We propose a novel epidemic model based on two-layered multiplex networks to explore the influence of positive and negative preventive information on epidemic propagation. In the model, one layer represents a social network with positive and negative preventive information spreading competitively, while the other one denotes the physical contact network with epidemic propagation. The individuals who are aware of positive prevention will take more effective measures to avoid being infected than those who are aware of negative prevention. Taking the microscopic Markov chain (MMC) approach, we analytically derive the expression of the epidemic threshold for the proposed epidemic model, which indicates that the diffusion of positive and negative prevention information, as well as the topology of the physical contact network have a significant impact on the epidemic threshold. By comparing the results obtained with MMC and those with the Monte Carlo (MC) simulations, it is found that they are in good agreement, but MMC can well describe the dynamics of the proposed model. Meanwhile, through extensive simulations, we demonstrate the impact of positive and negative preventive information on the epidemic threshold, as well as the prevalence of infectious diseases. We also find that the epidemic prevalence and the epidemic outbreaks can be suppressed by the diffusion of positive preventive information and be promoted by the diffusion of negative preventive information.
In realistic world individuals with high reputation are more likely to influence the collective behaviors. Due to the cost and error of information dissemination, however, it is unreasonable to assign each individual with a complete cognitive power, which means that not everyone can accurately realize others’ reputation situation. Here we introduce the mechanism of inferring reputation into the selection of potential strategy sources to explore the evolution of cooperation. Before the game each player is assigned with a randomly distributed parameter p denoting his ability to infer the reputation of others. The parameter p of each individual is kept constant during the game. The value of p indicates that the neighbor possessing highest reputation is chosen with the probability p and randomly choosing an opponent is left with the probability 1−p. We find that this novel mechanism can be seen as an universally applicable promoter of cooperation, which works on various interaction networks and in different types of evolutionary game. Of particular interest is the fact that, in the early stages of evolutionary process, cooperators with high reputation who are easily regarded as the potential strategy donors can quickly lead to the formation of extremely robust clusters of cooperators that are impervious to defector attacks. These clusters eventually help cooperators reach their undisputed dominance, which transcends what can be warranted by the spatial reciprocity alone. Moreover, we provide complete phase diagrams to depict the impact of uncertainty in strategy adoptions and conclude that the effective interaction topology structure may be altered under such a mechanism. When the estimation of reputation is extended, we also show that the moderate value of evaluation factor enables cooperation to thrive best. We thus present a viable method of understanding the ubiquitous cooperative behaviors in nature and hope that it will inspire further studies to resolve social dilemmas.
In the research realm of game theory, interdependent networks have extended the content of spatial reciprocity, which needs the suitable coupling between networks. However, thus far, the vast majority of existing works just assume that the coupling strength between networks is symmetric. This hypothesis, to some extent, seems inconsistent with the ubiquitous observation of heterogeneity. Here, we study how the heterogeneous coupling strength, which characterizes the interdependency of utility between corresponding players of both networks, affects the evolution of cooperation in the prisoner’s dilemma game with two types of coupling schemes (symmetric and asymmetric ones). Compared with the traditional case, we show that heterogeneous coupling greatly promotes the collective cooperation. The symmetric scheme seems much better than the asymmetric case. Moreover, the role of varying amplitude of coupling strength is also studied on these two interdependent ways. Current findings are helpful for us to understand the evolution of cooperation within many real-world systems, in particular for the interconnected and interrelated systems.
Spatial evolution game has traditionally assumed that players interact with direct neighbors on a single network, which is isolated and not influenced by other systems. However, this is not fully consistent with recent research identification that interactions between networks play a crucial rule for the outcome of evolutionary games taking place on them. In this work, we introduce the simple game model into the interdependent networks composed of two networks. By means of imitation dynamics, we display that when the interdependent factor α is smaller than a threshold value αC, the symmetry of cooperation can be guaranteed. Interestingly, as interdependent factor exceeds αC, spontaneous symmetry breaking of fraction of cooperators presents itself between different networks. With respect to the breakage of symmetry, it is induced by asynchronous expansion between heterogeneous strategy couples of both networks, which further enriches the content of spatial reciprocity. Moreover, our results can be well predicted by the strategy-couple pair approximation method.
1 April 2013 in Physica A: Statistical Mechanics and its Applications