Jason R. Harron

Dr. Jason R. Harron


Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 August 2022 in Mathematics
Verified
Journal Article
Open access
PDF file
Jason R. HarronJason R. Harron
Jason R. Harron
Yi JinYi Jin
Yi Jin
AHAmy Hillen
Amy Hillen
LMLindsey Mason
Lindsey Mason
LSLauren Siegel
Lauren Siegel
This paper reports on nine elementary, middle, and high school in-service teachers who participated in a series of workshops aimed at exploring the wonder, joy, and beauty of mathematics through the creation and application of digitally fabricated tools (i.e., laser-cut and 3D printed). Using the Technological Pedagogical and Content Knowledge (TPACK) framework to investigate technological, pedagogical, contextual, and content knowledge, researchers applied qualitative methods to uncover the affordances and constraints of teaching and learning math concepts with digitally fabricated tools and examined how the workshops supported broadening participation in mathematics by focusing on the connections between mathematical inquiry, nature, and the arts. Affordances include opportunities for hands-on learning, visual support at the secondary level, and real-world connections that go beyond the state standards. Barriers include purchasing a laser-cutter, ventilation and noise issues, time constraints, misalignment with school and district priorities, and a lack of administrative support. All participants indicated that they were interested in additional workshops focused on designing their own digitally fabricated mathematics tools that better align with their grade level(s) and standards.

31 January 2022 in Frontiers in Education
Verified
Journal Article
Open access
Jason R. HarronJason R. Harron
Jason R. Harron
RERandy Emert
Randy Emert
DTDominic M. Thomas
Dominic M. Thomas
JCJeff Campana
Jeff Campana
This perspective article outlines the design and development of a 3D Printing Ecosystem (3DPE) that aims to lay the groundwork for STEAM education. The 3DPE is a coordinated system of hardware, software, and people that has been intentionally designed to scale computer-aided design (CAD) and 3D printing (3DP) at an institutional level. CAD and 3DP are two prime examples of technologies that support STEAM by blending engineering with the arts. These technologies, however, are typically only taught in select university courses that focus on engineering, product development, and industrial design. In recent years, the availability of affordable, reliable, and highly maintainable 3D printers has created an opportunity to infuse CAD and 3DP as a shared set of literacies that can cross disciplinary boundaries. The 3DPE consists of a decentralized series of 3DP labs, a centralized 3DP server, and faculty training. Using a train-the-trainer model, the 3DPE supports STEAM education by training faculty in CAD and 3DP while also providing ongoing curricular support to infuse these skills into their courses through project-based learning. This article provides preliminary examples of how the 3DPE is supporting STEAM education and offers advice for others seeking to replicate the model.

26 July 2022
Verified
Book Chapter
Open access
PDF file
Yi JinYi Jin
Yi Jin
Jason R. HarronJason R. Harron
Jason R. Harron
HMHelen Maddox
Helen Maddox
Promoting educational innovations through maker-centered learning in teacher education programs has been substantially disrupted due to the emergency situations resulting from the COVID-19 pandemic. This chapter illustrates the transformation of a maker education initiative, led by an instructional technology coach at a southeastern university. Through a process of curating resources, documenting new and existing practices, and creating multimedia-rich online materials, the coach designed, developed, and implemented two virtual makerspace tours in addition to virtual and hyflex making sessions. In this chapter, the authors share the transformation process and multiple artifacts. This chapter intends to guide future practices of promoting educational innovations during emergency situations through sharing these innovative methods, strategies, and examples. Meanwhile, the authors share their perspectives on the advantages and disadvantages of virtual making and potential opportunities and barriers for teacher educators’ professional development and pre-service teachers’ preparation.