Markus Fiedler

Prof. Markus Fiedler

Department of Technology and Aesthetics, Blekinge Institute of Technology, Karlshamn, Sweden
orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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NDNicola Doering
Nicola Doering
KMKatrien De Moor
Katrien De Moor
Markus FiedlerMarkus Fiedler
Markus Fiedler
KSKatrin Schoenenberg
Katrin Schoenenberg
ARAlexander Raake
Alexander Raake
Videoconferencing (VC) is a type of online meeting that allows two or more participants from different locations to engage in live multi-directional audio-visual communication and collaboration (e.g., via screen sharing). The COVID-19 pandemic has induced a boom in both private and professional videoconferencing in the early 2020s that elicited controversial public and academic debates about its pros and cons. One main concern has been the phenomenon of videoconference fatigue. The aim of this conceptual review article is to contribute to the conceptual clarification of VC fatigue. We use the popular and succinct label “Zoom fatigue” interchangeably with the more generic label “videoconference fatigue” and define it as the experience of fatigue during and/or after a videoconference, regardless of the specific VC system used. We followed a structured eight-phase process of conceptual analysis that led to a conceptual model of VC fatigue with four key causal dimensions: (1) personal factors, (2) organizational factors, (3) technological factors, and (4) environmental factors. We present this 4D model describing the respective dimensions with their sub-dimensions based on theories, available evidence, and media coverage. The 4D-model is meant to help researchers advance empirical research on videoconference fatigue.

17 December 2009 in Annals of Telecommunications
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JSJunaid Shaikh
Junaid Shaikh
Markus FiedlerMarkus Fiedler
Markus Fiedler
DCDenis Collange
Denis Collange

5 July 2023 in Quality and User Experience
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Journal Article
Open access
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SSSruti Subramanian
Sruti Subramanian
KMKatrien De Moor
Katrien De Moor
Markus FiedlerMarkus Fiedler
Markus Fiedler
KKKamil Koniuch
Kamil Koniuch
MLMikołaj Leszczuk
Mikołaj Leszczuk
The concept of conducting ecologically valid user studies is gaining traction in the field of Quality of Experience (QoE). However, despite previous research exploring this concept, the increasing volume of studies has made it challenging to obtain a comprehensive overview of existing guidelines and the key aspects to consider when designing ecologically valid studies. Therefor this paper aims to provide a systematic review of research articles published between 2011 and 2021 that offer insight into conducting ecologically valid user studies. From an initial count of 782 retrieved studies, a final count of 12 studies met the predefined criteria and were included in the final review. The systematic review resulted in the extraction of 55 guidelines that provide guidance towards conducting ecologically valid user studies. These guidelines have been grouped within 8 categories (Environment, Technology, Content, Participant Recruitment, User Behavior, Study Design, Task and data collection) overarching the three main dimensions (Setting, Users and Research Methodology). Furthermore, the review discusses: the flip side of ecological validity, the implications for QoE research, as well as provides a basic visualisation model for assessing the ecological validity of a study. In conclusion, the current review indicates that future research should address more in detail how and when research approaches characterized by high ecological validity (and correspondingly, low internal validity) and those characterized by low ecological validity (and normally high internal validity) can best complement each other in order to better understand the key factors influencing QoE for various types of applications, user segments, settings. Further, we argue that more transparency around the (sub)dimensions of ecological validity with respect to a particular study or set of studies is necessary.

31 March 2011 in Telecommunication Systems
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TCT. Ciszkowski
T. Ciszkowski
WMWojciech Mazurczyk
Wojciech Mazurczyk
Zbigniew KotulskiZbigniew Kotulski
Zbigniew Kotulski
Tobias HossfeldTobias Hossfeld
Tobias Hossfeld
Markus FiedlerMarkus Fiedler
Markus Fiedler
DCD. Collange
D. Collange
This paper concerns the applicability of reputations systems for assessing Quality of Experience (QoE) for web services in the Future Internet. Reputation systems provide mechanisms to manage subjective opinions in societies and yield a general scoring of a particular behavior. Thus, they are likely to become an important ingredient of the Future Internet. Parameters under evaluation by a reputation system may vary greatly and, particularly, may be chosen to assess the users’ satisfaction with (composite) web services. Currently, this satisfaction is usually expressed by QoE, which represents subjective users’ opinions. The goal of this paper is to present a novel framework of web services where a reputation system is incorporated for tracking and predicting of users’ satisfaction. This approach is a beneficial tool which enables providers to facilitate service adaptation according to users’ expectations and maintain QoE at a satisfactory level. Presented reputation systems operate in an environment of composite services that integrate client and server-side. This approach is highly suitable for effective QoE differentiating and maximizing user experience for specific customer profiles as even the service and network resources are shared.

