Longhai Zhang

Mr. Longhai Zhang


Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Verified
Journal Article
Open access
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Chenglei ZhaoChenglei Zhao
Chenglei Zhao
CZChenxi Zhao
Chenxi Zhao
YLYunfeng Li
Yunfeng Li
MZMinmin Zhao
Minmin Zhao
LWLin Wang
Lin Wang
Wenfei ZhuWenfei Zhu
Wenfei Zhu
Background: Aging and physical inactivity are associated with declines in physical fitness and cognitive function. Active video games have proven to be beneficial for the physical health of older adults, but the exact effect of active video games on physical fitness and cognitive function was still unclear. Based on self-determination theory (SDT), which is a widely used theory of healthy behavior change, this study aimed to explore the effects of an active video game intervention on fitness and cognitive function in older adults. Methods: A total of 38 participants (mean age = 65.68 ± 3.78 years, 24 female) were randomly assigned to either an intervention group (active video game training) or a control group (no additional intervention). The participants in the intervention group trained for a total of 36 sessions (3 times per week for 50–55 min each) for 12 weeks. The control group continued with their normal daily living. The pre- and posttest measurements included: IPAQ-C score and physical fitness (BMI, body fat percent, blood pressure, reaction time, sit and reach, vital capacity, grip strength, static balance, blood biochemical tests for liver function, kidney function, blood lipids, glucose and insulin levels) and cognitive functions (processing speed, spatial ability, working memory, language ability, associative memory). Result: The intervention group showed a significantly smaller decrease in total average physical activity relative to the control group. BMI, vital capacity, systolic blood pressure, diastolic blood pressure, and spatial cognition significantly improved after training in the intervention group (BMI: F = 9.814, p = 0.004, d = −0.93, vital capacity: F = 4.708, p = 0.038, d = 0.67, systolic blood pressure: F = 5.28, p = 0.028, d = −0.68, diastolic blood pressure: F = 6.418, p = 0.016, d = −0.86, spatial cognition: F = 8.261, p = 0.007, d = 0.72). Three measures of static balance (closed eyes) also showed improvements after training (total length of swing: F = 3.728, d = −0.62, total velocity of swing: F = 3.740, d = −0.62, total area of swing: F = 2.920, d = −0.70). No significant training effects were evident in the results from the blood biochemical tests. Conclusion: This study indicates a positive influence of active video game training on physical fitness and cognitive function. The use of SDT-based active video game exercise as a feasible, safe, and effective training method for improving community older adults’ healthy, promoting group cohesion, and increasing motivation to exercise.

26 August 2022 in Sustainability
Verified
Journal Article
Open access
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CZChenxi Zhao
Chenxi Zhao
Chenglei ZhaoChenglei Zhao
Chenglei Zhao
MZMinmin Zhao
Minmin Zhao
LWLin Wang
Lin Wang
JGJiawei Guo
Jiawei Guo
Wenfei ZhuWenfei Zhu
Wenfei Zhu
Background: As the population ages, cognitive impairment and dementia have become one of the greatest health threats in older adults. Prior studies suggest that exergaming could improve cognitive function in older adults. To date, few long-term exergames intervention studies on older adults during the COVID-19 epidemic exist. This study aimed to investigate the effects of exergame on cognitive function in Chinese older adults, and to examine whether exergame was more effective than aerobic dancing for executive function and working memory. Methods: 55 participants (mean age = 65.4 ± 3.7 years) were randomly assigned to an exergame training (ET) group, an aerobic dancing training (ADT) group, or a control (CON) group. The ET and ADT groups received 36 sessions (three 75-min training sessions per week, exercise intensity = 65 to 75% HRmax) during a 12-week period. The outcome measures for cognitive function included working memory measured by the N-back test, and executive function measured by the Stroop test. Results: The ET group showed a significantly positive effect in working memory, relative to the ADT (accuracy in 1-back test: ES = 0.76, p < 0.01), and CON group (accuracy in 1-back test: ES = 0.87, p = 0.02). Moreover, the performance in the Stroop test showed some improvements in executive function after intervention in the ET and ADT groups (Stroop intervention effect: ES = 0.38; p = 0.25). Conclusions: Exergame had a positive benefit in improving cognitive functions in older adults without cognitive impairment. Long-term exergame training could improve working memory in older adults. Exergame and aerobic dancing can efficiently improve inhibitory control of executive function in older adults. Maintaining an active lifestyle is protective of cognitive health in older adults.

