Franck Zenasni

Prof. Dr. Franck Zenasni

Laboratoire de Psychologie et d’Ergonomie Appliquées, Université de Paris, Paris, France
orcid

Research Focus & Metrics

Academic Career Length

25Years (2002-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
7 September 2017 in Emotion Review
Verified
Journal Article
Closed access
SHSabina Hodzic
Sabina Hodzic
JSJana Scharfen
Jana Scharfen
PRPilar Ripoll
Pilar Ripoll
HHHeinz Holling
Heinz Holling
Franck ZenasniFranck Zenasni
Franck Zenasni
This multilevel meta-analysis examines whether emotional intelligence (EI) can be enhanced through training and identifies training effects’ determinants. We identified 24 studies containing 28 samples aiming at increasing individual-level EI among healthy adults. The results revealed a significant moderate standardized mean change between pre- and post-measurement for the main effect of EI training, and a stable pre- to follow-up effect. Additionally, the type of EI model, dimensions of the four branch model, length, and type of publication turned out to be significant moderators. The results suggest that EI trainings should be considered effective interventions.

22 March 2018 in Frontiers in Robotics and AI
Verified
Journal Article
Open access
PDF file
PBPhilippe Bertrand
Philippe Bertrand
JGJérôme Guegan
Jérôme Guegan
LRLéonore Robieux
Léonore Robieux
CMCade Andrew McCall
Cade Andrew McCall
Franck ZenasniFranck Zenasni
Franck Zenasni
Several disciplines have investigated the interconnected empathic abilities behind the proverb “to walk a mile in someone else’s shoes” to determine how the presence, and absence, of empathy-related phenomena affect prosocial behavior and intergroup relations. Empathy enables us to learn from others’ pain and to know when to offer support. Similarly, virtual reality (VR) appears to allow individuals to step into someone else’s shoes, through a perceptual illusion called embodiment, or the body ownership illusion. Considering these perspectives, we propose a theoretical analysis of different mechanisms of empathic practices in order to define a possible framework for the design of empathic training in VR. This is not intended to be an extensive review of all types of practices, but an exploration of empathy and empathy-related phenomena. Empathy-related training practices are analyzed and categorized. We also identify different variables used by pioneer studies in VR to promote empathy-related responses. Finally, we propose strategies for using embodied VR technology to train specific empathy-related abilities.

23 January 2014 in BMC Family Practice
Verified
Journal Article
Open access
PDF file
MLMartin Lamothe
Martin Lamothe
EBEmilie Boujut
Emilie Boujut
Franck ZenasniFranck Zenasni
Franck Zenasni
SSSerge Sultan
Serge Sultan
General practice is stressful and burnout is common among family physicians. A growing body of evidence suggests that the way physicians relate to their patients could be linked to burnout. The goal of this study was to examine how patterns of empathy explained physicians’ burnout.

26 April 2010 in Movement Disorders
Verified
Journal Article
Closed access
PDF file
GFGilles Fénelon
Gilles Fénelon
TSThierry Soulas
Thierry Soulas
Franck ZenasniFranck Zenasni
Franck Zenasni
LLLaurent Cleret de Langavant
Laurent Cleret de Langavant

1 March 2008 in The Journal of Creative Behavior
Verified
Journal Article
Closed access
PDF file
Franck ZenasniFranck Zenasni
Franck Zenasni
MBMaud Besançon
Maud Besançon
TLTodd Lubart
Todd Lubart

1 January 2013 in Frontiers in Psychology
Verified
Journal Article
Open access
PDF file
VGVlad Glaveanu
Vlad Glaveanu
TLTodd Lubart
Todd Lubart
NBNathalie Bonnardel
Nathalie Bonnardel
MBMarion Botella
Marion Botella
PBPierre-Marc de Biaisi
Pierre-Marc de Biaisi
Franck ZenasniFranck Zenasni
Franck Zenasni
The present paper outlines an action theory of creativity and substantiates this approach by investigating creative expression in five different domains. We propose an action framework for the analysis of creative acts built on the assumption that creativity is a relational, inter-subjective phenomenon. This framework, drawing extensively from the work of Dewey (1934) on art as experience, is used to derive a coding frame for the analysis of interview material. The article reports findings from the analysis of 60 interviews with recognised French creators in five creative domains: art, design, science, scriptwriting, and music. Results point to complex models of action and inter-action specific for each domain and also to interesting patterns of similarity and differences between domains. These findings highlight the fact that creative action takes place not ‘inside’ individual creators but ‘in between’ actors and their environment. Implications for the field of educational psychology are discussed.