Caterina Balletti

Prof. Caterina Balletti

Department of Architecture and Arts, Università Iuav di venezia, Santa Croce 191, 30135 Veezia, Italy
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Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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18 September 2014 in Sensors
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Journal Article
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CBCaterina Balletti
Caterina Balletti
FGFrancesco Guerra
Francesco Guerra
VTVassilios Tsioukas
Vassilios Tsioukas
PVPaolo Vernier
Paolo Vernier
The use of action cameras for photogrammetry purposes is not widespread due to the fact that until recently the images provided by the sensors, using either still or video capture mode, were not big enough to perform and provide the appropriate analysis with the necessary photogrammetric accuracy. However, several manufacturers have recently produced and released new lightweight devices which are: (a) easy to handle, (b) capable of performing under extreme conditions and more importantly (c) able to provide both still images and video sequences of high resolution. In order to be able to use the sensor of action cameras we must apply a careful and reliable self-calibration prior to the use of any photogrammetric procedure, a relatively difficult scenario because of the short focal length of the camera and its wide angle lens that is used to obtain the maximum possible resolution of images. Special software, using functions of the OpenCV library, has been created to perform both the calibration and the production of undistorted scenes for each one of the still and video image capturing mode of a novel action camera, the GoPro Hero 3 camera that can provide still images up to 12 Mp and video up 8 Mp resolution.

Verified
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CBCaterina Balletti
Caterina Balletti
MBMartina Ballarin
Martina Ballarin
In recent decades, 3D acquisition by laser scanning or digital photogrammetry has become one of the standard methods of documenting cultural heritage, because it permits one to analyze the shape, geometry, and location of any artefact without necessarily coming into contact with it. The recording of three-dimensional metrical data of an asset allows one to preserve and monitor, but also to understand and explain the history and cultural heritage shared. In essence, it constitutes a digital archive of the state of an artefact, which can be used for various purposes, be remodeled, or kept safely stored. With the introduction of 3D printing, digital data can once again take on material form and become physical objects from the corresponding mathematical models in a relatively short time and often at low cost. This possibility has led to a different consideration of the concept of virtual data, no longer necessarily linked to simple visual fruition. The importance of creating high-resolution physical copies has been reassessed in light of different types of events that increasingly threaten the protection of cultural heritage. The aim of this research is to analyze the critical issues in the production process of the replicas, focusing on potential problems in data acquisition and processing and on the accuracy of the resulting 3D printing. The metric precision of the printed model with 3D technology are fundamental for everything concerning geomatics and must be related to the same characteristics of the digital model obtained through the survey analysis.

30 May 2018 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Journal Article
Open access
MBM. Ballarin
M. Ballarin
CBCaterina Balletti
Caterina Balletti
PVP. Vernier
P. Vernier
3D printing has seen a recent massive diffusion for several applications, not least the field of Cultural Heritage. Being used for different purposes, such as study, analysis, conservation or access in museum exhibitions, 3D printed replicas need to undergo a process of validation also in terms of metrical precision and accuracy. The Laboratory of Photogrammetry of Iuav University of Venice has started several collaborations with Italian museum institutions firstly for the digital acquisition and then for the physical reproduction of objects of historical and artistic interest. The aim of the research is to analyse the metric characteristics of the printed model in relation to the original data, and to optimize the process that from the survey leads to the physical representation of an object. In fact, this could be acquired through different methodologies that have different precisions (multi-image photogrammetry, TOF laser scanner, triangulation based laser scanner), and it always involves a long processing phase. It should not be forgotten that the digital data have to undergo a series of simplifications, which, on one hand, eliminate the noise introduced by the acquisition process, but on the other one, they can lead to discrepancies between the physical copy and the original geometry. In this paper we will show the results obtained on a small archaeological find that was acquired and reproduced for a museum exhibition intended for blind and partially sighted people.

18 August 2017 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Journal Article
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Gabriele BitelliGabriele Bitelli
Gabriele Bitelli
CBCaterina Balletti
Caterina Balletti
RBR. Brumana
R. Brumana
Luigi BarazzettiLuigi Barazzetti
Luigi Barazzetti
MDM. G. D’uRso
M. G. D’uRso
Grazia TucciGrazia Tucci
Grazia Tucci
GAMHer is a collaborative project that aims at exploiting and validating Geomatics algorithms, methodologies and procedures in the framework of new European regulations, which require a more extensive and productive use of digital information, as requested by the Digital Agenda for Europe as one of the seven pillars of the Europe 2020 Strategy. To this aim, GAMHer focuses on the need of a certified accuracy for surveying and monitoring projects with photogrammetry and laser scanning technologies, especially when used in a multiscale approach for landscape and built heritage documentation, conservation, and management. The approach used follows a multi-LoD (level of detail) transition that exploits GIS systems at the landscape scale, BIM technology and “point cloud based” 3d modelling for the scale of the building, and an innovative BIM/GIS integrated approach to foster innovation, promote users’ collaboration and encourage communication between users. The outcomes of GAMHer are not intended to be used only by a community of Geomatics specialists, but also by a heterogeneous user community that exploit images and laser scans in their professional activities.

6 July 2022 in Remote Sensing
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GFGiulia Fiorini
Giulia Fiorini
IFIsabella Friso
Isabella Friso
CBCaterina Balletti
Caterina Balletti
The use of historical maps in a digital environment can give considerable support to the study of the history of cities. It allows you to combine information from different sources, processed according to different geomatic techniques, to provide a reconstruction of urban configurations of the past and their comparison with iconographic and textual documentation of the same period. The aim of the research is to try to make the knowledge of a historical event easily accessible by converging within a simple model the various sources on which the reconstruction itself is based. This paper deals with the reconstruction of the ephemeral architecture created for Napoleon’s visit to Venice through the generation of 3D virtual models. The reconstruction was approached through a rigorous method, inserting these models into the context for which they were conceived. The generation of the historical city model, taking advantage of the algorithms of structure from motion applied to photogrammetry, made it possible to compare it with what was shown by the old paintings depicting the event. Virtual models processed within the GIS environment have been uploaded online thanks to the use of WebGIS. We chose to share the research results on the internet to allow users to avail themselves of a space that no longer exists from within it, going beyond the pictorial images of the past, overcoming communication through rendering and videos. The simultaneous application of methods and techniques related to the various components of geomatics within the digital environment has enabled the operation of a faithful reconstruction of reality, bringing to light past urban scenarios that no longer exist and are only known through paintings.

1 September 2016 in Cartographica
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Journal Article
Closed access
CBCaterina Balletti
Caterina Balletti
FGFrancesco Guerra
Francesco Guerra
Digital technologies can now make an innovative contribution to urban history, lending themselves to processes aimed at achieving quite different goals, from research to training, from the dissemination to the fruition of cultural cartographic heritage. Through technological innovation and the development of multimedia tools, it is now possible to integrate traditional knowledge with alternative means of communication that can foster new methods of research, e-learning, and other potential uses of information and communications technology (ICT) for cultural and educational uses. The research reported herein is part of a more extensive project aimed at studying and visualizing how cities change over time. It focuses, in specific, on the Venice Arsenale (Italy) and develops the combined use of database archiving (DB) with geographic information systems (GIS) to (1) manage and georeference historical data, (2) model key phases of urban development on base maps, and (3) produce renderings and pertinent multimedia materials for the widespread dissemination of historical data to a highly diversified public. These operations were performed with two specific goals in mind: on one hand, to provide new research tools that might open to new knowledge and further enhance the city's history by representing its transformation over time; on the other, to investigate the possibilities of bringing historical research together with today's communication and multimedia distribution strategies.