Jascha Grübel

Prof. Dr. Jascha Grübel

orcid

Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 July 2019 in Scientific Reports
Verified
Journal Article
Open access
PDF file
DHDaniel A. Hackman
Daniel A. Hackman
SRStephanie A. Robert
Stephanie A. Robert
JGJascha Grübel
Jascha Grübel
RWRaphael P. Weibel
Raphael P. Weibel
EAEirini Anagnostou
Eirini Anagnostou
VSVictor R. Schinazi
Victor R. Schinazi
Living in a disadvantaged neighborhood is associated with worse health and early mortality. Although many mechanisms may partially account for this effect, disadvantaged neighborhood environments are hypothesized to elicit stress and emotional responses that accumulate over time and influence physical and mental health. However, evidence for neighborhood effects on stress and emotion is limited due to methodological challenges. In order to address this question, we developed a virtual reality experimental model of neighborhood disadvantage and affluence and examined the effects of simulated neighborhoods on immediate stress and emotion. Exposure to neighborhood disadvantage resulted in greater negative emotion, less positive emotion, and more compassion, compared to exposure to affluence. However, the effect of virtual neighborhood environments on blood pressure and electrodermal reactivity depended on parental education. Participants from families with lower education exhibited greater reactivity to the disadvantaged neighborhood, while those from families with higher education exhibited greater reactivity to the affluent neighborhood. These results demonstrate that simulated neighborhood environments can elicit immediate stress reactivity and emotion, but the nature of physiological effects depends on sensitization to prior experience.

27 June 2022 in Remote Sensing
Verified
Journal Article
Open access
PDF file
JGJascha Grübel
Jascha Grübel
TTTyler Thrash
Tyler Thrash
LALeonel Aguilar
Leonel Aguilar
MGMichal Gath
Michal Gath
JCJulia Chatain
Julia Chatain
VSVictor R. Schinazi
Victor R. Schinazi
Smart Cities already surround us, and yet they are still incomprehensibly far from directly impacting everyday life. While current Smart Cities are often inaccessible, the experience of everyday citizens may be enhanced with a combination of the emerging technologies Digital Twins (DTs) and Situated Analytics. DTs represent their Physical Twin (PT) in the real world via models, simulations, (remotely) sensed data, context awareness, and interactions. However, interaction requires appropriate interfaces to address the complexity of the city. Ultimately, leveraging the potential of Smart Cities requires going beyond assembling the DT to be comprehensive and accessible. Situated Analytics allows for the anchoring of city information in its spatial context. We advance the concept of embedding the DT into the PT through Situated Analytics to form Fused Twins (FTs). This fusion allows access to data in the location that it is generated in in an embodied context that can make the data more understandable. Prototypes of FTs are rapidly emerging from different domains, but Smart Cities represent the context with the most potential for FTs in the future. This paper reviews DTs, Situated Analytics, and Smart Cities as the foundations of FTs. Regarding DTs, we define five components (physical, data, analytical, virtual, and Connection Environments) that we relate to several cognates (i.e., similar but different terms) from existing literature. Regarding Situated Analytics, we review the effects of user embodiment on cognition and cognitive load. Finally, we classify existing partial examples of FTs from the literature and address their construction from Augmented Reality, Geographic Information Systems, Building/City Information Models, and DTs and provide an overview of future directions.

14 February 2024 in Scientific Reports
Verified
Journal Article
Open access
PDF file
MGMichal Gath
Michal Gath
JGJascha Grübel
Jascha Grübel
KSKoen Steemers
Koen Steemers
KSKerstin Sailer
Kerstin Sailer
LBLola Ben-Alon
Lola Ben-Alon
LALeonel Aguilar
Leonel Aguilar
In this paper, we explore the mutual effect of prior background expectations and visibility afforded by the 3D configuration of the physical environment on wayfindingefficiencyandstrategyin multilevel buildings. We perform new analyses on data from 149 participants who performed six unaided and directed wayfinding tasks in virtual buildings with varying degrees of visibility. Our findings reveal that the interaction between visibility and prior background expectations significantly affects wayfinding efficiency and strategy during between-floor wayfinding tasks. We termed this interaction effectstrategic visibility, which emphasizes the importance of the strategic allocation of visibility towards actionable building elements in promoting efficient wayfinding and shaping wayfinding strategy. Our study highlights the significance ofstrategic visibilityin promoting inclusive and accessible built environments for neurodiversity. Finally, we provide an open-source dataset that can be used to develop and test new wayfinding theories and models to advance research in the emerging field of human-building interaction.

18 June 2022 in Pervasive and Mobile Computing
Verified
Journal Article
Open access
JGJascha Grübel
Jascha Grübel
TTTyler Thrash
Tyler Thrash
LALeonel Aguilar
Leonel Aguilar
MGMichal Gath
Michal Gath
DHDidier Hélal
Didier Hélal
VSVictor R. Schinazi
Victor R. Schinazi

29 August 2018 in Journal of Visualized Experiments
Verified
Journal Article
Open access
PDF file
RWRaphael P. Weibel
Raphael P. Weibel
JGJascha Grübel
Jascha Grübel
HZHantao Zhao
Hantao Zhao
TTTyler Thrash
Tyler Thrash
DMDario Meloni
Dario Meloni
VSVictor R. Schinazi
Victor R. Schinazi
Virtual reality (VR) experiments are increasingly employed because of their internal and external validity compared to real-world observation and laboratory experiments, respectively. VR is especially useful for geographic visualizations and investigations of spatial behavior. In spatial behavior research, VR provides a platform for studying the relationship between navigation and physiological measures (e.g., skin conductance, heart rate, blood pressure). Specifically, physiological measures allow researchers to address novel questions and constrain previous theories of spatial abilities, strategies, and performance. For example, individual differences in navigation performance may be explained by the extent to which changes in arousal mediate the effects of task difficulty. However, the complexities in the design and implementation of VR experiments can distract experimenters from their primary research goals and introduce irregularities in data collection and analysis. To address these challenges, the Experiments in Virtual Environments (EVE) framework includes standardized modules such as participant training with the control interface, data collection using questionnaires, the synchronization of physiological measurements, and data storage. EVE also provides the necessary infrastructure for data management, visualization, and evaluation. The present paper describes a protocol that employs the EVE framework to conduct navigation experiments in VR with physiological sensors. The protocol lists the steps necessary for recruiting participants, attaching the physiological sensors, administering the experiment using EVE, and assessing the collected data with EVE evaluation tools. Overall, this protocol will facilitate future research by streamlining the design and implementation of VR experiments with physiological sensors.