Escalating intensification and homogenization occurring throughout the supply chain poses serious challenges to the global food supply. Several approaches have been developed to shift the food systems to a more resilient path; however, the high unit costs of shipping impede its development. This paper proposes a shared logistic service supported by E-commerce as a solution to this problem. It analyzes the shared logistic system developed by Vegibus Ins. in Japan which has unique features, such as fixed routes. It argues that the logistic service has the ability to connect different scales while supporting flexible transactions leading to the construction of a resilient agri-food system. At the same time, the paper points out the need for subsidies from the governments to facilitate this kind of shared logistic service at the initial stage as one limitation to this approach.
Nowadays, people are shown information via different platforms and are bombarded with overwhelming information as it accumulates rapidly over time. Consequently, suitable and efficient approaches to access specific information become crucial in our daily lives. However, there’s barely a way to directly get information from our surroundings, and the existing display of information fails to describe its relation to space precisely. This research introduces SiteSCAN, a system that provides an intuitive design solution to exchange and explore spatial information. By letting people directly build the information onto our physical environment and allowing them to access the information from it, we connect the information to the surroundings it is intended for. The system also updates real-time information and enables network effect that supports system to grow gradually. Through image retrieval technology and geolocation positioning, the system can identify user’s current location and the surrounding space, which helps them retrieve information or attach information to a specific spot. With the help of SiteSCAN, users will experience an intuitive interaction with spatial information and be presented with the seamless integration of virtual and physical reality.
Current workflow on co-editing and simultaneous presentation of 3-D shapes is confined to on-screen manipulation, which causes loss of perceived information when presenting perceptual concepts or complex shapes between members. Thus, we create TeleSHift, a 3-D tangible user interface (TUI) with a telexisting communication framework for group-based collaboration and demonstration. In this work, we present a larger-scaled proof-of-concept prototype providing hands-on operation for shape-based interactions including multi-sided collaboration and one-to-many presentation. In contrast to previous works, we further extend the use of TUIs to support cooperative tasks with telexistence while enabling the linkage of manipulable bits to provide a better user experience and interactivity.
Current workflow on co-editing and simultaneous presentation of 3-D shapes is confined to on-screen manipulation, which causes loss of perceived information when presenting perceptual concepts or complex shapes between members. Thus, we create TeleSHift, a 3-D tangible user interface (TUI) with a telexisting communication framework for group-based collaboration and demonstration. In this work, we present a larger-scaled proof-of-concept prototype providing hands-on operation for shape-based interactions including multi-sided collaboration and one-to-many presentation. In contrast to previous works, we further extend the use of TUIs to support cooperative tasks with telexistence while enabling the linkage of manipulable bits to provide a better user experience and interactivity.