Rares Stanescu

Prof. Rares Stanescu

National University of Physical Education and Sports, 060057 Bucharest, Romania
orcid
Vice President of International Council of Sport Science and...

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
11 May 2022 in Sustainability
Verified
Journal Article
Open access
PDF file
Rocsana Tonis Bucea - ManeaRocsana Tonis Bucea - Manea
Rocsana Tonis Bucea - Manea
Valentin KuletoValentin Kuleto
Valentin Kuleto
SGSimona Corina Dobre Gudei
Simona Corina Dobre Gudei
CLCostin Lianu
Costin Lianu
CLCosmin Lianu
Cosmin Lianu
DPDan Gheorghe Păun
Dan Gheorghe Păun
In their struggle to offer a sustainable educational system and transversal competencies for market requests, significant transformations characterise the higher education system in Serbia and Romania. According to EU policy, these transformations are related to educational reforms and the introduction of new technology and methodologies in teaching and learning. They are expected to answer to the PISA requirements and to increase the DESI (Digital Economy and Society Index). They are also likely to mitigate the inequity of HEIs (higher education institutions), empowered by a structured, goal-oriented strategy towards agile management in HEIs that is also appropriate for new market demands. Our study is based on an exploratory survey applied to 139 Romanian and Serbian teachers from the Information Technology School—ITS, Belgrade, and Spiru Haret University, Romania. The survey let them provide their knowledge of AI or their perceptions of the difficulties and opportunities of these technologies in HEIs. Our study discovered how difficulties and opportunities associated with AI impact HEIs. This study aims to see how AI might assist higher education in Romania and Serbia. We also considered how they might be integrated with the educational system, and if instructors would utilise them. Developing creative and transversal skills is required to anticipate future breakthroughs and technological possibilitiesThe new methods of education focuses on ethics, values, problem-solving, and daily activities. Students’ learning material, how they might achieve critical abilities, and their educational changes must be addressed in the future. In this environment, colleges must create new digital skills in IA, machine learning, IoT, 5G, the cloud, big data, blockchain, data analysis, using MS Office and other applications, MOOCs, simulation applications, VR/AR, and gamification. They must also develop cross-disciplinary skills and a long-term mindset.

9 November 2021 in Sustainability
Verified
Journal Article
Open access
PDF file
Rocsana Tonis Bucea - ManeaRocsana Tonis Bucea - Manea
Rocsana Tonis Bucea - Manea
Oliva M. D. MartinsOliva M. D. Martins
Oliva M. D. Martins
RBRadu Bucea-Manea-Țoniş
Radu Bucea-Manea-Țoniş
CGCătălin Gheorghiță
Cătălin Gheorghiță
Valentin KuletoValentin Kuleto
Valentin Kuleto
Violeta-Elena SimionVioleta-Elena Simion
Violeta-Elena Simion
This research investigates blockchain technology, focusing on the influence of motivation on collaborative work, which positively influences learning performance in Higher Education Institutions (HEI). In addition, blockchain technology is correlated with decentralisation, security and integrity, and anonymity and encryption. It can also be perceived as a consensus mechanism, rewarding students, professors, and universities as a smart contract. Therefore, this technology has been used to improve higher education. It also allows less informed people to interact with better-informed peers and mentors. Finally, this study aims to enhance the current state of blockchain applications comprehension. The methodology used for this research includes document analysis, literature review, content analysis (blockchain platforms), the case study method, and the survey method. In statistical considerations, aiming to evaluate indicators, this research presents the Composite Reliability Analysis, Cronbach Alpha Coefficients, and the Bootstrapping method (Variance Inflation Factor). All these analyses aimed to present a designed research model. This exploratory research gathered data from 150 students at 3 universities in Serbia, Romania, and Portugal. As demonstrated, using student motivation has a significant and positive impact on the quality of student collaborative work. Student collaborative work also correlates with students’ higher level of engagement in the educational process, and the more engaged students are, the better their learning outcomes will be. As a result, in higher education, student involvement boosted learning outcomes. Researchers found that motivation, teamwork, and student involvement were important factors in improving student learning outcomes, as were blockchain-based tools. The results from the quantitative analysis indicate that Collaborative work, Motivation, Engagement, MOOCs, AR, VR, Gamification, and Online class were associated with learning performance.

21 July 2020 in Sustainability
Verified
Journal Article
Open access
PDF file
Rocsana Tonis Bucea - ManeaRocsana Tonis Bucea - Manea
Rocsana Tonis Bucea - Manea
RBRadu Bucea-Manea-Țoniş
Radu Bucea-Manea-Țoniş
Violeta-Elena SimionVioleta-Elena Simion
Violeta-Elena Simion
DIDragan Ilic
Dragan Ilic
CBCezar Braicu
Cezar Braicu
NMNatalia Manea
Natalia Manea
Nowadays, collaborative learning is proving to offer solutions to new inclusivity research challenges, and most importantly, can help ensure sustainable education. Collaborative learning can strengthen positive attitudes towards learning, improve performance in academic results, and enhance self-esteem, by promoting interaction and mutual support among young people. Extended reality (XR), associated with collaborative learning, offers a further advantage by facilitating deep comprehensive learning. An online survey was conducted to investigate respondents’ views on the impact and influence of virtual technologies on work, study, and social life. Respondents (n = 1032) were recruited from Serbia, Romania, and Hungary, from five public and private universities. The study reveals students’ perceptions of e-learning and XR immersion. The data were analyzed by using a combination of descriptive techniques from PSPP (GNU open source SPSS—Statistical Package for the Social Sciences, Free Software Foundation, Boston, MA, USA), and by designing a regression model to evaluate the work-life balance. This regression model shows that the work-life balance is positively influenced by the inclusion of XR facilities in the e-learning process, along with an increased level of culture and living standard. The higher living standard of a student is associated with higher digital competence and more financial resources available to invest in technology.
1

