Tim Vanbellingen

Dr. Tim Vanbellingen


Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 August 2017 in Parkinsonism & Related Disorders
Verified
Journal Article
Closed access
TVTim Vanbellingen
Tim Vanbellingen
TNThomas Nyffeler
Thomas Nyffeler
JNJulia Nigg
Julia Nigg
JJJorina Janssens
Jorina Janssens
JHJohanna Hoppe
Johanna Hoppe
SBStephan Bohlhalter
Stephan Bohlhalter

20 April 2021 in Journal of NeuroEngineering and Rehabilitation
Verified
Journal Article
Open access
PDF file
BOBeatrice Ottiger
Beatrice Ottiger
EWErwin Van Wegen
Erwin Van Wegen
KKKatja Keller
Katja Keller
TNTobias Nef
Tobias Nef
TNThomas Nyffeler
Thomas Nyffeler
TVTim Vanbellingen
Tim Vanbellingen
Background: Flow is a subjective psychological state that people report when they are fully involved in an activity to the point of forgetting time and their surrounding except the activity itself. Being in flow during physical/cognitive rehabilitation may have a considerable impact on functional outcome, especially when patients with neurological diseases engage in exercises using robotics, virtual/augmented reality, or serious games on tablets/computer. When developing new therapy games, measuring flow experience can indicate whether the game motivates one to train. The purpose of this study was to identify and systematically review current literature on flow experience assessed in patients with stroke, traumatic brain injury, multiple sclerosis and Parkinson’s disease. Additionally, we critically appraised, compared and summarized the measurement properties of self-reported flow questionnaires used in neurorehabilitation setting. Design: A systematic review using PRISMA and COSMIN guidelines. Methods: MEDLINE Ovid, EMBASE Ovid, CINAHL EBSCO, SCOPUS were searched. Inclusion criteria were (1) peer-reviewed studies that (2) focused on the investigation of flow experience in (3) patients with neurological diseases (i.e., stroke, traumatic brain injury, multiple sclerosis and/or Parkinson’s disease). A qualitative data synthesis was performed to present the measurement properties of the used flow questionnaires. Results: Ten studies out of 911 records met the inclusion criteria. Seven studies measured flow in the context of serious games in patients with stroke, traumatic brain injury, multiple sclerosis and Parkinson’s disease. Three studies assessed flow in other activities than gaming (song-writing intervention and activities of daily living). Six different flow questionnaires were used, all of which were originally validated in healthy people. None of the studies presented psychometric data in their respective research population. Conclusion: The present review indicates that flow experience is increasingly measured in the physical/cognitive rehabilitation setting in patients with neurological diseases. However, psychometric properties of used flow questionnaires are lacking. For exergame developers working in the field of physical/cognitive rehabilitation in patients with neurological diseases, a valid flow questionnaire can help to further optimize the content of the games so that optimal engagement can occur during the gameplay. Whether flow experiences can ultimately have positive effects on physical/cognitive parameters needs further study.

1 July 2019 in Journal of Neurologic Physical Therapy
Verified
Journal Article
Closed access
JBJudith J. W. Msc van Beek
Judith J. W. Msc van Beek
EWErwin E.H. Van Wegen
Erwin E.H. Van Wegen
SBStephan Bohlhalter
Stephan Bohlhalter
TVTim Vanbellingen
Tim Vanbellingen
Background and Purpose: Many individuals with Parkinson disease (PD) suffer from impaired dexterity, which impacts activities of daily living and quality of life. Exergaming, video game-based training with augmented virtual reality, may have value for improving function. The aim of the present pilot study was to comprehensively evaluate the feasibility of a dexterity training program using exergaming, in individuals with PD. Methods: Ten participants with PD (aged between 55 and 75 years, Hoehn and Yahr stages II-IV) trained over a period of 4 weeks, twice a week for 30 minutes. Baseline (T0) and postintervention (T1) assessments were done. Primary outcomes with respect to feasibility were the adherence rate, open-end questions, the level of participation (Pittsburgh Rehabilitation Participation Scale), and the usability (System Usability Scale). Dexterous function was measured with the Nine-Hole Peg Test and the Dexterity Questionnaire-24. Upper limb motor impairment was assessed by a modified version of the Movement Disorders Society Unified Parkinson's Disease Rating Scale III. Finally, quality of life was assessed by the 39-item Parkinson's Disease Questionnaire (PDQ-39). Results: Adherence rate was 99%, motivation increased significantly from 3.9 to 4.8 (Pittsburgh Rehabilitation Participation Scale, P = 0.03), and system usability of the exergaming system was acceptable to very good. Regarding potential efficacy, participants with impaired dexterity at T0 significantly improved in the Nine-Hole Peg Test and the PDQ-39. Discussions and Conclusions: The outcomes of this pilot study suggest that exergaming is feasible and has potential to improve dexterity in individuals with PD. Its efficacy should be investigated in a properly powered randomized controlled trial. Video Abstract available for more insights from the authors (see Supplemental Digital Content 1, available at: http://links.lww.com/JNPT/A270).

