Yannis Theodorakis

Dr. Yannis Theodorakis

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Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 March 2021 in JMIR Serious Games
Verified
Journal Article
Open access
Mary HassandraMary Hassandra
Mary Hassandra
EGEvangelos Galanis
Evangelos Galanis
Antonis HatzigeorgiadisAntonis Hatzigeorgiadis
Antonis Hatzigeorgiadis
MGMarios Goudas
Marios Goudas
CMChristos Mouzakidis
Christos Mouzakidis
YTYannis Theodorakis
Yannis Theodorakis
Background: Therapeutic virtual reality (VR) has emerged as an effective treatment modality for cognitive and physical training in people with mild cognitive impairment (MCI). However, to replace existing nonpharmaceutical treatment training protocols, VR platforms need significant improvement if they are to appeal to older people with symptoms of cognitive decline and meet their specific needs. Objective: This study aims to design and test the acceptability, usability, and tolerability of an immersive VR platform that allows older people with MCI symptoms to simultaneously practice physical and cognitive skills on a dual task. Methods: On the basis of interviews with 20 older people with MCI symptoms (15 females; mean age 76.25, SD 5.03 years) and inputs from their health care providers (formative study VR1), an interdisciplinary group of experts developed a VR system called VRADA (VR Exercise App for Dementia and Alzheimer’s Patients). Using an identical training protocol, the VRADA system was first tested with a group of 30 university students (16 females; mean age 20.86, SD 1.17 years) and then with 27 older people (19 females; mean age 73.22, SD 9.26 years) who had been diagnosed with MCI (feasibility studies VR2a and VR2b). Those in the latter group attended two Hellenic Association Day Care Centers for Alzheimer’s Disease and Related Disorders. Participants in both groups were asked to perform a dual task training protocol that combined physical and cognitive exercises in two different training conditions. In condition A, participants performed a cycling task in a lab environment while being asked by the researcher to perform oral math calculations (single-digit additions and subtractions). In condition B, participants performed a cycling task in the virtual environment while performing calculations that appeared within the VR app. Participants in both groups were assessed in the same way; this included questionnaires and semistructured interviews immediately after the experiment to capture perceptions of acceptability, usability, and tolerability, and to determine which of the two training conditions each participant preferred. Results: Participants in both groups showed a significant preference for the VR condition (students: mean 0.66, SD 0.41, t29=8.74, P<.001; patients with MCI: mean 0.72, SD 0.51, t26=7.36, P<.001), as well as high acceptance scores for intended future use, attitude toward VR training, and enjoyment. System usability scale scores (82.66 for the students and 77.96 for the older group) were well above the acceptability threshold (75/100). The perceived adverse effects were minimal, indicating a satisfactory tolerability. Conclusions: The findings suggest that VRADA is an acceptable, usable, and tolerable system for physical and cognitive training of older people with MCI and university students. Randomized controlled trial studies are needed to assess the efficacy of VRADA as a tool to promote physical and cognitive health in patients with MCI.

24 April 2021 in Nutrients
Verified
Journal Article
Open access
PDF file
IMIoannis D. Morres
Ioannis D. Morres
EGEvangelos Galanis
Evangelos Galanis
Antonis HatzigeorgiadisAntonis Hatzigeorgiadis
Antonis Hatzigeorgiadis
Odysseas AndroutsosOdysseas Androutsos
Odysseas Androutsos
YTYannis Theodorakis
Yannis Theodorakis
Adolescents’ daily life has dramatically changed during the COVID-19 era due to the social restrictions that have been imposed, including closures of schools, leisure centers and sport facilities. The purpose of this study was to examine levels of well-being and mood and their relations with physical (in)activity and eating behaviors in adolescents during a lockdown period in Greece. A total of 950 adolescents (Mean Age = 14.41 years ± 1.63) participated in a web-based survey while education was conducted online and organized sport activities were interrupted. Participants showed poor well-being, insufficient physical activity levels and moderate scores of healthy eating behavior. Hierarchical regression analysis showed that, after controlling for the effect of gender and body mass index, increased physical activity and healthier eating behavior predicted better well-being (b = 0.24, p < 0.01 and b = 0.19, p < 0.01, respectively), whereas sedentariness predicted worse well-being (b = −0.16, p < 0.01). Furthermore, it was revealed that days of physical activity per week was a stronger predictor of well-being than minutes of physical activity per week, and that both in-house and out-of-house physical activity were beneficial. Considering that well-being in our study was below the threshold recommended by the World Health Organization as indicative of possible depressive symptoms, measures to increase physical activity, decrease sedentariness and improve eating behavior should become a priority for communities and policy makers.

