Yudith Cardinale

Dr. Yudith Cardinale

Universidad Simon Bolivar, Caracas, Venezuela
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orcid

Research Focus & Metrics

Academic Career Length

28Years (1999-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 February 2021 in Sensors
Verified
Journal Article
Open access
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Wilfredo GraterolWilfredo Graterol
Wilfredo Graterol
JOSE ALBERTO AMADOJOSE ALBERTO AMADO
JOSE ALBERTO AMADO
Yudith CardinaleYudith Cardinale
Yudith Cardinale
Irvin DongoIrvin Dongo
Irvin Dongo
ELEdmundo Lopes-Silva
Edmundo Lopes-Silva
Cleia LibarinoCleia Libarino
Cleia Libarino
For social robots, knowledge regarding human emotional states is an essential part of adapting their behavior or associating emotions to other entities. Robots gather the information from which emotion detection is processed via different media, such as text, speech, images, or videos. The multimedia content is then properly processed to recognize emotions/sentiments, for example, by analyzing faces and postures in images/videos based on machine learning techniques or by converting speech into text to perform emotion detection with natural language processing (NLP) techniques. Keeping this information in semantic repositories offers a wide range of possibilities for implementing smart applications. We propose a framework to allow social robots to detect emotions and to store this information in a semantic repository, based on EMONTO (an EMotion ONTOlogy), and in the first figure or table caption. Please define if appropriate. an ontology to represent emotions. As a proof-of-concept, we develop a first version of this framework focused on emotion detection in text, which can be obtained directly as text or by converting speech to text. We tested the implementation with a case study of tour-guide robots for museums that rely on a speech-to-text converter based on the Google Application Programming Interface (API) and a Python library, a neural network to label the emotions in texts based on NLP transformers, and EMONTO integrated with an ontology for museums; thus, it is possible to register the emotions that artworks produce in visitors. We evaluate the classification model, obtaining equivalent results compared with a state-of-the-art transformer-based model and with a clear roadmap for improvement.

13 February 2021 in Micromachines
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Journal Article
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MDMarcos Daza
Marcos Daza
Dennis Barrios-AranibarDennis Barrios-Aranibar
Dennis Barrios-Aranibar
JOSE ALBERTO AMADOJOSE ALBERTO AMADO
JOSE ALBERTO AMADO
Yudith CardinaleYudith Cardinale
Yudith Cardinale
JVJoão Vilasboas
João Vilasboas
Nowadays, mobile robots are playing an important role in different areas of science, industry, academia and even in everyday life. In this sense, their abilities and behaviours become increasingly complex. In particular, in indoor environments, such as hospitals, schools, banks and museums, where the robot coincides with people and other robots, its movement and navigation must be programmed and adapted to robot–robot and human–robot interactions. However, existing approaches are focused either on multi-robot navigation (robot–robot interaction) or social navigation with human presence (human–robot interaction), neglecting the integration of both approaches. Proxemic interaction is recently being used in this domain of research, to improve Human–Robot Interaction (HRI). In this context, we propose an autonomous navigation approach for mobile robots in indoor environments, based on the principles of proxemic theory, integrated with classical navigation algorithms, such as ORCA, Social Momentum, and A*. With this novel approach, the mobile robot adapts its behaviour, by analysing the proximity of people to each other, with respect to it, and with respect to other robots to decide and plan its respective navigation, while showing acceptable social behaviours in presence of humans. We describe our proposed approach and show how proxemics and the classical navigation algorithms are combined to provide an effective navigation, while respecting social human distances. To show the suitability of our approach, we simulate several situations of coexistence of robots and humans, demonstrating an effective social navigation.

1 July 2020 in Future Generation Computer Systems
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Journal Article
Closed access
CAChinnapong Angsuchotmetee
Chinnapong Angsuchotmetee
RCRichard Chbeir
Richard Chbeir
Yudith CardinaleYudith Cardinale
Yudith Cardinale

