Qiang Ye

Qiang Ye


Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 June 2013 in Production and Operations Management
Verified
Journal Article
Closed access
PDF file
BGBin Gu
Bin Gu
QYQiang Ye
Qiang Ye

3 July 2019 in Journal of Management Information Systems
Verified
Journal Article
Closed access
BFBin Fang
Bin Fang
ZZZhiqiang (Eric) Zheng
Zhiqiang (Eric) Zheng
QYQiang Ye
Qiang Ye
PGPaulo B. Goes
Paulo B. Goes
One fundamental economic challenge in social gaming is how to monetize players. We address this problem from the lens of social influence. Specifically, we examine how players’ paying behaviors in a social game are associated with their pure friends and Simmelian-tie friends. Analyzing a comprehensive social game dataset provided by Tencent.com, we find that the cohesion effect emanating from players’ direct connections in the social gaming network exhibits positive impacts on players’ willingness to pay. Surprisingly, the cohesion effect of pure friends is found to be significantly stronger than that of Simmelian-tie friends, contrary to the common findings in the literature. These new findings have direct implications for companies tasked with designing social games or gamification systems and, more broadly, to help better understand the mechanism behind the microscopic economic behavior of individuals in a virtual economy.

28 November 2017 in Journal of Futures Markets
Verified
Journal Article
Closed access
PDF file
XWXiaolin Wang
Xiaolin Wang
QYQiang Ye
Qiang Ye
FZFeng Zhao
Feng Zhao
YKYi Kou
Yi Kou

25 June 2022 in Information
Verified
Journal Article
Open access
PDF file
XLXudong Liu
Xudong Liu
XWXianjiao Wu
Xianjiao Wu
QYQiang Ye
Qiang Ye
Understanding the antecedents and consequences of electronic word-of-mouth (eWOM) is of significant theoretical value and great interest to both consumers and firms. To reconcile the disagreement in the relationship between eWOM and product sales, we investigate the joint effect of different dimensions of eWOM on the sales of durable goods (i.e., cars). Our study is based on eWOM collected from Autohome, a leading online review platform of automobiles in China. Our empirical results show that the volume and valence of eWOM positively affect car sales, and variance negatively affects car sales when the volume of eWOM is low. Further analyses of the joint effect show that the positive impact of eWOM volume on sales is stronger when the valence is lower and the variance is higher. This research contributes to the literature on eWOM and provides helpful suggestions for firms by shedding light on the joint effect of different dimensions of eWOM in the context of the Chinese automobile industry.


25 July 2023 in Information Technology and Management
Verified
Journal Article
Closed access
PDF file
YLYangyin Lin
Yangyin Lin
QYQiang Ye
Qiang Ye
HXHao Xia
Hao Xia