Hongwei Lin

Prof. Hongwei Lin


Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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10 August 2007 in The Visual Computer
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Journal Article
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WZWei Zhao
Wei Zhao
SGShuming Gao
Shuming Gao
HLHongwei Lin
Hongwei Lin

1 February 2018 in Computer-Aided Design
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Journal Article
Closed access
HLHongwei Lin
Hongwei Lin
TMTakashi Maekawa
Takashi Maekawa
CDChongyang Deng
Chongyang Deng

1 October 2015 in Computer-Aided Design
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Journal Article
Closed access
SJSinan Jin
Sinan Jin
HLHongwei Lin
Hongwei Lin
QJQun Jian
Qun Jian

7 December 2018 in Journal of Systems Science and Complexity
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Journal Article
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PDF file
HLHongwei Lin
Hongwei Lin
QCQi Cao
Qi Cao
XZXiaoting Zhang
Xiaoting Zhang

1 February 2020 in Computer Aided Geometric Design
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Journal Article
Closed access
YHYusuf Fatihu Hamza
Yusuf Fatihu Hamza
HLHongwei Lin
Hongwei Lin
ZLZihao Li
Zihao Li

25 September 2019 in IEEE Transactions on Multimedia
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Journal Article
Closed access
YZYunfeng Zhang
Yunfeng Zhang
PWPing Wang
Ping Wang
FBFangxun Bao
Fangxun Bao
XYXunxiang Yao
Xunxiang Yao
CZCaiming Zhang
Caiming Zhang
HLHongwei Lin
Hongwei Lin
In this paper, a novel single image super-resolution (SR) method based on progressive-iterative approximation is proposed. To preserve textures and clear edges, the image SR reconstruction is treated as an image progressive-iterative fitting procedure and achieved by iterative interpolation. Due to different features in different regions, we first employ the nonsubsampled contourlet transform (NSCT) to divide the image into smooth regions, texture regions, and edges. Then, a hybrid interpolation scheme based on curves and surfaces is proposed, which differs from the traditional surface interpolation methods. Specifically, smooth regions are interpolated by the non-uniform rational basis spline (NURBS) surface geometric iteration. To retain textures, control points are increased, and the progressive iterative approximation of the NURBS surface is employed to interpolate the texture regions. By considering edges in an image as curve segments that are connected by pixels with dramatic changes, we use NURBS curve progressive-iterative approximation to interpolate the edges, which sharpens the edges and can maintain the image edge structure without jaggy and block artifacts. The experimental results demonstrate that the proposed method significantly outperforms the state-of-the-art methods in terms of both subjective and objective measures.