Aiming at the electric vehicle charging pile control system has the characteristics of multi-parameter, strong coupling and non-linearity, and the existing traditional PID control and fuzzy PID control methods have the problems of slow charging speed, poor control performance and anti-interference ability, as well as seriously affecting the service life of the battery, this paper designs a kind of improved particle swarm algorithm to optimize the PID controller of the charging control system for electric vehicle charging piles, and utilizes the improved particle swarm algorithm to Adaptive and precise adjustment of proportional, integral and differential parameters, so that the system quickly reaches stability, so as to improve the accuracy of the system control output current or voltage. Simulation results show that the optimized system response speed of the improved particle swarm algorithm is improved by 3.077 s, the overshooting amount is reduced by 1.01%, and there is no oscillation, which has strong adaptability and anti-interference ability, and can significantly improve the control accuracy and charging efficiency of the charging pile control system.
Fingerprints are the most widely used of all biological characteristics in public safety and forensic identification. However, fingerprint images extracted from the crime scene are incomplete. On the one hand, due to the lack of effective area in partial fingerprint images, the extracted features are insufficient. On the other hand, a broken ridge may lead to a large number of false feature points, which affect the accuracy of fingerprint recognition. Existing fingerprint identification methods are not ideal for partial fingerprint identification. To overcome these problems, this paper proposes an attention-based partial fingerprint identification model named APFI. Firstly, the algorithm utilizes the residual network (ResNet) for feature descriptor extraction, which generates a representation of spatial information on fingerprint expression. Secondly, the channel attention module is inserted into the proposed model to obtain more accurate fingerprint feature information from the residual block. Then, to improve the identification accuracy of partial fingerprints, the angular distance between features is used to calculate the similarity of fingerprints. Finally, the proposed model is trained and validated on a home-made partial fingerprint image dataset. Experiments on the home-made fingerprint datasets and the NIST-SD4 datasets show that the partial fingerprint identification method proposed in this paper has higher identification accuracy than other state-of-the-art methods.
The recovery of mutilated fingerprints plays an important role in improving the accuracy of fingerprint recognition and the speed of identity retrieval, so it is crucial to recover mutilated fingerprints efficiently and accurately. In this paper, we propose a method for the restoration of mutilated fingerprints based on the ridge texture and orientation field. First, the part to be restored is identified via the local quality of the fingerprint, and a mask image is generated. Second, a novel dual-stream fingerprint restoration network named IFSR is designed, which contains two branches, namely an orientation prediction branch guided by the fingerprint orientation field and a detail restoration branch guided by the high-quality fingerprint texture image, through which the damaged region of the mutilated fingerprint is restored. Finally, the method proposed in this paper is validated on a real dataset and an artificially damaged fingerprint dataset. The equal error rate (EER) achieved on the DB1, DB2, and DB4 datasets of FVC2002 is 0.10%, 0.12%, and 0.20%, respectively, while on the DB1, DB2, and DB4 datasets of FVC2004, the EER reaches 1.13%, 2.00%, and 0.27%, respectively. On the artificially corrupted fingerprint dataset, the restoration method achieves a peak signal-to-noise ratio (PSNR) of 16.6735.
21 November 2021 in International Journal of Communication Systems
Summary: In view of the handover problem of visible light communication (VLC) and WiFi, most of existing works focus on optimization of vertical handover algorithm of heterogeneous network. However, cooperative handover strategy of horizontal handover (HHO) and vertical handover (VHO) was rarely studied. In the situation, this paper proposes a cooperative horizontal VHO (CHVHO) strategy for heterogeneous network based on quality of experience (QoE). This strategy mainly coordinates the HHO and VHO of the network from the aspects of building servers and the simplification of indoor movement model, which improves the QoE allocated to users. Simulation results demonstrate that, compared with traditional immediate VHO (IVHO) and dwell VHO (DVHO), this strategy can be adaptive to user movement and get higher average QoE.
The limitation of indoor visible light coverage and the attenuation of its signal when propagating in line-of-sight has seriously affected the stable communication of receiving devices when users move randomly and also aggravated the power consumption of visible light networking systems. According to the above situation, on the basis of the heterogeneous networking of visible light communication (VLC) and RF communication integration, this article proposes a horizontal–vertical collaborative handover strategy based on the communication blind area dwell time (CBD-HVHO). Combining asymmetrically clipped optical orthogonal frequency division multiplexing (ACO-OFDM) technology with networking handover technology, ACO-OFDM is used to determine the indoor communication blind area by calculating the bit error rate (BER) value at the signal receiver while reducing the multipath interference generated by visible light signals during channel transmission. To achieve this, set the communication blind channel interruption time as the threshold time, compare the communication blind area dwell time with the threshold time, and finally combine the horizontal and vertical collaborative handover strategies based on the communication blind area dwell time. The simulation results show that the handover probability is 0.009, the average number of handovers is 1.006, and the average network throughput is 195.2826 Mbps. Compared with the previously proposed immediate vertical handover (I-VHO) scheme and the dwell vertical handover (D-VHO) scheme, the communication stability is significantly improved, and the power consumption of the network system is reduced to a certain extent.
Wireless ultraviolet communication uses the atmospheric scattering effect for signal transmission, and this paper improves the partially important sampling model (MCI-PIS) in the Monte Carlo integration method, and the improved model is used to simulate the influence of multiple system parameters such as communication distance, transceiver tilt angle, transceiver divergence angle on the path loss and impulse response of ultraviolet light communication.The simulation results show that the path loss of the improved model for multiple scattering of ultraviolet light is increased by 0.2-2 dB , and the impulse response is almost the same as that of MCI-PIS, but the calculation effect is increased by 20% compared with the MCI-PIS model.