Karl Tuyls

Prof. Karl Tuyls


Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 August 2015 in Journal of Artificial Intelligence Research
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Journal Article
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DBDaan Bloembergen
Daan Bloembergen
KTKarl Tuyls
Karl Tuyls
DHDaniel Hennes
Daniel Hennes
MKMichael Kaisers
Michael Kaisers
The interaction of multiple autonomous agents gives rise to highly dynamic and nondeterministic environments, contributing to the complexity in applications such as automated financial markets, smart grids, or robotics. Due to the sheer number of situations that may arise, it is not possible to foresee and program the optimal behaviour for all agents beforehand. Consequently, it becomes essential for the success of the system that the agents can learn their optimal behaviour and adapt to new situations or circumstances. The past two decades have seen the emergence of reinforcement learning, both in single and multi-agent settings, as a strong, robust and adaptive learning paradigm. Progress has been substantial, and a wide range of algorithms are now available. An important challenge in the domain of multi-agent learning is to gain qualitative insights into the resulting system dynamics. In the past decade, tools and methods from evolutionary game theory have been successfully employed to study multi-agent learning dynamics formally in strategic interactions. This article surveys the dynamical models that have been derived for various multi-agent reinforcement learning algorithms, making it possible to study and compare them qualitatively. Furthermore, new learning algorithms that have been introduced using these evolutionary game theoretic tools are reviewed. The evolutionary models can be used to study complex strategic interactions. Examples of such analysis are given for the domains of automated trading in stock markets and collision avoidance in multi-robot systems. The paper provides a roadmap on the progress that has been achieved in analysing the evolutionary dynamics of multi-agent learning by highlighting the main results and accomplishments.

30 October 2019 in Science Robotics
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Journal Article
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KMK. N. McGuire
K. N. McGuire
CWChristophe De Wagter
Christophe De Wagter
KTKarl Tuyls
Karl Tuyls
HKH. J. Kappen
H. J. Kappen
GCG. C. H. E. de Croon
G. C. H. E. de Croon
A minimal navigation solution is presented for swarms of tiny flying robots to explore unknown, GPS-denied environments.

2 December 2022 in Science
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Journal Article
Closed access
JPJulien Perolat
Julien Perolat
BVBart De Vylder
Bart De Vylder
DHDaniel Hennes
Daniel Hennes
ETEugene Tarassov
Eugene Tarassov
FSFlorian Strub
Florian Strub
KTKarl Tuyls
Karl Tuyls
We introduce DeepNash, an autonomous agent that plays the imperfect information game Stratego at a human expert level. Stratego is one of the few iconic board games that artificial intelligence (AI) has not yet mastered. It is a game characterized by a twin challenge: It requires long-term strategic thinking as in chess, but it also requires dealing with imperfect information as in poker. The technique underpinning DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego through self-play from scratch. DeepNash beat existing state-of-the-art AI methods in Stratego and achieved a year-to-date (2022) and all-time top-three ranking on the Gravon games platform, competing with human expert players.

25 January 2017 in IEEE Robotics and Automation Letters
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Journal Article
Closed access
KMKimberly McGuire
Kimberly McGuire
GCGuido De Croon
Guido De Croon
CWChristophe De Wagter
Christophe De Wagter
KTKarl Tuyls
Karl Tuyls
HKHilbert Kappen
Hilbert Kappen
Micro Aerial Vehicles (MAVs) are very suitable for flying in indoor environments, but autonomous navigation is challenging due to their strict hardware limitations. This paper presents a highly efficient computer vision algorithm called Edge- FS for the determination of velocity and depth. It runs at 20 Hz on a 4 g stereo camera with an embedded STM32F4 microprocessor (168 MHz, 192 kB) and uses edge distributions to calculate optical flow and stereo disparity. The stereo-based distance estimates are used to scale the optical flow in order to retrieve the drone’s velocity. The velocity and depth measurements are used for fully autonomous flight of a 40 g pocket drone only relying on on-board sensors. This method allows the MAV to control its velocity and avoid obstacles.

1 September 2012 in AI Magazine
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Journal Article
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KTKarl Tuyls
Karl Tuyls
GWGerhard Weiss
Gerhard Weiss
Multiagent systems (MAS) are widely accepted as an important method for solving problems of a distributed nature. A key to the success of MAS is efficient and effective multiagent learning (MAL). The past 25 years have seen a great interest and tremendous progress in the field of MAL. This article introduces and overviews this field by presenting its fundamentals, sketching its historical development, and describing some key algorithms for MAL. Moreover, main challenges that the field is facing today are identified.

1 November 2019 in Robotics and Autonomous Systems
Verified
Journal Article
Closed access
KMK.N. McGuire
K.N. McGuire
GCG.C.H.E. de Croon
G.C.H.E. de Croon
KTKarl Tuyls
Karl Tuyls