Inspired by the fact that people have diverse propensities to punish wrongdoers, we study a spatial public goods game with defectors and different types of punishing cooperators. During the game, cooperators punish defectors with class-specific probabilities and subsequently share the associated costs of sanctioning. We show that in the presence of different punishing cooperators the highest level of public cooperation is always attainable through a selection mechanism. Interestingly, the selection does not necessarily favor the evolution of punishers who would be able to prevail on their own against the defectors, nor does it always hinder the evolution of punishers who would be unable to prevail on their own. Instead, the evolutionary success of punishing strategies depends sensitively on their invasion velocities, which in turn reveals fascinating examples of both competition and cooperation among them. Furthermore, we show that under favorable conditions, when punishment is not strictly necessary for the maintenance of public cooperation, the less aggressive, mild form of sanctioning is the sole victor of the selection process. Our work reveals that natural strategy selection cannot only promote, but sometimes also hinders competition among prosocial strategies.
Utilizing common resources is always a dilemma for community members. While cooperator players restrain themselves and consider the proper state of resources, defectors demand more than their supposed share for a higher payoff. To avoid the tragedy of the common state, punishing the latter group seems to be an adequate reaction. This conclusion, however, is less straightforward when we acknowledge the fact that resources are finite and even a renewable resource has limited growing capacity. To clarify the possible consequences, we consider a coevolutionary model where beside the payoff-driven competition of cooperator and defector players the level of a renewable resource depends sensitively on the fraction of cooperators and the total consumption of all players. The applied feedback-evolving game reveals that beside a delicately adjusted punishment it is also fundamental that cooperators should pay special attention to the growing capacity of renewable resources. Otherwise, even the usage of tough punishment cannot save the community from an undesired end. Our proposed model considers not only the fundamental dilemma of individual and collective benefits but also focuses on their impacts on the environmental state. In general, there is a strong interdependence between individual actions and the actual shape of environment that can be described by means of a co-evolutionary model. Such approach recognizes the fact that even if our common-pool resources are partly renewable, they have limited growth capacities hence a depleted environment is unable to recover and reach a sustainable level again. This scenario would have a dramatic consequence on our whole society, therefore we should avoid it by punishing those who are not exercising restrain. We provide analytical and numerical evidences which highlight that punishment alone may not necessarily be a powerful tool to maintain a healthy shape of environment for the benefit of future generations. Cooperator actors, who are believed to take care of present state of our environment, should also consider carefully the growth capacity of renewable resources.
Detecting defection and alarming partners about the possible danger could be essential to avoid being exploited. This act, however, may require a huge individual effort from those who take this job, hence such a strategy seems to be unfavorable. But structured populations can provide an opportunity where a largely unselfish excluder strategy can form an effective alliance with other cooperative strategies, hence they can sweep out defection. Interestingly, this alliance is functioning even at the extremely high cost of exclusion where the sole application of an exclusion strategy would be harmful otherwise. These results may explain why the emergence of extreme selfless behavior is not necessarily against individual selection but could be the result of an evolutionary process.
Human society and natural environment form a complex giant ecosystem, where human activities not only lead to the change in environmental states, but also react to them. By using collective-risk social dilemma game, some studies have already revealed that individual contributions and the risk of future losses are inextricably linked. These works, however, often use an idealistic assumption that the risk is constant and not affected by individual behaviors. Here, we develop a coevolutionary game approach that captures the coupled dynamics of cooperation and risk. In particular, the level of contributions in a population affects the state of risk, while the risk in turn influences individuals’ behavioral decision-making. Importantly, we explore two representative feedback forms describing the possible effect of strategy on risk, namely, linear and exponential feedbacks. We find that cooperation can be maintained in the population by keeping at a certain fraction or forming an evolutionary oscillation with risk, independently of the feedback type. However, such evolutionary outcome depends on the initial state. Taken together, a two-way coupling between collective actions and risk is essential to avoid the tragedy of the commons. More importantly, a critical starting portion of cooperators and risk level is what we really need for guiding the evolution toward a desired direction.
1 October 2018 in Chaos: An Interdisciplinary Journal of Nonlinear Science
Pro-social punishment and exclusion are common means to elevate the level of cooperation among unrelated individuals. Indeed, it is worth pointing out that the combined use of these two strategies is quite common across human societies. However, it is still not known how a combined strategy where punishment and exclusion are switched can promote cooperation from the theoretical perspective. In this paper, we thus propose two different switching strategies, namely, peer switching that is based on peer punishment and peer exclusion, and pool switching that is based on pool punishment and pool exclusion. Individuals adopting the switching strategy will punish defectors when their numbers are below a threshold and exclude them otherwise. We study how the two switching strategies influence the evolutionary dynamics in the public goods game. We show that an intermediate value of the threshold leads to a stable coexistence of cooperators, defectors, and players adopting the switching strategy in a well-mixed population, and this regardless of whether the pool-based or the peer-based switching strategy is introduced. Moreover, we show that the pure exclusion strategy alone is able to evoke a limit cycle attractor in the evolutionary dynamics, such that cooperation can coexist with other strategies.
1 December 2019 in Communications in Nonlinear Science and Numerical Simulation