Mihael Lukaš

Mr. Mihael Lukaš

Novena, Zagreb, Zagreb, Grad, Croatia
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Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 March 2022 in Information
Verified
Journal Article
Open access
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MLMihael Lukaš
Mihael Lukaš
ITIgor Tomičić
Igor Tomičić
Andrija BernikAndrija Bernik
Andrija Bernik
Game cheating is a common occurrence that may degrade the experience of “honest” players. It can be hindered by using appropriate anticheat systems, which are being considered as a subset of security-related issues. In this paper, we implement and test an anticheat system whose main goal is to help differentiate human players from AI players. For this purpose, we first developed a multiplayer game inside game engine Unity that would serve as a framework for training the reinforcement learning agent. This agent would thus learn to differentiate human players from bots within the game. We implemented the Machine Learning Agents Toolkit library, which uses the proximal policy optimization algorithm. AI players are implemented using state machines, and perform certain actions depending on which condition is satisfied. Two experiments were carried out for testing the agent and showed promising results for identifying artificial players.