Choi Taeseok

Prof. Dr. Choi Taeseok

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 July 2023 in Bioengineering
Verified
Journal Article
Open access
PDF file
WCWansuk Choi
Wansuk Choi
CTChoi Taeseok
Choi Taeseok
Seoyoon HeoSeoyoon Heo
Seoyoon Heo
The increasing prevalence of machine learning (ML) and automated machine learning (AutoML) applications across diverse industries necessitates rigorous comparative evaluations of their predictive accuracies under various computational environments. The purpose of this research was to compare and analyze the predictive accuracy of several machine learning algorithms, including RNNs, LSTMs, GRUs, XGBoost, and LightGBM, when implemented on different platforms such as Google Colab Pro, AWS SageMaker, GCP Vertex AI, and MS Azure. The predictive performance of each model within its respective environment was assessed using performance metrics such as accuracy, precision, recall, F1-score, and log loss. All algorithms were trained on the same dataset and implemented on their specified platforms to ensure consistent comparisons. The dataset used in this study comprised fitness images, encompassing 41 exercise types and totaling 6 million samples. These images were acquired from AI-hub, and joint coordinate values (x, y, z) were extracted utilizing the Mediapipe library. The extracted values were then stored in a CSV format. Among the ML algorithms, LSTM demonstrated the highest performance, achieving an accuracy of 73.75%, precision of 74.55%, recall of 73.68%, F1-score of 73.11%, and a log loss of 0.71. Conversely, among the AutoML algorithms, XGBoost performed exceptionally well on AWS SageMaker, boasting an accuracy of 99.6%, precision of 99.8%, recall of 99.2%, F1-score of 99.5%, and a log loss of 0.014. On the other hand, LightGBM exhibited the poorest performance on MS Azure, achieving an accuracy of 84.2%, precision of 82.2%, recall of 81.8%, F1-score of 81.5%, and a log loss of 1.176. The unnamed algorithm implemented on GCP Vertex AI showcased relatively favorable results, with an accuracy of 89.9%, precision of 94.2%, recall of 88.4%, F1-score of 91.2%, and a log loss of 0.268. Despite LightGBM’s lackluster performance on MS Azure, the GRU implemented in Google Colab Pro displayed encouraging results, yielding an accuracy of 88.2%, precision of 88.5%, recall of 88.1%, F1-score of 88.4%, and a log loss of 0.44. Overall, this study revealed significant variations in performance across different algorithms and platforms. Particularly, AWS SageMaker’s implementation of XGBoost outperformed other configurations, highlighting the importance of carefully considering the choice of algorithm and computational environment in predictive tasks. To gain a comprehensive understanding of the factors contributing to these performance discrepancies, further investigations are recommended.

CTChoi Taeseok
Choi Taeseok
Seoyoon HeoSeoyoon Heo
Seoyoon Heo
WCWansuk Choi
Wansuk Choi
SLSangbin Lee
Sangbin Lee
Background: The concept of virtual reality (VR)-based rehabilitation therapy for treating people with low back pain is of growing research interest. However, the effectiveness of such therapy for pain reduction in clinical settings remains controversial. Methods: The present study was conducted according to the reporting guidelines presented in the Preferred Reporting Items for Systematic Reviews and Meta-analyses statement. We searched the PubMed, Embase, CENTRAL, and ProQuest databases for both published and unpublished papers. The Cochrane risk of bias tool (version 2) was used to evaluate the quality of the selected studies. GRADEprofiler software (version 3.6.4) was used to evaluate the level of evidence. We analyzed the included research results using RevMan software (version 5.4.1). Results: We included a total of 11 articles in the systematic review and meta-analysis, with a total of 1761 subjects. Having assessed the quality of these studies, the risk of bias was generally low with high heterogeneity. The results revealed a small to medium effect (standardized mean difference = ±0.37, 95% confidence interval: 0.75 to 0) based on evidence of moderate overall quality. Conclusion: There is evidence that treatment using VR improves patients’ pain. The effect size was small to medium, with the studies presenting evidence of moderate overall quality. VR-based treatment can reduce pain; therefore, it may help in rehabilitation therapy.

