Xiaohua Feng

Mr. Xiaohua Feng

orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 March 2020 in IEEE Access
Verified
Journal Article
Open access
XSXuqiang Shao
Xuqiang Shao
XFXiaohua Feng
Xiaohua Feng
YYYelu Yu
Yelu Yu
ZWZhaohui Wu
Zhaohui Wu
PMPeng Mei
Peng Mei
The more sensory channels are equipped in a virtual assembly system, the more real users feel in the whole system, however, most of the existing virtual assembly systems are based on the natural interaction method of one or two sensory channels. Thus, this paper proposes a novel virtual assembly system integrating multi-sensory channels, including gesture interaction, Chinese speech interaction, tactile interaction, 3D display and real-time display of real environment pictures in the virtual environment. To improve the operability of the virtual environment, we analyze the parallel virtual assembly sequence on the basis of two-hand interaction, and the assembly priority is prompted based on UI interface. For ease of operation, we present a method of viewpoint control based on gesture interaction and the coordinate threshold of spatial position. A hierarchical bounding box collision detection algorithm based on volume difference is proposed to improve the efficiency of collision feedback and collision avoidance. In addition, the power equipment models are exhibited in the virtual scene, as the exhibits of the virtual roaming process. Finally, to evaluate the training effect of this system, a comparative experiment is designed to compare the participants’ experience and the effect of assembly training. The experimental results show that the virtual assembly system of natural interaction with multi-sensory channels is flexible and immersive.

23 January 2026 in IEEE Access
Verified
Journal Article
Open access
XFXiaohua Feng
Xiaohua Feng
The remote real-time rendering of virtual and real spaces is becoming increasingly widely used in remote scene acquisition and VR remote control. However, due to limitations in network bandwidth and real-time performance, traditional video transmission algorithms are no longer able to meet practical needs. This article proposes a real-time transmission optimization algorithm for 6-degree-of-freedom (6DoF) VR panoramic videos based on spatiotemporal attention mechanism, which improves the efficiency of remote virtual real space synchronization. This study aims to optimize the transmission of dynamic panoramic video resources by constructing a multimodal attention collaborative framework. It investigates an adaptive video segmentation algorithm suitable for panoramic rendering and constructs a panoramic video segmentation model; Estimate the normal direction of the head using the transformer head motion prediction model in VR applications and obtain video blocks; Finally, the dynamic bitrate allocation algorithm is used to reduce the video bitrate outside the attention area. Through experimental verification, this algorithm greatly improves the efficiency of remote virtual real space synchronization by reducing the transmission data of panoramic videos, making a huge contribution to the research of remote VR applications.