In this letter, we propose the Interactive Text2Pickup (IT2P) network for human-robot collaboration that enables an effective interaction with a human user despite the ambiguity in user's commands. We focus on the task where a robot is expected to pick up an object instructed by a human, and to interact with the human when the given instruction is vague. The proposed network understands the command from the human user and estimates the position of the desired object first. To handle the inherent ambiguity in human language commands, a suitable question which can resolve the ambiguity is generated. The user's answer to the question is combined with the initial command and given back to the network, resulting in more accurate estimation. The experiment results show that given unambiguous commands, the proposed method can estimate the position of the requested object with an accuracy of 98.49% based on the test dataset. Given ambiguous language commands, we show that the accuracy of the pick up task increases by 1.94 times after incorporating the information obtained from the interaction.
29 July 2019 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Much progress has been made for non-rigid structure from motion during the last two decades, which made it possible to provide reasonable solutions for benchmark data. In order to utilize NRSfM techniques in realistic situations, however, we are facing two problems that must be solved: First, general scenes contain complex deformations as well as multiple objects, which violates usual assumptions of previous proposals. Second, there are many unreconstructable regions in the video, either because of discontinued tracks of 2D trajectories or those regions static towards camera, which require careful manipulations. In this paper, we show that a consensus-based reconstruction framework can handle these issues effectively. Even though the entire scene is complex, its parts usually have simpler deformations, and even though there are some unreconstructable parts, they can be weeded out to reduce harmful effect on the entire reconstruction. The main difficulty lies in identifying appropriate parts, however, it can be effectively avoided by sampling parts stochastically and then aggregate their reconstructions afterwards. Experimental results show that the proposed method renews the state-of-the-art for popular benchmark data under much harsher environments, i.e, narrow camera view ranges, and it can reconstruct real-word videos effectively for as many areas as it can.
There is a growing interest in 3D content following the recent developments in 3D movies, 3D TVs and 3D smartphones. However, 3D content creation is still dominated by professionals, due to the high cost of 3D motion capture instruments. The availability of a low-cost motion capture system will promote 3D content generation by general users and accelerate the growth of the 3D market. In this paper, we describe the design and implementation of a real-time motion capture system based on a portable low-cost wireless camera sensor network. The proposed system performs motion capture based on the data-driven 3D human pose reconstruction method to reduce the computation time and to improve the 3D reconstruction accuracy. The system can reconstruct accurate 3D full-body poses at 16 frames per second using only eight markers on the subject’s body. The performance of the motion capture system is evaluated extensively in experiments.
14 November 2022 in IEEE Robotics and Automation Letters
Managing the dynamic regions in the photometric loss formulation has been a main issue for handling the self-supervised depth estimation problem. Most previous methods have alleviated this issue by removing the dynamic regions in the photometric loss formulation based on the masks estimated from another module, making it difficult to fully utilize the training images. In this paper, to handle this problem, we propose an isometric self-sample-based learning (ISSL) method to fully utilize the training images in a simple yet effective way. The proposed method provides additional supervision during training using self-generated images that comply with pure static scene assumption. Specifically, the isometric self-sample generator synthesizes self-samples for each training image by applying random rigid transformations on the estimated depth. Thus both the generated self-samples and the corresponding training image always follow the static scene relation. Our method can serve as a plug-and-play module for two existing models without any architectural modifications. It provides additional supervision during training phase only. Thus, there is no additional overhead on base model parameters and computation during inference phase. These properties fit well with models oriented to real-time applications. We show that plugging our ISSL module into two existing models consistently improves the performance by a large margin. In addition, it also boosts the depth accuracy over different types of scene, i.e., outdoor scenes (KITTI and Make3D) and indoor scene (NYUv2), validating its high effectiveness.
Compound eyes, also known as insect eyes, have a unique structure. They have a hemispheric surface, and a lot of single eyes are deployed regularly on the surface. Thanks to this unique form, using the compound images has several advantages, such as a large field of view (FOV) with low aberrations. We can exploit these benefits in high-level vision applications, such as object recognition, or semantic segmentation for a moving robot, by emulating the compound images that describe the captured scenes from compound eye cameras. In this paper, to the best of our knowledge, we propose the first convolutional neural network (CNN)-based ego-motion classification algorithm designed for the compound eye structure. To achieve this, we introduce a voting-based approach that fully utilizes one of the unique features of compound images, specifically, the compound images consist of a lot of single eye images. The proposed method classifies a number of local motions by CNN, and these local classifications which represent the motions of each single eye image, are aggregated to the final classification by a voting procedure. For the experiments, we collected a new dataset for compound eye camera ego-motion classification which contains scenes of the inside and outside of a certain building. The samples of the proposed dataset consist of two consequent emulated compound images and the corresponding ego-motion class. The experimental results show that the proposed method has achieved the classification accuracy of 85.0%, which is superior compared to the baselines on the proposed dataset. Also, the proposed model is light-weight compared to the conventional CNN-based image recognition algorithms such as AlexNet, ResNet50, and MobileNetV2.