the story their peers contributed to shaping. However, this story deviated from their desires in several critical dimensions. It had to reconcile gender stereotypes and the violence embedded in their narratives with the game’s purpose. An apparent conflict between designers and children’s values emerged, supporting the idea that children’s engagement in serious game design requires effective mediation to avoid compromising the purposes they intend to achieve.

11 August 2017
Verified
Book Chapter
Closed access
PDF file
Zeno MenestrinaZeno Menestrina
Zeno Menestrina
AAAntonella De Angeli
Antonella De Angeli

19 October 2014
Verified
Conference Paper
Open access
PDF file
Zeno MenestrinaZeno Menestrina
Zeno Menestrina
MBMichele Bianchi
Michele Bianchi
ASAdriano Siesser
Adriano Siesser
RMRaul Masu
Raul Masu
ACAndrea Conci
Andrea Conci

1 September 2014
Verified
Conference Paper
Closed access
Zeno MenestrinaZeno Menestrina
Zeno Menestrina
AAAntonella De Angeli
Antonella De Angeli
PBPaolo Busetta
Paolo Busetta
Serious games are pedagogical tools used in many domains and considered a viable solution to professional training. Core elements for the construction of effective serious games are the Non-Player Characters (NPCs) which, depending on the quality of the Artificial Intelligence (AI), can make the training scenarios more realistic and engaging. One of the main issues with existing games concerns the limited possibility to edit their content. These tools are usually delivered as closed products with no, or minimal, customization features. The modification of the virtual environment is strongly constrained and the behavior of NPCs is fixed to a predefined set of actions. Therefore it becomes hard for trainers to adapt the training according to different requirements. In this paper we propose a solution for the customization of AIs, aimed at allow non-technical users to edit complex behavioral models through a new high-level approach. The Actors' Programming Environment (APE) has been developed on the base of a user-centered design and a preliminary evaluation was conducted with eight experts in computer science and interaction design, serving as evaluators. The results suggest that the approach is suitable for this context and might prove to be a good basis for future developments.