José Cravino

Dr. José Cravino

orcid

Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2014 in Procedia Technology
Verified
Journal Article
Open access
CSCândida Sarabando
Cândida Sarabando
JCJosé Cravino
José Cravino
ASA A Soares
A A Soares
The purpose of this study was to investigate the contribution of a computer simulation to students’ learning of physics concepts (weight and mass). Our simulation was produced using the software Modellus. This study evaluates progresses in understanding made by students (grade 7; 12-13 years old) after one lesson (90minutes) in three different scenarios: using only “hands-on” activities, using only a computer simulation, and using both. The progresses were measured through pre- and post-tests. The results show that the total gains were higher when students used the computer simulation, alone or together with “hands-on” activities. However, we found that the total gains obtained depend on the teachers pedagogy when using the computer simulation to teach the concepts of weight and mass

5 November 2013 in Research in Science Education
Verified
Journal Article
Closed access
PDF file
J. Bernardino LopesJ. Bernardino Lopes
J. Bernardino Lopes
ASA. A. Silva
A. A. Silva
JCJosé Cravino
José Cravino
CSC. A. Santos
C. A. Santos
ACA. Cunha
A. Cunha
MBM. J. Branco
M. J. Branco

21 June 2021
Verified
Conference Paper
Open access
Daniela PedrosaDaniela Pedrosa
Daniela Pedrosa
MFMario Madureira Fontes
Mario Madureira Fontes
TATania Araujo
Tania Araujo
CMCeres Morais
Ceres Morais
TBTeresa Bettencourt
Teresa Bettencourt
JCJosé Cravino
José Cravino
Software engineering education requires students to develop technical knowledge and advanced cognitive and behavioral skills, particularly in the transition from novice to proficient. In distance learning, the hurdles are greater because students require greater autonomy, adopting strategies of self and co-regulation of learning. Facing these challenges, the SimProgramming approach has been transposed into the context of DL: e-SimProgramming. In the second iteration of e-SimProgramming implementation (2019/2020), one adaptation was inclusion of metacognitive challenges (MC) to promote students' self-reflection on their learning process. We explain the design of the two types of implemented MCs. We provide qualitative and quantitative analysis of: 1) evolution of MCs submission throughout the semester, identifying regularity and completion within deadlines and their relationship to student success; 2) students' perceptions of MCs. Results show a positive correlation between high MC submission and student success, greater interest and involvement of students in type 2 MCs and positive perceptions of students about MCs.


Verified
Journal Article
Open access
PDF file
Sonia SousaSonia Sousa
Sonia Sousa
JCJosé Cravino
José Cravino
PMPaulo Nogueira Martins
Paulo Nogueira Martins
The Internet revolution in 1990, followed by the data-driven and information revolution, has transformed the world as we know it. Nowadays, what seam to be 10 to 20 years ago, a science fiction idea (i.e., machines dominating the world) is seen as possible. This revolution also brought a need for new regulatory practices where user trust and artificial Intelligence (AI) discourse has a central role. This work aims to clarify some misconceptions about user trust in AI discourse and fight the tendency to design vulnerable interactions that lead to further breaches of trust, both real and perceived. Findings illustrate the lack of clarity in understanding user trust and its effects on computer science, especially in measuring user trust characteristics. It argues for clarifying those notions to avoid possible trust gaps and misinterpretations in AI adoption and appropriation.

16 February 2023 in Education Sciences
Verified
Journal Article
Open access
PDF file
RSRicardo Jorge Pratas Silva
Ricardo Jorge Pratas Silva
Fernando M. L. MartinsFernando M. L. Martins
Fernando M. L. Martins
JCJosé Cravino
José Cravino
PMPaulo Nogueira Martins
Paulo Nogueira Martins
CCCecília Costa
Cecília Costa
J. Bernardino LopesJ. Bernardino Lopes
J. Bernardino Lopes
The proper integration of technology in teaching and learning processes must consider the role of teachers and students, as well as the design of tasks and the context in which they are implemented. Teachers’ perceived self-efficacy significantly influences their willingness to integrate educational robotics (ER) into their practice, so initial teacher training should provide opportunities for teachers to participate in structured activities that integrate ER. In this study, a class of pre-service teachers from an initial teacher training programme were provided with their first contact with an ER platform through the use of a simulator. We present the design process of a student exploration guide and teacher guide, developed over three iterative cycles of implementation, assessment and redesign. The analysis of the data collected allowed for improvements in the design of the tasks, the graphic component of the student exploration guide, and more precise indications for the teacher’s actions. The main contribution of this study is the chain orchestration between the simulator, student exploration guide and teacher guide, which allowed pre-service teachers to solve a set of challenges of increasing complexity, thereby progressively decreasing their difficulties and contributing to an adequate integration of ER in their future teaching practices.