1 February 2023 in Sensors
Verified
Journal Article
Open access
PDF file
MWMyla van Wegen
Myla van Wegen
JHJust L. Herder
Just L. Herder
RARolf Simon Adelsberger
Rolf Simon Adelsberger
MPManuela Pastore-Wapp
Manuela Pastore-Wapp
EWErwin E.H. Van Wegen
Erwin E.H. Van Wegen
TVTim Vanbellingen
Tim Vanbellingen
We often interact with our environment through manual handling of objects and exploration of their properties. Object properties (OP), such as texture, stiffness, size, shape, temperature, weight, and orientation provide necessary information to successfully perform interactions. The human haptic perception system plays a key role in this. As virtual reality (VR) has been a growing field of interest with many applications, adding haptic feedback to virtual experiences is another step towards more realistic virtual interactions. However, integrating haptics in a realistic manner, requires complex technological solutions and actual user-testing in virtual environments (VEs) for verification. This review provides a comprehensive overview of recent wearable haptic devices (HDs) categorized by the OP exploration for which they have been verified in a VE. We found 13 studies which specifically addressed user-testing of wearable HDs in healthy subjects. We map and discuss the different technological solutions for different OP exploration which are useful for the design of future haptic object interactions in VR, and provide future recommendations.

1 December 2016 in Parkinsonism & Related Disorders
Verified
Journal Article
Closed access
TVTim Vanbellingen
Tim Vanbellingen
TNThomas Nyffeler
Thomas Nyffeler
TNTobias Nef
Tobias Nef
GKGert Kwakkel
Gert Kwakkel
SBStephan Bohlhalter
Stephan Bohlhalter
EWErwin E.H. Van Wegen
Erwin E.H. Van Wegen

26 September 2016 in Frontiers in Neurology
Verified
Journal Article
Open access
PDF file
TVTim Vanbellingen
Tim Vanbellingen
BOBeatrice Ottiger
Beatrice Ottiger
TPTobias Pflugshaupt
Tobias Pflugshaupt
JMJan Mehrholz
Jan Mehrholz
SBStephan Bohlhalter
Stephan Bohlhalter
TNThomas Nyffeler
Thomas Nyffeler
Background: Good responsive functional outcome measures are important to measure change in stroke patients. The aim of study was to compare the internal and external responsiveness, floor and ceiling effects of the motor, cognition & communication subscales of the Lucerne ICF-based Multidisciplinary Observation Scale (LIMOS) with the motor and cognition subscales of the Functional Independence Measure (FIM), and the Barthel Index (BI), in a large cohort of stroke patients. Methods: One hundred and eighteen stroke patients participated in this study. Admission and discharge score distributions of the LIMOS motor, LIMOS cognition & communication, FIM motor and FIM cognition, and BI were analyzed based on skewness and kurtosis. Floor and ceiling effects of the scales were determined. Internal responsiveness was assessed with t-tests, effect sizes (ES) and standardized response means (SRMs). External responsiveness was investigated with linear regression analyses. Results: The LIMOS motor and LIMOS cognition & communication subscales were more responsive, expressed by higher effect sizes (ES = 0.65, SRM = 1.17 and ES = 0.52, SRM = 1.17 respectively) as compared with FIM motor (ES = 0.54, SRM = 0.96) and FIM cognition (ES = 0.41, SRM = 0.88), and the BI (ES = 0.41, SRM = 0.65). The LIMOS subscales showed neither floor nor ceiling effects at admission and discharge (all < 15%). In contrast, ceiling effects were found for the FIM motor (16%), FIM cognition (15%) at discharge and the BI (at admission (22%) and discharge (43%). LIMOS motor and LIMOS cognition & communication subscales significantly correlated (p < 0.0001) with a change in the FIM motor and FIM cognition subscales, suggesting good external responsiveness. Conclusions: We found that the LIMOS motor and LIMOS cognition & communication, which are ICF-based multidisciplinary standardized observation scales, might have the potential to better detect changes in functional outcome of stroke patients, compared to the FIM motor and FIM cognition, and the BI.