Barbara Atzori

Dr. Barbara Atzori

University of Florence
orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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20 December 2018 in Frontiers in Psychology
Verified
Journal Article
Open access
PDF file
BABarbara Atzori
Barbara Atzori
HHHunter G. Hoffman
Hunter G. Hoffman
LVLaura Vagnoli
Laura Vagnoli
DPDavid R. Patterson
David R. Patterson
WAWadee ALHALABI
Wadee ALHALABI
RGRosapia Lauro Grotto
Rosapia Lauro Grotto
Background: Venipuncture is described by children as one of the most painful and frightening medical procedures. Objective: To evaluate the effectiveness of Virtual Reality (VR) as a distraction technique to help control pain in children and adolescents undergoing venipuncture. Methods: Using a within-subjects design, fifteen patients (mean age 10.92, SD = 2.64) suffering from oncological or hematological diseases received one venipuncture with “No VR” and one venipuncture with “Yes VR” on two separate days (treatment order randomized). “Time spent thinking about pain”, “Pain Unpleasantness”, “Worst pain” the quality of VR experience, fun during the venipuncture and nausea were measured. Results: During VR, patients reported significant reductions in “Time spent thinking about pain,” “Pain unpleasantness,” and “Worst pain”. Patients also reported significantly more fun during VR, and reported a “Strong sense of going inside the computer-generated world” during VR. No side effects were reported. Conclusion: VR can be considered an effective distraction technique for children and adolescents’ pain management during venipuncture. Moreover, VR may elicit positive emotions, more than traditional distraction techniques. This could help patients cope with venipuncture in a non-stressful manner. Additional research and development is needed.

BABarbara Atzori
Barbara Atzori
LVLaura Vagnoli
Laura Vagnoli
DGDaniela Graziani
Daniela Graziani
HHHunter G. Hoffman
Hunter G. Hoffman
MSMariana Sampaio
Mariana Sampaio
RGRosapia Lauro Grotto
Rosapia Lauro Grotto
The current study evaluated the effectiveness of VR analgesia among pediatric and adolescent patients with kidney disease undergoing venipuncture. Patients at an Italian Children’s hospital (N = 82, age range 7–17 years) undergoing venipuncture were randomly assigned to a No VR group (non-medical conversation) vs. a Yes VR group (VR analgesia). After the procedure, patients gave 0–10 Verbal Numeric Pain Scale ratings. Compared with patients in the No VR Group, patients in the Yes VR group reported significantly lower “Pain intensity”(No VR mean = 2.74, SD = 2.76 vs. Yes VR mean = 1.56, SD = 1.83) and the VR group also rated “Pain unpleasantness” significantly lower than the No VR group (No VR mean = 2.41, SD = 0.94 vs. Yes VR mean = 1.17, SD = 1.80). Patients distracted with VR also reported having significantly more fun during the venipuncture procedure. No side effects emerged. In addition to reducing pain intensity, VR has the potential to make venipuncture a more fun and less unpleasant experience for children with CKD, as measured in the present study for the first time. Finally, in exploratory analyses, children aged 7–11 in the VR group reported 55% lower worst pain than control subjects in the same age range, whereas children aged 12 to 17 in the VR group only reported 35% lower worst pain than control subjects. Additional research and development using more immersive VR is recommended.

9 October 2023 in Healthcare
Verified
Journal Article
Open access
PDF file
AFAraceli Flores
Araceli Flores
HHHunter G. Hoffman
Hunter G. Hoffman
MNMaría Vicenta Navarro-Haro
María Vicenta Navarro-Haro
AGAzucena García-Palacios
Azucena García-Palacios
BABarbara Atzori
Barbara Atzori
KMKeira Mason
Keira Mason
Presurgical anxiety is very common and is often treated with sedatives. Minimizing or avoiding sedation reduces the risk of sedation-related adverse events. Reducing sedation can increase early cognitive recovery and reduce time to discharge after surgery. The current case study is the first to explore the use of interactive eye-tracked VR as a nonpharmacologic anxiolytic customized for physically immobilized presurgery patients. Method: A 44-year-old female patient presenting for gallbladder surgery participated. Using a within-subject repeated measures design (treatment order randomized), the participant received no VR during one portion of her preoperative wait and interactive eye-tracked virtual reality during an equivalent portion of time in the presurgery room. After each condition (no VR vs. VR), the participant provided subjective 0–10 ratings and state–trait short form Y anxiety measures of the amount of anxiety and fear she experienced during that condition. Results: As predicted, compared to treatment as usual (no VR), the patient reported having 67% lower presurgical anxiety during VR. She also experienced “strong fear” (8 out of 10) during no VR vs. “no fear” (0 out of 10) during VR. She reported a strong sense of presence during VR and zero nausea. She liked VR, she had fun during VR, and she recommended VR to future patients during pre-op. Interactive VR distraction with eye tracking was an effective nonpharmacologic technique for reducing anticipatory fear and anxiety prior to surgery. The results add to existing evidence that supports the use of VR in perioperative settings. VR technology has recently become affordable and more user friendly, increasing the potential for widespread dissemination into medical practice. Although case studies are scientifically inconclusive by nature, they help identify new directions for future larger, carefully controlled studies. VR sedation is a promising non-drug fear and anxiety management technique meriting further investigation.

6 June 2018
Verified
Book Chapter
Closed access
PDF file
BABarbara Atzori
Barbara Atzori
LVLaura Vagnoli
Laura Vagnoli
AMAndrea Messeri
Andrea Messeri
RGRosapia Lauro Grotto
Rosapia Lauro Grotto

1 January 2018
Verified
Book Chapter
Closed access
BABarbara Atzori
Barbara Atzori
HHHunter G. Hoffman
Hunter G. Hoffman
LVLaura Vagnoli
Laura Vagnoli
AMAndrea Messeri
Andrea Messeri
RGRosapia Lauro Grotto
Rosapia Lauro Grotto
For a growing number of medical procedures, patients remain awake during the procedure, they feel pain during the medical procedure, and they remember the pain after the procedure is over. Inadequately controlled pain during medical procedures using pain medications alone for pain control, is a worldwide medical problem. Having patients conscious and feeling pain during medical procedures is especially problematic in children who need repeated medical procedures, such as pediatric patients with large severe burn injuries. Because pain has a strong psychological component, a number of unhelpful psychological factors can unintentionally amplify how much pain, fear and anxiety children experience during painful medical procedures. Fortunately, psychological treatments can be used to help reduce pain and anxiety. Virtual Reality is one promising adjunctive analgesic. There is a growing literature showing the potential of immersive virtual reality as a psychological pain control technique that can be used in addition to traditional pain medications the patient is already receiving. The current chapter reviews a number of studies on virtual reality analgesia in pediatric patients, towards the goal of helping reduce excessive pain in children during medical procedures. The current chapter evaluates the effectiveness of VR during several painful procedures in pediatric and adolescent patients, its applicability, and the potential for wider dissemination of VR analgesia in clinical settings. The current review considers factors involved in the effectiveness of VR analgesia, such as the quality of the VR system used.