Maja Wrzesien

Dr. Maja Wrzesien


Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 February 2015 in Expert Systems with Applications
Verified
Journal Article
Closed access
ARALEJANDRO RODRIGUEZ-ORTEGA
ALEJANDRO RODRIGUEZ-ORTEGA
BRBeatriz Rey
Beatriz Rey
MCMiriam Clemente
Miriam Clemente
MWMaja Wrzesien
Maja Wrzesien
Mariano AlcanizMariano Alcaniz
Mariano Alcaniz

1 February 2015 in Computers in Human Behavior
Verified
Journal Article
Closed access
MWMaja Wrzesien
Maja Wrzesien
ARALEJANDRO RODRIGUEZ-ORTEGA
ALEJANDRO RODRIGUEZ-ORTEGA
BRBeatriz Rey
Beatriz Rey
Mariano AlcanizMariano Alcaniz
Mariano Alcaniz
RBRosa María Baños
Rosa María Baños
MVMª Dolores Vara
Mª Dolores Vara

4 February 2015 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
ARALEJANDRO RODRIGUEZ-ORTEGA
ALEJANDRO RODRIGUEZ-ORTEGA
BRBeatriz Rey
Beatriz Rey
MVMª Dolores Vara
Mª Dolores Vara
MWMaja Wrzesien
Maja Wrzesien
Mariano AlcanizMariano Alcaniz
Mariano Alcaniz
DPDavid Pérez-López
David Pérez-López
People all use more or less adapted strategies to confront adverse emotional situations in their lives without being psychologically affected. The emotional regulation (ER) strategies that we use determine the way in which we feel, express, and behave. Moreover, ER strategies are particularly important in adolescents, a population for which ER strategy deficits can be linked to the appearance of numerous mental health disorders, such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and training in adaptive ER strategies can help prevent future occurrences of possible behavioral and psychosocial disorders. In this article, the authors present the GameTeen System (GT-System), a novel instrument based on virtual reality and serious games for the assessment and training of ER strategies in adolescents. The results of their preliminary evaluation suggest that this system can effectively train and evaluate emotional regulation strategies in adolescents.

1 August 2015 in Computers in Human Behavior
Verified
Journal Article
Closed access
MWMaja Wrzesien
Maja Wrzesien
CBCristina Botella
Cristina Botella
JBJuana Bretón-López
Juana Bretón-López
EGEva del Río González
Eva del Río González
JBJean-Marie Burkhardt
Jean-Marie Burkhardt
MPMaría Ángeles Pérez-Ara
María Ángeles Pérez-Ara

21 January 2013 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
MWMaja Wrzesien
Maja Wrzesien
MAM. Alcaiz
M. Alcaiz
CBCristina Botella
Cristina Botella
JBJean-Marie Burkhardt
Jean-Marie Burkhardt
JBJuana Breton-Lopez
Juana Breton-Lopez
Mariano AlcanizMariano Alcaniz
Mariano Alcaniz
We all have an irrational fear or two. Some of us get scared by an unexpected visit from a spider in our house; others get nervous when they look down from a high building. Fear is an evolutionary and adaptive function that can promote self-preservation and help us deal with the feared object or situation. However, when this state becomes excessive, it might develop into psychological disorders such as phobias, producing high anxiety and affecting everyday life. The Therapeutic Lamp is an interactive projection-based augmented-reality system for treating small-animal phobias. It aims to increase patient-therapist communication, promote more natural interaction, and improve the patient's engagement in the therapy.