Ting Huang

Ms. Ting Huang

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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CZChengmin Zhou
Chengmin Zhou
FYFangfang Yuan
Fangfang Yuan
THTing Huang
Ting Huang
YZYurong Zhang
Yurong Zhang
JKJake Kaner
Jake Kaner
It is crucial that the interface design of mobile apps be age-appropriate at this stage of global aging, as the new epidemic has resulted in a higher sense of isolation among older persons. In this study, four typical senior social service mobile applications were chosen to give older persons the ability to complete user login duties. The participants were 16 older adults (7 men and 9 women) aged 55 to 76. Both objective and subjective data, including task completion time, gaze length, pupil diameter changes, EEG wave amplitude changes, and subjective sensations of older persons, were gathered using a combination of eye-movement and EEG signal approaches. The program was created to investigate the effects of interface design aspects on older people’s task performance, including interface layout, interface color, information density, icon size and position, etc. The study’s findings revealed that when the user task completion time and average fixation duration were shorter, the line of sight was more equally distributed, the visual focus was closer to the login button, and the average EEG amplitude of the user changed more, the older adults performed better. The palace layout had a more positive effect on job completion among older individuals when it came to interface layout. In terms of interface color, colored (contrasting) colors should serve to highlight the interface’s essential information points while they can be removed. In terms of interface information density, a low-density level interface design can simplify and lower the cognitive load of task execution for older people. The first level of icons in the interface and their position in the visual center of the interface is the best interface design for older persons in terms of icon size and position. The results of this study have theoretical ramifications for a thorough understanding of the factors influencing older people’s task performance, practical ramifications for the design of older people-centered interfaces, and they contribute to our understanding of the characteristics of older people’s interface interaction behavior.

CZChengmin Zhou
Chengmin Zhou
yingyi daiyingyi dai
yingyi dai
THTing Huang
Ting Huang
HZHanxiao Zhao
Hanxiao Zhao
JKJake Kaner
Jake Kaner
The concept of the smart home has been widely recognized and accepted, but the differentiated characteristics of elderly smart products in terms of demand and use are becoming more and more prominent. The lack of an efficient navigation design of the smart product interface increases the cognitive burden of elderly users, and how to better meet the needs of the elderly with smart products gradually becomes the focus of attention. This study was conducted for the elderly group, using the scenario-based design method to analyze the needs of elderly users, combining the research results of scenario theory with the smart home interaction design research method, focusing on how to make the style of interface navigation, sliding layout and button size more suitable for the cognitive behavior of elderly users. The purpose of this research is to realize an age-friendly smart home interaction design in terms of functional design and interface design. The experiment is divided into two stages: in stage 1, two different layouts and operation methods are commonly used for the age-friendly smart home interface: up and down sliding and left and right sliding; in stage 2, the functional buttons are square, where 4 styles are selected, and the side lengths are set to 10 mm, 12 mm, 15 mm, 18 mm and 22 mm. The sliding and retrieval test and retrieval and click test results show that for different sliding layout methods, the interactive performance and subjective evaluation of the interface with the up-and-down sliding layout are better. Among all functional button styles, the interaction performance and subjective evaluation of the simple button style with lines are the best. Among the function keys with a size of 10–22 mm, the interaction performance is better from 12 mm to 18 mm. The conclusion of the better interface data information obtained from this experiment improves the rationality of the age-friendly smart home interface and makes the smart home interface better for the age-friendly scenario.

29 December 2023 in Coatings
Verified
Journal Article
Open access
PDF file
THTing Huang
Ting Huang
CZChengmin Zhou
Chengmin Zhou
XWXiaomeng Wang
Xiaomeng Wang
JKJake Kaner
Jake Kaner
Color and texture, as vital physical attributes of recombinant decorative thin wood, represent the initial visual information perceived by the human eye. These elements play a crucial role in shaping the human viewing experience. This paper centers on the user’s visual perception of recombinant decorative thin wood and is divided into two main sections: the extraction and analysis of color and texture features, and experimental research evaluating combinations of color and texture. The experiments yielded conclusions indicating that the design of color and texture significantly influences objective eye movement data. Specific findings include: (1) The gaze duration, gaze counts, and hotspot maps of the subjects consistently demonstrate high agreement across the three eye movement indicators. Notably, a significant difference is observed between gaze indicators and color blending modes. (2) Asymmetric oblique blending and high-brightness circumferential blending tend to attract subjects’ eye attention more effectively. These color groups are characterized by transparent layers, increased brightness, and a pronounced visual impact. Such features enhance the design effect of the texture, highlighting its layers.

