This paper presents an approach to enhance electronic traveling aids (ETAs) for people who are blind and severely visually impaired (BSVI) using indoor orientation and guided navigation by employing social outsourcing of indoor route mapping and assistance processes. This type of approach is necessary because GPS does not work well, and infrastructural investments are absent or too costly to install for indoor navigation. Our approach proposes the prior outsourcing of vision-based recordings of indoor routes from an online network of seeing volunteers, who gather and constantly update a web cloud database of indoor routes using specialized sensory equipment and web services. Computational intelligence-based algorithms process sensory data and prepare them for BSVI usage. In this way, people who are BSVI can obtain ready-to-use access to the indoor routes database. This type of service has not previously been offered in such a setting. Specialized wearable sensory ETA equipment, depth cameras, smartphones, computer vision algorithms, tactile and audio interfaces, and computational intelligence algorithms are employed for that matter. The integration of semantic data of points of interest (such as stairs, doors, WC, entrances/exits) and evacuation schemes could make the proposed approach even more attractive to BVSI users. Presented approach crowdsources volunteers’ real-time online help for complex navigational situations using a mobile app, a live video stream from BSVI wearable cameras, and digitalized maps of buildings’ evacuation schemes.
This paper presents a new method for semantic parsing with upper ontologies using FrameNet annotations and BERT-based sentence context distributed representations. The proposed method leverages WordNet upper ontology mapping and PropBank-style semantic role labeling and it is designed for long text parsing. Given a PropBank, FrameNet and WordNet-labeled corpus, a model is proposed that annotates the set of semantic roles with upper ontology concept names. These annotations are used for the identification of predicates and arguments that are relevant for virtual reality simulators in a 3D world with a built-in physics engine. It is shown that state-of-the-art results can be achieved in relation to semantic role labeling with upper ontology concepts. Additionally, a manually annotated corpus was created using this new method and is presented in this study. It is suggested as a benchmark for future studies relevant to semantic parsing.