The production and consumption of music in the contemporary era results in big data generation and creates new needs for automated and more effective management of these data. Automated music mood detection constitutes an active task in the field of MIR (Music Information Retrieval). The first approach to correlating music and mood was made in 1990 by Gordon Burner who researched the way that musical emotion affects marketing. In 2016, Lidy and Schiner trained a CNN for the task of genre and mood classification based on audio. In 2018, Delbouys et al. developed a multi-modal Deep Learning system combining CNN and LSTM architectures and concluded that multi-modal approaches overcome single channel models. This work will examine and compare single channel and multi-modal approaches for the task of music mood detection applying Deep Learning architectures. Our first approach tries to utilize the audio signal and the lyrics of a musical track separately, while the second approach applies a uniform multi-modal analysis to classify the given data into mood classes. The available data we will use to train and evaluate our models comes from the MoodyLyrics dataset, which includes 2000 song titles with labels from four mood classes, {happy, angry, sad, relaxed}. The result of this work leads to a uniform prediction of the mood that represents a music track and has usage in many applications.
9 September 2024 in Artificial Intelligence Review
Multimodal learning has been a field of increasing interest, aiming to combine various modalities in a single joint representation. Especially in the area of visiolinguistic (VL) learning multiple models and techniques have been developed, targeting a variety of tasks that involve images and text. VL models have reached unprecedented performances by extending the idea of Transformers, so that both modalities can learn from each other. Massive pre-training procedures enable VL models to acquire a certain level of real-world understanding, although many gaps can be identified: the limited comprehension of commonsense, factual, temporal and other everyday knowledge aspects questions the extendability of VL tasks. Knowledge graphs and other knowledge sources can fill those gaps by explicitly providing missing information, unlocking novel capabilities of VL models. At the same time, knowledge graphs enhance explainability, fairness and validity of decision making, issues of outermost importance for such complex implementations. The current survey aims to unify the fields of VL representation learning and knowledge graphs, and provides a taxonomy and analysis of knowledge-enhanced VL models.
Panagiotis Giadikiaroglou, Maria Lymperaiou, Giorgos Filandrianos, Giorgos Stamou. Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing. 2024.
The lack of granular and rich descriptive metadata highly affects the discoverability and usability of cultural heritage collections aggregated and served through digital platforms, such as Europeana, thus compromising the user experience. In this context, metadata enrichment services through automated analysis and feature extraction along with crowdsourcing annotation services can offer a great opportunity for improving the metadata quality of digital cultural content in a scalable way, while at the same time engaging different user communities and raising awareness about cultural heritage assets. To address this need, we propose the CrowdHeritage open end-to-end enrichment and crowdsourcing ecosystem, which supports an end-to-end workflow for the improvement of cultural heritage metadata by employing crowdsourcing and by combining machine and human intelligence to serve the particular requirements of the cultural heritage domain. The proposed solution repurposes, extends, and combines in an innovative way general-purpose state-of-the-art AI tools, semantic technologies, and aggregation mechanisms with a novel crowdsourcing platform, so as to support seamless enrichment workflows for improving the quality of CH metadata in a scalable, cost-effective, and amusing way.