22 January 2022 in Sustainability
Verified
Journal Article
Open access
PDF file
ACAdin-Marian Cojocaru
Adin-Marian Cojocaru
MCMarilena Cojocaru
Marilena Cojocaru
Anca JianuAnca Jianu
Anca Jianu
Rocsana Tonis Bucea - ManeaRocsana Tonis Bucea - Manea
Rocsana Tonis Bucea - Manea
DPDan Gheorghe Păun
Dan Gheorghe Păun
PIPaula Ivan
Paula Ivan
The context of the COVID-19 pandemic has caused educational institutions and sports clubs to change their management strategy. Due to the modernization of computer technology, physical education and sports (PES) teachers decided to include this technology in their teaching activity to help students and athletes to acquire PES-specific transversal skills and digital skills, and also to increase the attractiveness of the lessons. The present research aims at assessing the challenges and opportunities of technology and adopting an Agile Management style to improve the teaching, learning, and practice of PES. Therefore, a survey was conducted on PES teachers and trainers, as they have a clear perspective on the field and their views are therefore very important and relevant to our study, even if they do not have solutions for all the challenges facing them. They were asked to share their professional opinions regarding the implementation of digital methods and applications on the sportive results of performance sportsmen, athletes, and students. The survey, conducted on 144 respondents, contained mostly multiple-choice questions rated on a Likert scale and open-ended questions allowing respondents to offer solutions and express their opinion freely. This article demonstrates the positive influence of Agile Management in the choice and implementation of technology dedicated to PES.

1 February 2020 in Independent Journal of Management & Production
Verified
Journal Article
Open access
PDF file
EGElena Gurgu
Elena Gurgu
IGIoana-Andreea Gurgu
Ioana-Andreea Gurgu
Rocsana Tonis Bucea - ManeaRocsana Tonis Bucea - Manea
Rocsana Tonis Bucea - Manea
In this paper we are talking about the fact that marketing and publicity specialists have become aware of the limitations of traditional market research methods for decades, but only in recent years science has allowed the development of a more effective mechanism by which consumers' thoughts can be deciphered: neuromarketing. This term refers to the use of techniques developed by cognitive neuroscience and psychology specialists to analyze and understand people's reactions to products and promotions, which allows refining marketing efforts to make them more effective. In the article we are talking about the tools used for this purpose, which include magnetic resonance imaging (MRI), brain scanners that identify brain parts that react to different stimuli, and electroencephalography (EEG), devices that measure electrical activity in the brain. By tracking brain reactions to different stimuli, researchers can discover the marketing mechanisms that are most likely to lead to the desired outcome: selling the product. For this, in parallel with the EEG measurements, an eye-tracking device is used, which allows the exact identification of the stimulus that produces the reaction from that moment. Also, some neuromarketing companies also use GSR (galvanic skin response) sensors to measure the electrical conductivity of the skin, which is another element that provides information about the consumer's response to various commercial messages. The purpose of our article is to show the role played by neuromarketing in the correct understanding of consumer needs, words and emotions.

6 May 2022 in Sustainability
Verified
Journal Article
Open access
PDF file
ACAdin-Marian Cojocaru
Adin-Marian Cojocaru
Rocsana Tonis Bucea - ManeaRocsana Tonis Bucea - Manea
Rocsana Tonis Bucea - Manea
Anca JianuAnca Jianu
Anca Jianu
MDMihail-Alexandru Dumangiu
Mihail-Alexandru Dumangiu
LALygia Ulpiana Alexandrescu
Lygia Ulpiana Alexandrescu
MCMarilena Cojocaru
Marilena Cojocaru
The COVID-19 pandemic in recent years and the massive presence of information technology generate one of the biggest challenges facing humanity, namely the technological challenge. In this context, educational technologies have a positive impact on the correct and effective teaching and learning of physical education and sports (PES), with a great positive impact on future sustainable higher education (HE). Thus, various innovative techniques could be of interest, such as the use of social networks and fitness sites, e-learning platforms, computer games, and telephone applications involving video analysis and age-specific images of students and the skills taught. This study aims to establish the main means used by technology, through which it can improve the teaching, learning, and practice of PES. This paper demonstrates the positive effects of technology on the PES field in modern society through a regression model, applied to data collected from 260 students from 2 Romanian PES Universities. The pedagogical and educational elements of our model also highlight the role of technology as a facilitator of knowledge, functioning as a tool that comes to the aid of specialists in the PES field.
1