Solar Photovoltaic (PV) systems are increasingly vital for enhancing energy security worldwide. However, their efficiency and power output can be significantly reduced by hotspots and snail trails, predominantly caused by cracks in PV modules. This article introduces a novel methodology for the automatic segmentation and analysis of such anomalies, utilizing unsupervised sensing algorithms coupled with 3D Augmented Reality (AR) for enhanced visualization. The methodology outperforms existing segmentation techniques, including Weka and the Meta Segment Anything Model (SAM), as demonstrated through computer simulations. These simulations were conducted using the Cali-Thermal Solar Panels and Solar Panel Infrared Image Datasets, with evaluation metrics such as the Jaccard Index, Dice Coefficient, Precision, and Recall, achieving scores of 0.76, 0.82, 0.90, 0.99, and 0.76, respectively. By integrating drone technology, the proposed approach aims to revolutionize PV maintenance by facilitating real-time, automated solar panel detection. This advancement promises substantial cost reductions, heightened energy production, and improved performance of solar PV installations. Furthermore, the innovative integration of unsupervised sensing algorithms with 3D AR visualization opens new avenues for future research and development in the field of solar PV maintenance.
The objective of this work is to introduce Augmented and Mixed Reality technologies in aquatic leisure activities. We have proposed a new device which is autonomous, mobile and easily transportable by one person. It can also be easily installed, equipped with GPS and wireless systems, and has positive buoyancy. The device will be used at water surface as well as underwater using a tuba. Moreover, the device is equipped with one (can be upgraded for more) video camera pointing downwards. Augmented Reality contents combining actual underwater images with 3D animated images will be one of the preferred ways to use the device.
In this paper, a hand gesture recognition method based on color marker detection is presented, In this case, we have used four types of colored markers (red, blue, yellow and green) mounted on the two hands. With this posture the user can perform different gestures as zoom, move, draw, and write on a virtual keyboard. This implemented system provides more flexible, natural and intuitive interaction possibilities, and also offers an economic and practical way of interaction.
Motor rehabilitation exercises require recurrent repetitions to enhance patients’ gestures. However, these repetitive gestures usually decrease the patients’ motivation and stress them. Virtual Reality (VR) exer-games (serious games in general) could be an alternative solution to address the problem. This innovative technology encourages patients to train different gestures with less effort since they are totally immersed in an easy to play exer-game. Despite this evolution, patients, with available exer-games, still suffer in performing their gestures correctly without pain. The developed applications do not consider the patients psychological states when playing an exer-game. Therefore, we believe that is necessary to develop personalized and adaptive exer-games that take into consideration the patients’ emotions during rehabilitation exercises. This paper proposed a VR-PEER adaptive exer-game system based on emotion recognition. The platform contain three main modules: (1) computing and interpretation module, (2) emotion recognition module, (3) adaptation module. Furthermore, a virtual reality-based serious game is developed as a case study, that uses updated facial expression data and provides dynamically the patient’s appropriate game to play during rehabilitation exercises. An experimental study has been conducted on fifteen subjects who expressed the usefulness of the proposed system in motor rehabilitation process.
Recently many studies have shown the effectiveness of using augmented reality (AR) and virtual reality (VR) in biomedical image analysis. However, they are not automating the COVID level classification process. Additionally, even with the high potential of CT scan imagery to contribute to research and clinical use of COVID-19 (including two common tasks in lung image analysis: segmentation and classification of infection regions), publicly available data-sets are still a missing part in the system care for Algerian patients. This article proposes designing an automatic VR and AR platform for the severe acute respiratory syndrome coronavirus-2 (SARS-CoV-2) pandemic data analysis, classification, and visualization to address the above-mentioned challenges including (1) utilizing a novel automatic CT image segmentation and localization system to deliver critical information about the shapes and volumes of infected lungs, (2) elaborating volume measurements and lung voxel-based classification procedure, and (3) developing an AR and VR user-friendly three-dimensional interface. It also centered on developing patient questionings and medical staff qualitative feedback, which led to advances in scalability and higher levels of engagement/evaluations. The extensive computer simulations on CT image classification show a better efficiency against the state-of-the-art methods using a COVID-19 dataset of 500 Algerian patients. The developed system has been used by medical professionals for better and faster diagnosis of the disease and providing an effective treatment plan more accurately by using real-time data and patient information.