As electricity supply expands, it is essential for providers to predict and analyze consumer electricity patterns to plan effective electricity supply policies. In general, electricity consumption data take the form of time series data, and to analyze the data, it is first necessary to check if there is no data contamination. For this, the process of verifying that there are no abnormalities in the data is essential. Especially for power data, anomalies are often recorded over multiple time units rather than a single point. In addition, due to various external factors, each set of power consumption data does not have consistent data features, so the importance of pre-clustering is highlighted. In this paper, we propose a method using a CNN model using pre-clustering-based time series images to detect anomalies in time series power usage data. For pre-clustering, the performances were compared using k-means, k-shapes clustering, and SOM algorithms. After pre-clustering, a method using the ARIMA model, a statistical technique for anomaly detection, and a CNN-based model by converting time series data into images compared the methods used. As a result, the pre-clustered data produced higher accuracy anomaly detection results than the non-clustered data, and the CNN-based binary classification model using time series images had higher accuracy than the ARIMA model.
In the trend of transforming existing systems and services into non-face-to-face models, the concert industry is also showing movements toward transitioning to virtual formats. Physical concerts in the real world require venues that can accommodate hundreds to tens of thousands of spectators, but non-face-to-face methods that can accommodate large audiences face various limitations. Moreover, to elevate the satisfaction level of virtual concert attendees to that of real-world concerts, it is important to implement interaction between performers and audiences. Modern metaverse platforms apply cutting-edge network technologies to accommodate numerous users within a single channel. Many researchers are adopting network technologies such as SDN (software-defined networking) and CDN (content delivery network) to set up a virtual concert that can accommodate large audiences. In this paper, we propose a network framework to be designed for the composition of virtual concerts. In particular, we separate a channel dedicated to interaction in order to provide an immersive experience of exchanging interactions between performers and audiences. As massive audiences transmitting interaction data to the performer in a 1:N format can lead to problems with acceptance and latency, this study introduces a concept of a channel form called ‘Zone’ and proposes an interaction data channel network framework that does not compromise immersion. The proposed framework supports tasks for effectively transmitting interaction data using network technologies for metaverse platforms such as XDN and clustering algorithms such as fuzzy c-means. We also suggest a CDN-based architecture that can ensure low latency for performers to transmit interaction data to the audience.
Electricity consumption has been increasing steadily owing to technological developments since the Industrial Revolution. Technologies that can predict power usage and management for improved efficiency are thus emerging. Detailed energy management requires precise power consumption forecasting. Deep learning technologies have been widely used recently to achieve high performance. Many deep learning technologies are focused on accuracy, but they do not involve detailed time-based usage prediction research. In addition, detailed power prediction models should consider computing power, such as that of end Internet of Things devices and end home AMIs. In this work, we conducted experiments to predict hourly demands for the temporal neural network (TCN) and transformer models, as well as artificial neural network, long short-term memory (LSTM), and gated recurrent unit models. The study covered detailed time intervals from 1 to 24 h with 1 h increments. The experimental results were analyzed, and the optimal models for different time intervals and datasets were derived. The LSTM model showed superior performance for datasets with characteristics similar to those of schools, while the TCN model performed better for average or industrial power consumption datasets.
In the trend of transforming existing systems and services into non-face-to-face models, the concert industry is also showing movements toward transitioning to virtual formats. Physical concerts in the real world require venues that can accommodate hundreds to tens of thousands of spectators, but non-face-to-face methods that can accommodate large audiences face various limitations. Moreover, to elevate the satisfaction level of virtual concert attendees to that of real-world concerts, it's important to implement interaction between performers and audiences. Modern metaverse platforms apply cutting-edge network technologies to accommodate numerous users within a single channel. Many researchers are adopting network technologies such as SDN (Software Defined Networking) and CDN (Content Delivery Network) to set up a virtual concert that can accommodate large audiences. In this paper, we propose a network framework to be designed for the composition of virtual concerts. In particular, we separate a channel dedicated to interaction in order to provide an immersive experience of exchanging interactions between performers and audiences. As massive audiences transmitting interaction data to the performer in a 1:N format can lead to problems with acceptance and latency, this study introduces a concept of a channel form called 'Zone' and proposes an interaction data channel network framework that does not compromise immersion. The proposed framework supports tasks for effectively transmitting interaction data using network technologies for metaverse platforms like XDN and clustering algorithms like fuzzy c-means. We also suggest a CDN-based architecture that can ensure low latency for performers to transmit interaction data to the audience.
31 August 2022 in Journal of Digital Contents Society
A new network named the "Digital Twin Network" (DTN) uses the "Digital Twin" (DT) technology to produce virtual twins of real things. The network load and size continue to grow as a result of the development of 5G, the Internet of Things, and cloud computing technology as well as the advent of new network services. As a result, network operation and maintenance are becoming more difficult. A digital twin connects the real and digital worlds, exchanging data in both directions and revealing information about the progression of a network process. The framework of the Industrial Internet of Things, data processing, and digital twin network is taken into consideration in this article as a key aspect. This paper proposed a data-driven digital twin network architecture, that comprises the physical network layer (PNL), the digital twin layer(DTL), the application layer (AL), and what those layers encompass and beyond. Also, we presented DTN data types and protocols to be used for data integration.