13 February 2026 in Healthcare
Verified
Journal Article
Open access
PDF file
Seoyoon HeoSeoyoon Heo
Seoyoon Heo
CTChoi Taeseok
Choi Taeseok
WCWansuk Choi
Wansuk Choi
Background: Physical inactivity remains a major public health challenge, particularly for underserved populations lacking exercise facility access. AI-powered smartphone applications with real-time human pose estimation offer scalable solutions, but they lack rigorous clinical validation. Objective: This study validates the clinical efficacy of a 16-week on-device AI-driven resistance training program using MediaPipe pose estimation technology in young adults with limited facility access. Primary outcomes included muscular strength (1RM squat), body composition, functional movement (FMS), and cardiorespiratory fitness (VO2max). Methods: A single-group pre–post study enrolled 216 participants (mean age 23.77 ± 4.02 years; 69.2% male), with 146 (67.6%) completing the protocol. Participants performed three 30 min weekly sessions of seven compound exercises delivered via a smartphone app providing real-time pose analysis (97.2% key point accuracy, 28.6 ms inference), multimodal feedback, and personalized progression using self-selected equipment. Results: Significant improvements across all domains: muscular strength (+4.39 kg 1RM squat, p < 0.001, d = 1.148), body fat (−2.92%, p < 0.001, d = −1.373), skeletal muscle mass (+2.19 kg, p < 0.001, d = 1.433), FMS (+0.29 points, p = 0.001, d = 0.285), and VO2max (+1.82 mL/kg/min, p < 0.001, d = 0.917). Pose classification accuracy reached 95.8% vs. physiotherapist assessment (ICC = 0.94). Conclusions: This study provides the first clinical evidence that on-device AI pose estimation enables facility-independent resistance training with outcomes comparable to traditional programs. Unlike cloud-based systems, our lightweight model (28.6 ms inference) supports real-time mobile deployment, advancing accessible precision exercise medicine. Limitations include a single-arm design and gender imbalance, warranting future RCTs with diverse cohorts.


1 January 2022 in SSRN Electronic Journal
Verified
Preprint
Open access
CTChoi Taeseok
Choi Taeseok
Seoyoon HeoSeoyoon Heo
Seoyoon Heo
WCWansuk Choi
Wansuk Choi
SLSangbin Lee
Sangbin Lee
Background: The concept of virtual reality (VR)-based rehabilitation therapy for treating people with low back pain is of growing research interest. However, the effectiveness of such therapy for pain reduction in clinical settings remains controversial. Objective: To assess the effect of VR-based treatment on pain reduction. Methods: The present study was conducted according to the reporting guidelines presented in the Preferred Reporting Items for Systematic Reviews and Meta-analyses statement. We searched the PubMed, Embase, CENTRAL, and ProQuest databases for both published and unpublished papers. The Cochrane risk of bias tool (version 2) was used to evaluate the quality of the selected studies. GRADEprofiler software (version 3.6.4) was used to evaluate the level of evidence. We analyzed the included research results using RevMan software (version 5.4.1). Results: We included a total of 11 articles in the systematic review and meta-analysis, with a total of 1761 subjects. Having assessed the quality of these studies, the risk of bias was generally low with high heterogeneity. The results revealed a small to medium effect (standardized mean difference = - 0.37, 95% confidence interval: - 0.75 to 0) based on evidence of moderate overall quality. Conclusion: There is evidence that treatment using VR improves patients’ pain. The effect size was small to medium with the studies presenting evidence of moderate overall quality. VR-based treatment can reduce pain; therefore, it may help in rehabilitation therapy.Registration Details: PROSPERO CRD42021244051.Funding Information: None received.Declaration of Interests: The authors declare that they have no competing interests.

Verified
Journal Article
Open access
PDF file
CTChoi Taeseok
Choi Taeseok
HJHanshin Jeong
Hanshin Jeong
YUYohan Uhm
Yohan Uhm
YKYoonhwan Kim
Yoonhwan Kim
Background: Non-contact anterior cruciate ligament (ACL) injury is common and disabling, often requiring reconstruction and predisposing individuals to early post-traumatic osteoarthritis, making scalable, exercise-based prevention a clinical and public health priority. Excessive peak vertical ground reaction force (vGRF) during landing is a modifiable biomechanical risk marker for ACL injury, although whether reducing it lowers injury incidence is unproven. We evaluated the effect of movement retraining on peak vGRF during landing in pivot-sport athletes and general athletic populations. Methods: MEDLINE (PubMed), Embase, and the Cochrane Central Register of Controlled Trials were searched from inception through to 25 May 2026. Two reviewers independently screened records and extracted data. Random-effects meta-analyses (DerSimonian–Laird) used Hedges’ g; risk of bias was assessed with RoB 2 and certainty with GRADE. The protocol was registered in PROSPERO (CRD42025116119). Results: Nine comparisons from eight randomised controlled trials (292 participants) were included. Movement retraining significantly reduced peak vGRF (Hedges’ g = −0.94, 95% CI −1.34 to −0.54; I2 = 63%), with larger effects in general athletic populations (g = −1.50) than in pivot-sport athletes (g = −0.66; subgroup difference p = 0.005). Knee flexion angle at initial contact showed a non-significant increasing trend (g = 0.48; p = 0.18). Certainty of evidence (GRADE) was low. Conclusions: Movement retraining was associated with a reduction in peak vGRF during landing, a surrogate biomechanical marker for ACL injury, on the basis of low-certainty evidence with substantial heterogeneity (I2 = 63%). A subgroup difference favouring general over pivot-sport athletes was observed but is exploratory, resting on only three general-athletic comparisons. Because no included trial measured injury incidence, whether these biomechanical changes reduce ACL injury is unknown, and the findings should be regarded as hypothesis-generating.