19 July 2021 in International Journal of Computer Games Technology
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VKViktor Kelkkanen
Viktor Kelkkanen
Markus FiedlerMarkus Fiedler
Markus Fiedler
DLDavid Lindero
David Lindero
Remote rendering for VR is a technology that enables high-quality VR on low-powered devices. This is realized by offloading heavy computation and rendering to high-powered servers that stream VR as video to the clients. This article focuses on one specific issue in remote rendering when imperfect frame timing between client and server may cause recurring frame drops. We propose a system design that executes synchronously and eliminates the aforementioned problem. The design is presented, and an implementation is tested using various networks and hardware. The design cannot drop frames due to synchronization issues but may on the other hand stall if temporal disturbances occur, e.g., due to network delay spikes or loss. However, experiments confirm that such events can remain rare given an appropriate environment. For example, remote rendering on an intranet at 90 fps with a server located approximately 50 km away yielded just 0.002% stalled frames while rendering with extra latency corresponding to the duration of exactly one frame (11.1 ms at 90 fps). In a LAN without extra latency setting, i.e., with latency equal to locally rendered VR, 0.009% stalls were observed while using a wired Ethernet connection and 0.058% stalls when using 5 GHz wireless IEEE 802.11 ac.

30 November 2018 in JMIR Medical Informatics
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Journal Article
Open access
SEShahryar Eivazzadeh
Shahryar Eivazzadeh
JBJohan Sanmartin Berglund
Johan Sanmartin Berglund
Tobias LarssonTobias Larsson
Tobias Larsson
Markus FiedlerMarkus Fiedler
Markus Fiedler
Peter AnderbergPeter Anderberg
Peter Anderberg
Journal of Medical Internet Research - International Scientific Journal for Medical Research, Information and Communication on the Internet #Preprint #PeerReviewMe: Warning: This is a unreviewed preprint. Readers are warned that the document has not been peer-reviewed by expert/patient reviewers or an academic editor, may contain misleading claims, and is likely to undergo changes before final publication, if accepted, or may have been rejected/withdrawn. Readers with interest and expertise are encouraged to sign up as peer-reviewer, if the paper is within an open peer-review period. Please cite this preprint only for review purposes or for grant applications and CVs (if you are the author). Background: Several models suggest how the qualities of a product or service influence user satisfaction. Models, such as the Customer Satisfaction Index (CSI), Technology Acceptance Model (TAM), and Delone and McLean Information Systems Success (D&M IS), demonstrate those relations and have been used in the context of health information systems. Objective: We want to investigate which qualities foster greater satisfaction among patient and professional users. In addition, we are interested in knowing to what extent improvement in those qualities can explain user satisfaction and if this makes user satisfaction a proxy indicator of those qualities. Methods: The Unified eValuation using ONtology (UVON) method was utilised to construct an ontology of the required qualities for seven e-health applications being developed in the FI-STAR project, a European Union (EU) project in e-health. The e-health applications were deployed across seven EU countries. The ontology included and unified the required qualities of those systems together with the aspects suggested by the Model for ASsessment of Telemedicine applications (MAST) evaluation framework. Two similar questionnaires, for 87 patient users and 31 health professional users, were elicited from the ontology. In the questionnaires, user was asked if the system has improved the specified qualities and if the user was satisfied with the system. The results were analysed using Kendall correlation coefficients matrices, incorporating the quality and satisfaction aspects. For the next step, two Partial Least Squares Structural Equation Modelling (PLS-SEM) path models were developed using the quality and satisfaction measure variables and the latent construct variables that were suggested by the UVON method. Results: Most of the quality aspects grouped by the UVON method are highly correlated. Strong correlations in each group suggest that the grouped qualities can be measures which reflect a latent quality construct. The PLS-SEM path analysis for the patients reveals that the effectiveness, safety, and efficiency of treatment provided by the system are the most influential qualities in achieving and predicting user satisfaction. For the professional users, effectiveness and affordability are the most influential. The parameters of the PLS-SEM that are calculated allow for the measurement of a user satisfaction index similar to CSI for similar health information systems. Conclusions: For both patients and professionals, the effectiveness of systems highly contributes to their satisfaction. Patients care about improvements in safety and efficiency, while professionals care about improvements in the affordability of treatments with health information systems. User satisfaction is reflected more in the users' evaluation of system output and fulfilment of expectations, but slightly less in how far the system is from ideal. Investigating satisfaction scores can be a simple, fast way to infer if the system has improved the abovementioned qualities in treatment and care.