Ja-Ling Wu

Prof. Ja-Ling Wu

Dept. Computer Science and Information Engineering, National Taiwan University
orcid

Research Focus & Metrics

Academic Career Length

46Years (1981-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 1999 in IEEE Transactions on Image Processing
Verified
Journal Article
Closed access
CHChiou-Ting Hsu
Chiou-Ting Hsu
Ja-Ling WuJa-Ling Wu
Ja-Ling Wu
In this paper, an image authentication technique by embedding digital "watermarks" into images is proposed. Watermarking is a technique for labeling digital pictures by hiding secret information into the images. Sophisticated watermark embedding is a potential method to discourage unauthorized copying or attest the origin of the images. In our approach, we embed the watermarks with visually recognizable patterns into the images by selectively modifying the middle-frequency parts of the image. Several variations of the proposed method are addressed. The experimental results show that the proposed technique successfully survives image processing operations, image cropping, and the Joint Photographic Experts Group (JPEG) lossy compression.

27 January 2014 in IEEE Transactions on Image Processing
Verified
Journal Article
Closed access
YLYu-Hsun Lin
Yu-Hsun Lin
Ja-Ling WuJa-Ling Wu
Ja-Ling Wu
The objective approaches of 3D image quality assessment play a key role for the development of compression standards and various 3D multimedia applications. The quality assessment of 3D images faces more new challenges, such as asymmetric stereo compression, depth perception, and virtual view synthesis, than its 2D counterparts. In addition, the widely used 2D image quality metrics (e.g., PSNR and SSIM) cannot be directly applied to deal with these newly introduced challenges. This statement can be verified by the low correlation between the computed objective measures and the subjectively measured mean opinion scores (MOSs), when 3D images are the tested targets. In order to meet these newly introduced challenges, in this paper, besides traditional 2D image metrics, the binocular integration behaviors-the binocular combination and the binocular frequency integration, are utilized as the bases for measuring the quality of stereoscopic 3D images. The effectiveness of the proposed metrics is verified by conducting subjective evaluations on publicly available stereoscopic image databases. Experimental results show that significant consistency could be reached between the measured MOS and the proposed metrics, in which the correlation coefficient between them can go up to 0.88. Furthermore, we found that the proposed metrics can also address the quality assessment of the synthesized color-plus-depth 3D images well. Therefore, it is our belief that the binocular integration behaviors are important factors in the development of objective quality assessment for 3D images.

6 November 2005
Verified
Conference Paper
Open access
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YHYi-Chin Huang
Yi-Chin Huang
YTYi-Shin Tung
Yi-Shin Tung
JCJun-Cheng Chen
Jun-Cheng Chen
SWSung-Wen Wang
Sung-Wen Wang
Ja-Ling WuJa-Ling Wu
Ja-Ling Wu
Colorization is a computer-assisted process for adding colors to grayscale images or movies. It can be viewed as a process for assigning a three-dimensional color vector (YUV or RGB) to each pixel of a grayscale image. In previous works, with some color hints the resultant chrominance value varies linearly with that of the luminance. However, it is easy to find that existing methods may introduce obvious color bleeding, especially, around region boundaries. It then needs extra human-assistance to fix these artifacts, which limits its practicability. Facing such a challenging issue, we introduce a general and fast colorization methodology with the aid of an adaptive edge detection scheme. By extracting reliable edge information, the proposed approach may prevent the colorization process from bleeding over object boundaries. Next, integration of the proposed fast colorization scheme to a scribble-based colorization system, a modified color transferring system and a novel chrominance coding approach are investigated. In our experiments, each system exhibits obvious improvement as compared to those corresponding previous works.

20 January 2009 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
CWChung-Yi Weng
Chung-Yi Weng
WCWei-Ta Chu
Wei-Ta Chu
Ja-Ling WuJa-Ling Wu
Ja-Ling Wu
With the idea of social network analysis, we propose a novel way to analyze movie videos from the perspective of social relationships rather than audiovisual features. To appropriately describe role's relationships in movies, we devise a method to quantify relations and construct role's social networks, called RoleNet. Based on RoleNet, we are able to perform semantic analysis that goes beyond conventional feature-based approaches. In this work, social relations between roles are used to be the context information of video scenes, and leading roles and the corresponding communities can be automatically determined. The results of community identification provide new alternatives in media management and browsing. Moreover, by describing video scenes with role's context, social-relation-based story segmentation method is developed to pave a new way for this widely-studied topic. Experimental results show the effectiveness of leading role determination and community identification. We also demonstrate that the social-based story segmentation approach works much better than the conventional tempo-based method. Finally, we give extensive discussions and state that the proposed ideas provide insights into context-based video analysis.

1 January 1998 in IEEE Transactions on Circuits and Systems II: Analog and Digital Signal Processing
Verified
Journal Article
Closed access
CHChion-Ting Hsu
Chion-Ting Hsu
Ja-Ling WuJa-Ling Wu
Ja-Ling Wu
[[abstract]]In this paper, a multiresolution-based technique for embedding digital `watermarks' into images is proposed. The watermarking technique has been proposed as a method by hiding secret information into the images so as to discourage unauthorized copying or attesting the origin of the images. In our method, we take advantage of multiresolution signal decomposition. Both the watermark and the host image are composed of multiresolution representations with different structures and then the decomposed watermarks of different resolution are embedded into the corresponding resolution of the decomposed images. In case of image quality degradation, the low-resolution rendition of the watermark will still be preserved within the corresponding low-resolution components of the image. The experimental results show that the proposed watermarking technique results in an almost invisible difference between the watermarked image and the original image, and is robust to common image processing operations and JPEG lossy compression.[[fileno]]2030231010008[[department]]資訊工程學

29 April 2011 in IEEE Transactions on Broadcasting
Verified
Journal Article
Closed access
YLYu-Hsun Lin
Yu-Hsun Lin
Ja-Ling WuJa-Ling Wu
Ja-Ling Wu
The content protection for image-based 3D data is getting more importance with the advance of low cost 3D display devices. The depth-image-based rendering (DIBR) 3D image is one of the image-based 3D data which consists of the center image and the depth image generated by the content provider. The left-eye image and the right-eye image are rendered from the center image and the depth image at the content consumer side. The blind watermarking for DIBR 3D image is rarely studied in the literature. In this paper, a novel blind multiple watermarking scheme is proposed to deal with the content protection problem of DIBR 3D images. Besides the usual requirement of mutual orthogonality among reference patterns for multiple watermark embedding, we found that proper embedding order plays an even more important role in watermarking the DIBR 3D images. Experimental results show that the proposed scheme is robust against the JPEG compression and noise adding attacks. More interestingly, it is found that the proposed watermarking can also tolerate large range variations of the depth image during rendering.