10 November 2021 in Electronics
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FLFernando Lovera
Fernando Lovera
Yudith CardinaleYudith Cardinale
Yudith Cardinale
Masun Nabhan HomsiMasun Nabhan Homsi
Masun Nabhan Homsi
The traditional way to address the problem of sentiment classification is based on machine learning techniques; however, these models are not able to grasp all the richness of the text that comes from different social media, personal web pages, blogs, etc., ignoring the semantic of the text. Knowledge graphs give a way to extract structured knowledge from images and texts in order to facilitate their semantic analysis. This work proposes a new hybrid approach for Sentiment Analysis based on Knowledge Graphs and Deep Learning techniques to identify the sentiment polarity (positive or negative) in short documents, such as posts on Twitter. In this proposal, tweets are represented as graphs; then, graph similarity metrics and a Deep Learning classification algorithm are applied to produce sentiment predictions. This approach facilitates the traceability and interpretability of the classification results, thanks to the integration of the Local Interpretable Model-agnostic Explanations (LIME) model at the end of the pipeline. LIME allows raising trust in predictive models, since the model is not a black box anymore. Uncovering the black box allows understanding and interpreting how the network could distinguish between sentiment polarities. Each phase of the proposed approach conformed by pre-processing, graph construction, dimensionality reduction, graph similarity, sentiment prediction, and interpretability steps is described. The proposal is compared with character n-gram embeddings-based Deep Learning models to perform Sentiment Analysis. Results show that the proposal is able to outperforms classical n-gram models, with a recall up to 89% and F1-score of 88%.

6 September 2024 in Sensors
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Journal Article
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RHRolinson Jhiampier Begazo Huamaní
Rolinson Jhiampier Begazo Huamaní
Ana AguileraAna Aguilera
Ana Aguilera
Irvin DongoIrvin Dongo
Irvin Dongo
Yudith CardinaleYudith Cardinale
Yudith Cardinale
Emotion recognition through speech is a technique employed in various scenarios of Human–Computer Interaction (HCI). Existing approaches have achieved significant results; however, limitations persist, with the quantity and diversity of data being more notable when deep learning techniques are used. The lack of a standard in feature selection leads to continuous development and experimentation. Choosing and designing the appropriate network architecture constitutes another challenge. This study addresses the challenge of recognizing emotions in the human voice using deep learning techniques, proposing a comprehensive approach, and developing preprocessing and feature selection stages while constructing a dataset called EmoDSc as a result of combining several available databases. The synergy between spectral features and spectrogram images is investigated. Independently, the weighted accuracy obtained using only spectral features was 89%, while using only spectrogram images, the weighted accuracy reached 90%. These results, although surpassing previous research, highlight the strengths and limitations when operating in isolation. Based on this exploration, a neural network architecture composed of a CNN1D, a CNN2D, and an MLP that fuses spectral features and spectogram images is proposed. The model, supported by the unified dataset EmoDSc, demonstrates a remarkable accuracy of 96%.

14 May 2022 in Sensors
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Journal Article
Open access
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MQMarco Quiroz
Marco Quiroz
RPRaquel Esperanza Patiño-Escarcina
Raquel Esperanza Patiño-Escarcina
JOSE ALBERTO AMADOJOSE ALBERTO AMADO
JOSE ALBERTO AMADO
Yudith CardinaleYudith Cardinale
Yudith Cardinale
Social robotics is an emerging area that is becoming present in social spaces, by introducing autonomous social robots. Social robots offer services, perform tasks, and interact with people in such social environments, demanding more efficient and complex Human–Robot Interaction (HRI) designs. A strategy to improve HRI is to provide robots with the capacity of detecting the emotions of the people around them to plan a trajectory, modify their behaviour, and generate an appropriate interaction with people based on the analysed information. However, in social environments in which it is common to find a group of persons, new approaches are needed in order to make robots able to recognise groups of people and the emotion of the groups, which can be also associated with a scene in which the group is participating. Some existing studies are focused on detecting group cohesion and the recognition of group emotions; nevertheless, these works do not focus on performing the recognition tasks from a robocentric perspective, considering the sensory capacity of robots. In this context, a system to recognise scenes in terms of groups of people, to then detect global (prevailing) emotions in a scene, is presented. The approach proposed to visualise and recognise emotions in typical HRI is based on the face size of people recognised by the robot during its navigation (face sizes decrease when the robot moves away from a group of people). On each frame of the video stream of the visual sensor, individual emotions are recognised based on the Visual Geometry Group (VGG) neural network pre-trained to recognise faces (VGGFace); then, to detect the emotion of the frame, individual emotions are aggregated with a fusion method, and consequently, to detect global (prevalent) emotion in the scene (group of people), the emotions of its constituent frames are also aggregated. Additionally, this work proposes a strategy to create datasets with images/videos in order to validate the estimation of emotions in scenes and personal emotions. Both datasets are generated in a simulated environment based on the Robot Operating System (ROS) from videos captured by robots through their sensory capabilities. Tests are performed in two simulated environments in ROS/Gazebo: a museum and a cafeteria. Results show that the accuracy in the detection of individual emotions is 99.79% and the detection of group emotion (scene emotion) in each frame is 90.84% and 89.78% in the cafeteria and the museum scenarios, respectively.