René Reinhard

Dr. René Reinhard

orcid

Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
24 April 2019 in Media Psychology
Verified
Journal Article
Open access
RRRené Reinhard
René Reinhard
KSKhyati Girish Shah
Khyati Girish Shah
CFCorinna A. Faust-Christmann
Corinna A. Faust-Christmann
TLThomas Lachmann
Thomas Lachmann
When immersive virtual reality users employ digital self-representations, i.e., avatars, they may be subject to the Proteus effect. This effect describes changes in attitudes and behaviors in accordance with identity cues derived from the employed avatar’s appearance, which can persist after leaving virtual reality. Individual reactions to the experience can affect the strength of observed Proteus effects. Especially the experienced illusions of body ownership of avatars and of being in the virtual environment (spatial presence) have been discussed in this context. This study investigated a Proteus effect of avatar age on post-embodiment walking speed, with special focus on how body ownership and spatial presence moderated this effect. Participants who had previously embodied older avatars took significantly longer to walk a set distance than either young avatar or control group participants. This was only apparent during the first half of the walking phase, which may indicate fast decay rates of the effect after embodiment ended. The reported body ownership could not be shown to impact the strength of the Proteus effect. Participants reporting more pronounced spatial presence were subject to stronger Proteus effects, with only the two-thirds of the sample with higher spatial presence showing evidence of the effect.

1 July 2017 in Transportation Research Part F: Traffic Psychology and Behaviour
Verified
Journal Article
Closed access
RRRené Reinhard
René Reinhard
HRHans M. Rutrecht
Hans M. Rutrecht
PHPatricia Hengstenberg
Patricia Hengstenberg
ETEnder Tutulmaz
Ender Tutulmaz
BGBritta Geissler
Britta Geissler
AMAxel Muttray
Axel Muttray

1 February 2019 in Transportation Research Part F: Traffic Psychology and Behaviour
Verified
Journal Article
Closed access
RRRené Reinhard
René Reinhard
MKM. Kleer
M. Kleer
KDK. Dreßler
K. Dreßler

22 April 2021 in Human Factors: The Journal of the Human Factors and Ergonomics Society
Verified
Journal Article
Closed access
PDF file
CBChristoph Bernhard
Christoph Bernhard
RRRené Reinhard
René Reinhard
MKMichael Kleer
Michael Kleer
HHHeiko Hecht
Heiko Hecht
Objective: This experiment provides a first-of-its-kind driving-simulator study to investigate the feasibility of camera-monitor systems (CMS) with displaced side-mounted cameras in sedans. Background: Among the increasing number of studies investigating the replacement of side-mounted rearview mirrors with CMS, the placement of side-mounted cameras has been largely neglected. Moreover, user preferences with respect to camera placement have not been validated in a driving simulator. Past research merely has shown that the vertical camera position can affect distance perception. Method: In a driving simulator experiment, we investigated the effects of rearward camera placement on driver acceptance and performance. Thirty-six participants performed multiple lane changes in a last safe-gap paradigm. The camera position, ego-velocity, and velocity of the approaching vehicle varied across the experiment. Results: The results suggest a clear preference for a high rearward perspective, whereas participants disliked the lower viewpoint. However, these stark differences were only marginally mirrored in lane change performance. Average safety margins tended to decrease and their variation tended to increase for the low camera position. Conclusion: Even if the impact of the camera position on driving behavior seems to be small in sedans, driver expectations show clear-cut preferences. When designing CMS, this should be taken into account, as these preferences could promote the use of CMS and thus their positive impact on safety. Application: Designers should place side-mounted cameras as high as possible to increase acceptance of CMS. Low camera positions are not recommended, as they might decrease safety margins and are not appreciated by drivers.

12 March 2019 in Human Factors: The Journal of the Human Factors and Ergonomics Society
Verified
Journal Article
Closed access
RRRené Reinhard
René Reinhard
ETEnder Tutulmaz
Ender Tutulmaz
HRHans M. Rutrecht
Hans M. Rutrecht
PHPatricia Hengstenberg
Patricia Hengstenberg
BGBritta Geissler
Britta Geissler
AMAxel Muttray
Axel Muttray
Objective: The study explores associations of visually induced motion sickness (VIMS) with emergency braking reaction times (RTs) in driving simulator studies. It examines the effects over the progression of multiple simulated drives. Background: Driving simulator usage has many advantages for RT studies; however, if it induces VIMS, the observed driving behavior might deviate from real-world driving, potentially masking or skewing results. Possible effects of VIMS on RT have long been entertained, but the progression of VIMS across simulated drives has so far not been sufficiently considered. Method: Twenty-eight adults completed six drives on 2 days in a fixed-base driving simulator. At five points during each drive, pedestrians entered the road, necessitating emergency braking maneuvers. VIMS severity was assessed every minute using the 20-point Fast Motion Sickness Scale. The progression of VIMS was considered in mixed model analyses. Results: RT predictions were improved by considering VIMS development over time. Here, the relationship of VIMS and RT differed across days and drives. Increases in VIMS symptom severity predicted more prolonged RT after repeated drives on a given day and earlier within each drive. Conclusion: The assessment of VIMS in RT studies can be beneficial. In this context, VIMS measurements in close temporal proximity to the behaviors under study are promising and offer insights into VIMS and its consequences, which are not readily obtainable through questionnaires. Application: Driving simulator–based RT studies should consider cumulative effects of VIMS on performance. Measurement and analysis strategies that consider the time-varying nature of VIMS are recommended.

20 September 2022 in Behaviour & Information Technology
Verified
Journal Article
Closed access
NBNils Ove Beese
Nils Ove Beese
RRRené Reinhard
René Reinhard
TLThomas Lachmann
Thomas Lachmann
Virtual reality (VR) users interact with virtual objects using motion-tracked controllers. While many devices utilise abstract button pushes for interactions, some allow for limited finger tracking by estimating finger positions based on sensors. In this study, the Vive Wands and the Valve Index controllers were compared in three tasks: direct interaction with objects (throwing), tool usage (bow) and indirect control of a character (remote-control). Forty-four participants completed each task with both devices and rated the usability of the device after each task. Results showed only differences in preference for the remote-control task. Some participants noted that using the thumbstick of the Index instead of the touchpad of the Wands controller felt more natural in this task. However, performance did not differ between devices in any task. Therefore, future research should not only compare designs of controllers but also consider assets and interactions, as there may be preference and performance differences for certain combinations.