Yong Hu

Yong Hu


Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2012 in Talanta
Verified
Journal Article
Closed access
YHYong Hu
Yong Hu
SPSilong Peng
Silong Peng
Jiangtao PengJiangtao Peng
Jiangtao Peng
JWJiping Wei
Jiping Wei

29 May 2018 in The Visual Computer
Verified
Journal Article
Closed access
PDF file
FZFeng Zhou
Feng Zhou
YHYong Hu
Yong Hu
XSXukun Shen
Xukun Shen

11 May 2024
Verified
Conference Paper
Open access
JRJunkai Rao
Junkai Rao
FZFeng Zhou
Feng Zhou
JDJu Dai
Ju Dai
CLChi Li
Chi Li
YHYong Hu
Yong Hu
Intangible Cultural Heritage (ICH) dance refers to traditional dance forms and practices that are recognized as part of a community’s ICH, which is a living heritage. However, due to the decrease in the number of dance forms and inheritors, the urgency to protect this particular dance form has become imminent. The formations in dance play a crucial role in conveying the meaning of the dance. In this paper, we research 10 ICH dances in Yunnan Province, summarize their characteristics, and propose a dance formation choreography system by voice, FormationCreator. The dance formations are expressed parametrically through voice in our FormationCreator, allowing for a more flexible definition and reproduction of these formations. Our research seeks to offer initial insights and fresh design concepts for the field of virtual choreography.

5 May 2018 in The Visual Computer
Verified
Journal Article
Closed access
PDF file
QFQing Fan
Qing Fan
XSXukun Shen
Xukun Shen
YHYong Hu
Yong Hu

19 April 2023
Verified
Conference Paper
Open access
YLYu Lu
Yu Lu
YHYong Hu
Yong Hu
XSXukun Shen
Xukun Shen
ZCZhaojia Chen
Zhaojia Chen
In recent years, many consumer-grade VR devices have emerged, and VR devices have the potential to become the next generation of terminals for visiting websites. Compared to traditional PC and mobile devices, VR moves away from the desktop concept and can show information in a 3D environment. This two-dimensional to three-dimensional transformation means that website layouts, media content, and interactions can make the user experience more immersive. Currently, VR users can visit websites through built-in or third-party browsers, but most website content and UI visuals are consistent with the desktop version instead of the VR version. The website has no separate visual and interactive designs for VR devices. Therefore, this paper analyzes the design elements from three aspects: spatial layout design of website hierarchical structures, presentation of multimedia contents, and interaction modes, and proposes a VR website design framework based on the fan-shaped layout using the spatial depth cue. Based on this design framework, we built a prototype of the VR version of the website in the context of the online museum website of intangible cultural heritage in Yunnan Province. We provided a reference for spatial layout and visual style design for developing the VR website.

25 July 2019 in The Visual Computer
Verified
Journal Article
Closed access
PDF file
XNXiaoying Nie
Xiaoying Nie
YHYong Hu
Yong Hu
XSXukun Shen
Xukun Shen