16 September 2019 in European Journal of Sport Science
Verified
Journal Article
Closed access
Alexios BatrakoulisAlexios Batrakoulis
Alexios Batrakoulis
GLGeorgios Loules
Georgios Loules
KGKalliopi Georgakouli
Kalliopi Georgakouli
PTPanagiotis Tsimeas
Panagiotis Tsimeas
DDDimitrios Draganidis
Dimitrios Draganidis
IFIoannis G. Fatouros
Ioannis G. Fatouros
It is unclear how high‐intensity, interval‐type nontraditional exercise training programmes can be feasible and effective options for inactive obese individuals. This randomized controlled trial investigated the hypothesis that a 10‐month high‐intensity, interval‐type neuromuscular training programme (DoIT) with adjunct portable modalities, performed in a small‐group setting, induces improvements in psychological well‐being, subjective vitality and exercise behavioural regulations in obese women. Associations between adherence, psychological and physiological indicators were also investigated. Forty‐nine previously inactive obese females (36.4 ± 4.4 yrs) were randomly assigned to three groups (control; N = 21, 10‐month training; N = 14, or 5‐month training plus 5 month‐detraining; N = 14). DoIT was a supervised, progressive, and time‐efficient (<30 min) programme that used 10–12 functional/neuromotor exercises and prescribed work and rest time intervals (20–40 sec) in a circuit fashion (1–3 rounds) for 10 months. Questionnaires were used to measure psychological distress, subjective vitality, and behavioural regulations in exercise at pre‐, mid‐, and post‐intervention. The 10‐month training reduced psychological distress (72%, p = 0.001), external regulation (75%, p = 0.011) and increased vitality (53%, p = 0.001), introjected regulation (63%, p = 0.001), intrinsic regulation (33%, p = 0.004), and identified regulation (88%, p = 0.001). A moderate to strong positive relationship was found between adherence rate and identified regulation scores (r = 0.59, p = 0.001) and between VO2peak and identified regulation scores (r = 0.59, p = 0.001). A mild dissociation between exercise intensity and perceived exertion was also observed. Our novel findings suggest that a 10‐month implementation of a high‐intensity interval neuromuscular training programme promotes positive psychological adaptations provoking exercise behavioural regulation and adherence while inducing weight loss in inactive obese women.

1 June 2007 in European Journal of Psychology of Education
Verified
Journal Article
Closed access
PDF file
Mary HassandraMary Hassandra
Mary Hassandra
MGMarios Goudas
Marios Goudas
Antonis HatzigeorgiadisAntonis Hatzigeorgiadis
Antonis Hatzigeorgiadis
YTYannis Theodorakis
Yannis Theodorakis

29 June 2022 in Sports
Verified
Journal Article
Open access
PDF file
ETEvlalia Touloudi
Evlalia Touloudi
Mary HassandraMary Hassandra
Mary Hassandra
EGEvangelos Galanis
Evangelos Galanis
MGMarios Goudas
Marios Goudas
YTYannis Theodorakis
Yannis Theodorakis
Virtual reality is a computer-generated simulation of a real or imaginary three-dimensional environment that has entered our lives, particularly for gaming. Lately, it has been permeating into many aspects of our everyday life, such as exercise. It is important to ascertain whether exercise in an immersive virtual reality environment can be accepted from employees and lead to positive outcomes for them. The aim of this exploratory study was to examine the acceptance, future adoption, interest/enjoyment and usability of an immersive virtual reality system for exercise training by office workers during breaks within their working hours. A total of 40 female employees participated in the study with a mean age of 42.58 years (SD 10.77). Participants were requested to complete two sequential 15-min dual task cycling sessions corresponding to two experimental conditions. The first, condition A, involved cycling in a virtual environment, wearing a virtual reality head mounted display, and responding to cognitive tasks by answering multiple choice questions—on a screen, using a joystick. The second, condition B, involved cycling on a static bicycle and simultaneously responding to cognitive tasks by answering multiple choice questions in a real environment. After completion of the two conditions, participants responded to a series of scales regarding each of the experimental conditions and to a semi-structured interview. The results showed that participants noted a significant preference for the immersive virtual reality exercise, condition A, compared to condition B (bike only); and their acceptance, interest/enjoyment, usability and intention for future use were high. The qualitative data showed increased intention for future use, feelings of control and presence and most of the participants did not encounter any difficulties or require extra help to understand the immersive virtual reality system. Overall, exercising during working hours with an immersive virtual reality exercise system was well perceived by office workers and applicable. However, the effects of the immersive virtual reality training system on physical and mental health and the employees’ adherence to the exercise program should be tested with a longer intervention program.

1 May 2015 in Psychology of Sport and Exercise
Verified
Journal Article
Closed access
NZNikos Zourbanos
Nikos Zourbanos
YTYannis Tzioumakis
Yannis Tzioumakis
DADuarte Araújo
Duarte Araújo
SKSofia Kalaroglou
Sofia Kalaroglou
Antonis HatzigeorgiadisAntonis Hatzigeorgiadis
Antonis Hatzigeorgiadis
YTYannis Theodorakis
Yannis Theodorakis