Fengxian Guo

Dr. Fengxian Guo


Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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4 March 2021 in IEEE Internet of Things Journal
Verified
Journal Article
Closed access
FGFengxian Guo
Fengxian Guo
FYF. Richard Yu
F. Richard Yu
HZHeli Zhang
Heli Zhang
XLXi Li
Xi Li
HJHong Ji
Hong Ji
Victor C. M. LeungVictor C. M. Leung
Victor C. M. Leung
Nowadays, many disruptive Internet-of-Things (IoT) applications emerge, such as augmented/virtual reality online games, autonomous driving, and smart everything, which are massive in number, data intensive, computation intensive, and delay sensitive. Due to the mismatch between the fifth generation (5G) and the requirements of such massive IoT-enabled applications, there is a need for technological advancements and evolutions for wireless communications and networking toward the sixth-generation (6G) networks. 6G is expected to deliver extended 5G capabilities at a very high level, such as Tbps data rate, sub-ms latency, cm-level localization, and so on, which will play a significant role in supporting massive IoT devices to operate seamlessly with highly diverse service requirements. Motivated by the aforementioned facts, in this article, we present a comprehensive survey on 6G-enabled massive IoT. First, we present the drivers and requirements by summarizing the emerging IoT-enabled applications and the corresponding requirements, along with the limitations of 5G. Second, visions of 6G are provided in terms of core technical requirements, use cases, and trends. Third, a new network architecture provided by 6G to enable massive IoT is introduced, i.e., space-air-ground-underwater/sea networks enhanced by edge computing. Fourth, some breakthrough technologies, such as machine learning and blockchain, in 6G are introduced, where the motivations, applications, and open issues of these technologies for massive IoT are summarized. Finally, a use case of fully autonomous driving is presented to show 6G supports massive IoT.

12 October 2018 in IEEE/ACM Transactions on Networking
Verified
Journal Article
Closed access
FGFengxian Guo
Fengxian Guo
HZHeli Zhang
Heli Zhang
HJHong Ji
Hong Ji
XLXi Li
Xi Li
Victor C. M. LeungVictor C. M. Leung
Victor C. M. Leung
To tackle the contradiction between the computation intensive applications and the resource-hungry mobile user equipments (UEs), mobile edge computing (MEC) has been provisioned as a promising solution, which enables the UEs to offload the tasks to the MEC servers. Considering the characteristics of small cell networks (SCNs), integrating MEC into SCNs is natural. But in terms of the high interference, multi-access property, and limited resources of small cell base stations (SBSs), an efficient computation offloading scheme is essential. However, there still lack comprehensive studies on this problem in the densely deployed SCNs. In this paper, we study the energy-efficient computation offloading management scheme in the MEC system with SCNs. The aim of this paper is to minimize the energy consumption of all UEs via jointly optimizing computation offloading decision making, spectrum, power, and computation resource allocation. Specially, the UEs need not only to decide whether to offload but also to determine where to offload. First, we present the computation offloading model and formulate this problem as a mix integer non-linear programming problem, which is NP-hard. Taking advantages of genetic algorithm (GA) and particle swarm optimization (PSO), we design a suboptimal algorithm named as hierarchical GA and PSO-based computation algorithm to solve this problem. Finally, the convergence of this algorithm is studied by simulation, and the performance of the proposed algorithm is verified by comparing with the other baseline algorithms.

9 December 2019 in IEEE Transactions on Wireless Communications
Verified
Journal Article
Closed access
FGFengxian Guo
Fengxian Guo
FYF. Richard Yu
F. Richard Yu
HZHeli Zhang
Heli Zhang
HJHong Ji
Hong Ji
MLMengting Liu
Mengting Liu
Victor C. M. LeungVictor C. M. Leung
Victor C. M. Leung
In this paper, we present a blockchain-based mobile edge computing (B-MEC) framework for adaptive resource allocation and computation offloading in future wireless networks, where the blockchain works as an overlaid system to provide management and control functions. In this framework, how to reach a consensus between the nodes while simultaneously guaranteeing the performance of both MEC and blockchain systems is a major challenge. Meanwhile, resource allocation, block size, and the number of consecutive blocks produced by each producer are critical to the performance of B-MEC. Therefore, an adaptive resource allocation and block generation scheme is proposed. To improve the throughput of the overlaid blockchain system and the quality of services (QoS) of the users in the underlaid MEC system, spectrum allocation, size of the blocks, and number of producing blocks for each producer are formulated as a joint optimization problem, where the time-varying wireless links and computation capacity of the MEC servers are considered. Since this problem is intractable using traditional methods, we resort to the deep reinforcement learning approach. Simulation results show the effectiveness of the proposed approach by comparing with other baseline methods.