29 August 2023 in Applied Sciences
Verified
Journal Article
Open access
PDF file
CZChengmin Zhou
Chengmin Zhou
THTing Huang
Ting Huang
XLXin Luo
Xin Luo
JKJake Kaner
Jake Kaner
Elderly users are unable to adapt to the technological dividend brought by the internet of everything as soon as possible due to the deterioration in cognitive and perceptual functions, especially in the state of development of modern intelligent homes whose users’ practical operational capabilities cannot be matched. This situation creates a digital divide in which older users also need helpmate intelligent home systems. Current research on innovative home systems often lacks a focus on the elderly and a matching mapping between smart homes and operational capabilities. Therefore, this study proposes a theoretical approach and model based on the matching between smart home functions and older users’ abilities. This modelling path provides specific guidance for actual smart home design practices. This study outlines the methodology, theoretical derivation, and construction of the user capability gradient for matching functions and requirements of elderly users. Based on a theoretical model, experimental data, and threshold law in practical application, the age-appropriate intelligent home control system is developed independently, and the integrated development of hardware and software cloud synergy is realised for the user pain points of elderly users to make up for the gap at this research level.

CZChengmin Zhou
Chengmin Zhou
THTing Huang
Ting Huang
XLXin Luo
Xin Luo
JKJake Kaner
Jake Kaner
XFXiaoman Fu
Xiaoman Fu
The aging population has a higher level of consumption willingness, higher quality of life demands, and more diversified spiritual pursuits. In recent years, age-friendly industries have entered a ‘blue ocean of development’; intelligent recreation and age-friendly industries have become new growth points in the double-cycle situation; however, the current generalized design of the market is not enough to meet the needs of its elderly users. Through an extensive research and demand analysis focused on the highly-frequent use of sofas by elderly individuals, an AHP analysis showed that smart sofa design guidelines are among the most important functional indicators; user ‘pain points’ focused on low seat surfaces caused by the difficulty in getting up. To further refine this action behavior, a Kinect-based experimental device was used to capture the behavior of the elderly user during the sit-to-stand transition. The experimental data were collected from 25 key skeletal points in the human body and further investigated by converting the skeletal points into 12 key joint angles to refine the joint transition threshold risk during the sit-to-stand transition for the elderly user. The test results show that the most important joint angle affecting the sit-to-stand transition process is the trunk thigh angle was θ5-2, with an important value of 0.122. The two-dimensional body data of the elderly user was mapped to the joint angles under the three-dimensional activity threshold to build a comfort model of the elderly user’s sofa, providing a theoretical basis for the design parameters of the aging sofa. In response to the research results, an intelligent age-friendly sofa with three forms was designed and prototyped independently, meeting the universal size of elderly users in terms of dimensional parameters, and iterating leisure and assisted standing transformation in terms of function (to reduce the risk levels of the sitting and standing transformations of elderly users).

THTing Huang
Ting Huang
CZChengmin Zhou
Chengmin Zhou
XLXin Luo
Xin Luo
JKJake Kaner
Jake Kaner
Human–computer interaction tends to be intelligent and driven by technological innovation. However, there is a digital divide caused by usage barriers for older users when interacting with complex tasks. To better help elderly users efficiently complete complex interactions, a smart home’s operating system’s interface is used as an example to explore the usage characteristics of elderly users of different genders. This study uses multi-signal physiological acquisition as a criterion. The results of the study showed that: (1) Older users are more attracted to iconic information than textual information. (2) When searching for complex tasks, female users are more likely to browse the whole page before locating the job. (3) Female users are more likely to browse from top to bottom when searching for complex tasks. (4) Female users are more likely to concentrate when performing complex tasks than male users. (5) Males are more likely to be nervous than females when performing complex tasks.