5 May 2022 in Sustainability
Verified
Journal Article
Open access
PDF file
Wenfei ZhuWenfei Zhu
Wenfei Zhu
LZLonghai Zhang
Longhai Zhang
LZLing Zhang
Ling Zhang
LQlong kun Qiu
long kun Qiu
JGJiawei Guo
Jiawei Guo
Yuliang SunYuliang Sun
Yuliang Sun
Background: Research shows physical activity (PA) is negatively associated with refractive error, especially outdoor activity. Our study aimed to examine the association of PA levels and sedentary time (SED) with refractive error in boys and girls living in urban and rural areas. Methods: A total of 8506 urban/rural boys and girls (13.5 ± 2.8 years old) in Shaanxi Province, China participated in this study. Questions about PA, SED, outdoor exercises, and digital screen time were asked in the study survey. Non-cycloplegic refractive error was measured by an autorefractor. The differences between sex/area groups have been analyzed by one-way ANOVA. The association of PA/SED with spherical equivalent (SE) and cylinder power was analyzed by general linear regression. The association between PA/SED and the risk of refractive error was determined using the binary logistic regression model. Results: Of the 8506 participants, the prevalence of refractive error was significantly higher in girls and urban students (p < 0.05). Less SED and digital screen time, and more outdoor activity were significantly associated with SE (p < 0.05), respectively. More PA and less SED were significantly associated with lower cylinder power (p < 0.05), respectively. More PA and less SED were significantly associated with lower risks of myopia and astigmatism, respectively (p < 0.05). Conclusions: PA and SED were associated with the risk of refractive error. Maintaining a healthy lifestyle can help to reduce the risk of refractive error in boys and girls.

26 April 2024 in Mental Health and Physical Activity
Verified
Journal Article
Closed access
JGJiawei Guo
Jiawei Guo
LZLonghai Zhang
Longhai Zhang
LZLing Zhang
Ling Zhang
YLYanbing Li
Yanbing Li
SYShutong Yang
Shutong Yang
Wenfei ZhuWenfei Zhu
Wenfei Zhu

27 November 2025 in Biology
Verified
Journal Article
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SYShuqi Yao
Shuqi Yao
HLHongwei Lu
Hongwei Lu
LZLonghai Zhang
Longhai Zhang
FLFujie Liu
Fujie Liu
FMFuhai Ma
Fuhai Ma
ACAiping Chi
Aiping Chi
This study aimed to investigate the effects of acute exhaustion exercise on cognitive control in young men, a key higher cognitive function for goal-directed behavior. Although long-term regular exercise benefits cognition, the effects of acute exhaustion exercise on cognitive control and its neural mechanisms are not fully understood. 35 male college students completed a Stroop task before and after exhaustion exercise on a cycle ergometer with incremental load. Electroencephalogram data were collected synchronously during the task. Behavioral measures (accuracy, reaction time), Event-Related Potential components (N2, P3 amplitudes and latencies), and Event-Related Spectral Perturbation (energy changes in theta, alpha, beta frequency bands) were analyzed. Results: Behavioral results showed that task accuracy only significantly decreased under the conflict condition (incongruent trials) following exhaustive exercise. ERP analysis revealed that the P3 amplitude at the anterior site (Fz) was significantly reduced post-exercise, but specifically for the incongruent condition, while the N2 amplitude demonstrated a more widespread enhancement. Time–frequency analysis found a significant decrease in alpha-band power over the parietal region after exercise. Theta and beta band activities were not significantly affected by exercise-induced fatigue. Conclusions: Acute exhaustive exercise did not impair early conflict monitoring functions (as indicated by stable N2 component and theta oscillations), but it compromised later higher-order cognitive processes related to attentional resource allocation and conflict resolution (manifested as reduced anterior P3 amplitude), accompanied by decreased efficiency in neural oscillatory activity associated with inhibitory control (reduced alpha power). This suggests that fatigue primarily affects the neural mechanisms of the “implementation” stage rather than the “monitoring” stage in the cognitive control cascade.

20 September 2024 in Healthcare
Verified
Journal Article
Open access
PDF file
YLYanbing Li
Yanbing Li
LZLonghai Zhang
Longhai Zhang
SYShutong Yang
Shutong Yang
LZLing Zhang
Ling Zhang
JYJiaming Yan
Jiaming Yan
Wenfei ZhuWenfei Zhu
Wenfei Zhu
Objectives: This study aims to examine the geographical variation in physical fitness levels among Chinese children and adolescents in Shaanxi province. Methods: A total of 19,175 children from Shaanxi province with physical fitness data in 2019, participated in the study. Physical fitness was assessed using body mass index, force vital capacity, 50 m sprint, sit and reach, 1 min rope skipping, sit-ups, 50 m × 8 round-trip running, standing long jump, pull-ups, 800 m, and 1000 m running, and their standardized scores were aggregated to form a summary score. The total score is used to classify the physical fitness levels into four grades (excellence to failure). Results: The Guanzhong (GZ) region scored the highest, while Northern Shaanxi (NS) scored the lowest. The excellence rate for physical fitness was highest in GZ and lowest in NS, while the failure rate was highest in NS and lowest in GZ. Notably, children and adolescents in NS demonstrated the best endurance levels despite their overall lower fitness scores. The comprehensive physical fitness among Chinese children and adolescents in Shaanxi province showed significant regional disparities. GZ region exhibited the highest physical fitness levels, while Northern Shaanxi had the lowest. Conclusions: Region-specific interventions and targeted health policies are essential to address these disparities and improve the overall physical health status of children and adolescents in Shaanxi province.