James Coughlan

Dr. James Coughlan

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Research Focus & Metrics

Academic Career Length

25Years (2002-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2003 in Neural Computation
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Journal Article
Closed access
JCJames Coughlan
James Coughlan
AYA. L. Yuille
A. L. Yuille
This letter argues that many visual scenes are based on a “Manhattan” three-dimensional grid that imposes regularities on the image statistics. We construct a Bayesian model that implements this assumption and estimates the viewer orientation relative to the Manhattan grid. For many images, these estimates are good approximations to the viewer orientation (as estimated manually by the authors). These estimates also make it easy to detect outlier structures that are unaligned to the grid. To determine the applicability of the Manhattan world model, we implement a null hypothesis model that assumes that the image statistics are independent of any three-dimensional scene structure. We then use the log-likelihood ratio test to determine whether an image satisfies the Manhattan world assumption. Our results show that if an image is estimated to be Manhattan, then the Bayesian model's estimates of viewer direction are almost always accurate (according to our manual estimates), and vice versa.

1 January 2012 in Communications of the ACM
Verified
Journal Article
Open access
RMRoberto Manduchi
Roberto Manduchi
JCJames Coughlan
James Coughlan
Computer vision holds the key for the blind or visually impaired to explore the visual world.

1 June 2009 in International Journal on Artificial Intelligence Tools
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Journal Article
Closed access
PDF file
JCJames Coughlan
James Coughlan
RMRoberto Manduchi
Roberto Manduchi

1 October 2017
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Conference Paper
Closed access
JCJames Coughlan
James Coughlan
JMJoshua Miele
Joshua Miele
Although AR technology has been largely dominated by visual media, a number of AR tools using both visual and auditory feedback have been developed specifically to assist people with low vision or blindness - an application domain that we term Augmented Reality for Visual Impairment (AR4VI). We describe two AR4VI tools developed at Smith-Kettlewell, as well as a number of pre-existing examples. We emphasize that AR4VI is a powerful tool with the potential to remove or significantly reduce a range of accessibility barriers. Rather than being restricted to use by people with visual impairments, AR4VI is a compelling universal design approach offering benefits for mainstream applications as well.

26 April 2014
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Conference Paper
Open access
PDF file
RMRoberto Manduchi
Roberto Manduchi
JCJames Coughlan
James Coughlan
Smartphone apps can use object recognition software to provide information to blind or low vision users about objects in the visual environment. A crucial challenge for these users is aiming the camera properly to take a well-framed picture of the desired target object. We investigate the effects of two fundamental constraints of object recognition – frame rate and camera field of view – on a blind person’s ability to use an object recognition smartphone app. The app was used by 18 blind participants to find visual targets beyond arm’s reach and approach them to within 30 cm. While we expected that a faster frame rate or wider camera field of view should always improve search performance, our experimental results show that in many cases increasing the field of view does not help, and may even hurt, performance. These results have important implications for the design of object recognition systems for blind users.

1 July 2008
Verified
Book Chapter
Open access
PDF file
VIVolodymyr Ivanchenko
Volodymyr Ivanchenko
JCJames Coughlan
James Coughlan
HSHuiying Shen
Huiying Shen
Urban intersections are the most dangerous parts of a blind or visually impaired person’s travel. To address this problem, this paper describes the novel “Crosswatch” system, which uses computer vision to provide information about the location and orientation of crosswalks to a blind or visually impaired pedestrian holding a camera cell phone. A prototype of the system runs on an off-the-shelf Nokia camera phone in real time, which automatically takes a few images per second, uses the cell phone’s built-in computer to analyze each image in a fraction of a second and sounds an audio tone when it detects a crosswalk. Tests with blind subjects demonstrate the feasibility of the system and its ability to provide useful crosswalk alignment information under real-world conditions.