Christina Stoiber

Mrs. Christina Stoiber

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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7 November 2023 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
BBBenjamin Bach
Benjamin Bach
MKMandy Keck
Mandy Keck
FRFateme Rajabiyazdi
Fateme Rajabiyazdi
TLTatiana Losev
Tatiana Losev
IMIsabel Meirelles
Isabel Meirelles
SCSheelagh Carpendale
Sheelagh Carpendale
This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and diverse community of learners in visualization. Data Visualization is a diverse and dynamic discipline that combines knowledge from different fields, is tailored to suit diverse audiences and contexts, and frequently incorporates tacit knowledge. This complex nature leads to a series of interrelated challenges for data visualization education. Driven by a lack of consolidated knowledge, overview, and orientation for visualization education, the 21 authors of this paper-educators and researchers in data visualization-identify and describe 19 challenges informed by our collective practical experience. We organize these challenges around seven themes People, Goals & Assessment, Environment, Motivation, Methods, Materials, and Change . Across these themes, we formulate 43 research questions to address these challenges. As part of our call to action, we then conclude with 5 cross-cutting opportunities and respective action items: embrace DIVERSITY+INCLUSION, build COMMUNITIES, conduct RESEARCH, act AGILE, and relish RESPONSIBILITY. We aim to inspire researchers, educators and learners to drive visualization education forward and discuss why, how, who and where we educate, as we learn to use visualization to address challenges across many scales and many domains in a rapidly changing world: viseducationchallenges.github.io.

17 March 2022 in Visual Informatics
Verified
Journal Article
Open access
CSChristina Stoiber
Christina Stoiber
DCDavide Ceneda
Davide Ceneda
Markus WagnerMarkus Wagner
Markus Wagner
VSVictor Schetinger
Victor Schetinger
TGTheresia Gschwandtner
Theresia Gschwandtner
WAWolfgang Aigner
Wolfgang Aigner

17 October 2019
Verified
Conference Paper
Open access
PDF file
JGJohannes Gäbler
Johannes Gäbler
CWChristoph Winkler
Christoph Winkler
NLNóra Lengyel
Nóra Lengyel
WAWolfgang Aigner
Wolfgang Aigner
CSChristina Stoiber
Christina Stoiber
SKSimone Kriglstein
Simone Kriglstein
Data literacy has become a critical skill to deal with the complexities of the information-driven society of the 21st century. At the same time, data visualization has long escaped the boundaries of science and has become a pervasive-often unrecognized-part of our everyday lives. In this paper, we introduce Diagram Safari, an educational game to foster data literacy among children 9 to 11 years old by teaching about diagrams and charts in a playful manner. We report on the iterative design process and on a preliminary evaluation with 23 children showing that the game was well received and that the difficulty was appropriate for the target audience.

2 April 2022 in Healthcare
Verified
Journal Article
Open access
PDF file
ARAlexander Raith
Alexander Raith
CKChristoph Kamp
Christoph Kamp
CSChristina Stoiber
Christina Stoiber
Andreas JaklAndreas Jakl
Andreas Jakl
Markus WagnerMarkus Wagner
Markus Wagner
Education is an important component of every healthcare system. Patients need to be educated about their planned procedures; healthcare professionals need to be trained in their respective profession. Both patient education and the training of healthcare professionals are often completed in person, which requires resources and is bound to certain times and places. Virtual educational environments can potentially save human and monetary resources, increase learner engagement, and enable users to learn according to their own schedules. This design study describes proofs of concept for two augmented reality-enabled (AR) educational tools, utilizing a Microsoft HoloLens head-mounted display. In the first use case, we demonstrate an AR application which could be used to educate cancer patients about their radiotherapy treatment and potentially reduce patient anxiety. The second use case demonstrates an AR training environment, which could complement the practical training of undergraduate radiography students. Two prototypes—VIPER, for patient education, and ARTUR for the training of radiography students—were developed and tested for viability and usability, both based on individual user tests. Both patient and student education were evaluated as viable and usable additions to conventional educational methods, despite being limited in terms of accessibility, usability, and fidelity. Suitable hardware is becoming more accessible and capable, and higher-fidelity holograms, better utilization of real-world objects, and more intuitive input methods could increase user immersion and acceptance of the technology.

15 August 2019 in OSF Preprints
Verified
Preprint
Open access
CSChristina Stoiber
Christina Stoiber
FGFlorian Grassinger
Florian Grassinger
MPMargit Pohl
Margit Pohl
HSHolger Stitz
Holger Stitz
MSMarc Streit
Marc Streit
WAWolfgang Aigner
Wolfgang Aigner
The aim of visualization is to support humans in dealing with large and complex information structures, to make these structures more comprehensible, facilitate exploration, and enable knowledge dis- covery. However, users often have problems reading and interpreting data from visualizations, in particular when they experience them for the first time. A lack of visualization literacy, i.e., knowledge in terms of domain, data, visual encoding, interaction, and also analyti- cal methods can be observed. To support users in learning how to use new digital technologies, the concept of onboarding has been successfully applied in other domains. However, it has not received much attention from the visualization community so far. With our position paper, we aim to work towards filling this gap by proposing a design space of onboarding in the context of visualization.

1 June 2019 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
CSChristina Stoiber
Christina Stoiber
ARAlexander Rind
Alexander Rind
FGF. Grassinger
F. Grassinger
RGRobert Gutounig
Robert Gutounig
EGE. Goldgruber
E. Goldgruber
WAWolfgang Aigner
Wolfgang Aigner