20 May 2020 in IEEE Transactions on Vehicular Technology
Verified
Journal Article
Closed access
FGFengxian Guo
Fengxian Guo
FYF. Richard Yu
F. Richard Yu
HZHeli Zhang
Heli Zhang
HJHong Ji
Hong Ji
Victor C. M. LeungVictor C. M. Leung
Victor C. M. Leung
XLXi Li
Xi Li
Wireless virtual reality (VR) is predicted to become a killer application in 5G and beyond, which provides an immersive experience and revolutionizes the way people communicate. It is well-known that rendering is the key performance bottleneck in wireless VR systems, especially for VR games. However, real-time rendering and data correlation are ignored by most researchers. In this paper, we propose an adaptive VR framework that enables high-quality wireless VR in future mmWave-enabled wireless networks with mobile edge computing (MEC), where real-time VR rendering tasks can be offloaded to MEC servers adaptively and the caching capability of MEC servers enables further performance improvement. First, we formulate the addressed problem to maximize the quality of experience (QoE) of the users, where association, adaptive offloading mode selection, and caching policy are jointly optimized. Considering the high complexity of the addressed problem, we then propose a distributed learning approach consisting of an offline training phase and an online running phase, which maintains scalability and adaptation capability. The offline phase is based on deep reinforcement learning (DRL) while the latter utilizes game theory. At last, simulation results show the superiority of the proposed algorithm over the other baseline algorithms in terms of QoE utility values, latency, and convergence time.

12 February 2018 in IEEE Transactions on Vehicular Technology
Verified
Journal Article
Closed access
FGFengxian Guo
Fengxian Guo
HZHeli Zhang
Heli Zhang
XLXi Li
Xi Li
HJHong Ji
Hong Ji
Victor C. M. LeungVictor C. M. Leung
Victor C. M. Leung
The rapidly growing mobile traffic calls for higher quality of service (QoS) and lower on-grid energy cost. Integrating energy harvesting (EH) to small cell networks (SCNs) with caching has been regarded as a promising solution. However, considering the limited resources of the small cell base stations (SBSs), how to cache contents and serve the mobile users (MUs) is a crucial problem. In this paper, we jointly design a green content caching and MU-BS association mechanism in the SCNs, where the number of MUs' content requests served by the SBSs is maximized. First, the joint optimization problem is formulated, which is NP-hard. To decrease the complexity of the problem, we divide it into two subproblems: MU-BS association and content caching. But when the number of SBSs is large, these two subproblems can't be efficiently solved by the conventional centralized approaches. Thus we construct a two-dimensional-action weakly acyclic game to optimize these two subproblems distributedly and iteratively, in which the existence of the two-dimensional-action Nash Equilibrium (2D-NE) has been proved. Finally, we propose a two-dimensional iteration algorithm (2DIA) to solve the problem. The simulation results show that the proposed algorithm can achieve better performance when compared with the other existing algorithms.

25 May 2023 in IEEE Internet of Things Journal
Verified
Journal Article
Closed access
FGFengxian Guo
Fengxian Guo
MPMugen Peng
Mugen Peng
Mobile edge computing (MEC) has been envisioned as an essential technology for latency-critical applications by providing computing services in close proximity to mobile users. Bringing MEC to come into practice, how to support user mobility remains challenging. In addition to seeking a thorny trade-off between service latency and migration cost, both interactions in space and time exist in mobility management, which requires collaboration among users and perfect prior knowledge, including user mobility and network information. In this paper, we propose an efficient mobility management framework for MEC networks, in which mobility management is operated centered around users’ performance and cost, while radio access and computing service provision are loosely coupled. With a loosely coupled design, the proposed framework exhibits more flexibility and incurs higher complexity. Focusing on multi-user and multi-cell MEC networks, this joint control problem is formulated to maximize the long-term total utility accounting for the service delay and migration cost. Considering the exponential complexity, a distributed mobility management approach is developed, which combines game theory and user-oriented deep reinforcement learning to deal with the interactions in space and time. Simulation results show the efficiency and scalability of the proposed approach.