Andreas Aristidou

Dr. Andreas Aristidou

CYENS Center of Excellence, Nicosia, Cyprus
orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 September 2011 in Graphical Models
Verified
Journal Article
Closed access
Andreas AristidouAndreas Aristidou
Andreas Aristidou
JLJoan Lasenby
Joan Lasenby

29 November 2017 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
Andreas AristidouAndreas Aristidou
Andreas Aristidou
JLJ. Lasenby
J. Lasenby
YCY. Chrysanthou
Y. Chrysanthou
ASA. Shamir
A. Shamir

30 March 2022 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
Andreas AristidouAndreas Aristidou
Andreas Aristidou
AYAnastasios Yiannakidis
Anastasios Yiannakidis
KAKfir Aberman
Kfir Aberman
DCDaniel Cohen-Or
Daniel Cohen-Or
ASAriel Shamir
Ariel Shamir
YCYiorgos Chrysanthou
Yiorgos Chrysanthou
Synthesizing human motion with a global structure, such as a choreography, is a challenging task. Existing methods tend to concentrate on local smooth pose transitions and neglect the global context or the theme of the motion. In this work, we present a music-driven motion synthesis framework that generates long-term sequences of human motions which are synchronized with the input beats, and jointly form a global structure that respects a specific dance genre. In addition, our framework enables generation of diverse motions that are controlled by the content of the music, and not only by the beat. Our music-driven dance synthesis framework is a hierarchical system that consists of three levels: pose , motif , and choreography . The pose level consists of an LSTM component that generates temporally coherent sequences of poses. The motif level guides sets of consecutive poses to form a movement that belongs to a specific distribution using a novel motion perceptual-loss . And the choreography level selects the order of the performed movements and drives the system to follow the global structure of a dance genre. Our results demonstrate the effectiveness of our music-driven framework to generate natural and consistent movements on various dance types, having control over the content of the synthesized motions, and respecting the overall structure of the dance.

4 September 2020 in ACM Transactions on Graphics
Verified
Journal Article
Open access
MSMingyi Shi
Mingyi Shi
KAKfir Aberman
Kfir Aberman
Andreas AristidouAndreas Aristidou
Andreas Aristidou
TKTaku Komura
Taku Komura
DLDani Lischinski
Dani Lischinski
BCBaoquan Chen
Baoquan Chen
We introduce MotioNet , a deep neural network that directly reconstructs the motion of a 3D human skeleton from a monocular video. While previous methods rely on either rigging or inverse kinematics (IK) to associate a consistent skeleton with temporally coherent joint rotations, our method is the first data-driven approach that directly outputs a kinematic skeleton, which is a complete, commonly used motion representation. At the crux of our approach lies a deep neural network with embedded kinematic priors, which decomposes sequences of 2D joint positions into two separate attributes: a single, symmetric skeleton encoded by bone lengths, and a sequence of 3D joint rotations associated with global root positions and foot contact labels. These attributes are fed into an integrated forward kinematics (FK) layer that outputs 3D positions, which are compared to a ground truth. In addition, an adversarial loss is applied to the velocities of the recovered rotations to ensure that they lie on the manifold of natural joint rotations. The key advantage of our approach is that it learns to infer natural joint rotations directly from the training data rather than assuming an underlying model, or inferring them from joint positions using a data-agnostic IK solver. We show that enforcing a single consistent skeleton along with temporally coherent joint rotations constrains the solution space, leading to a more robust handling of self-occlusions and depth ambiguities.

14 August 2015 in Journal on Computing and Cultural Heritage
Verified
Journal Article
Open access
Andreas AristidouAndreas Aristidou
Andreas Aristidou
ESEfstathios Stavrakis
Efstathios Stavrakis
PCPanayiotis Charalambous
Panayiotis Charalambous
YCYiorgos Chrysanthou
Yiorgos Chrysanthou
SHStephania Loizidou Himona
Stephania Loizidou Himona
Motion capture (mocap) technology is an efficient method for digitizing art performances, and is becoming increasingly popular in the preservation and dissemination of dance performances. Although technically the captured data can be of very high quality, dancing allows stylistic variations and improvisations that cannot be easily identified. The majority of motion analysis algorithms are based on ad-hoc quantitative metrics, thus do not usually provide insights on style qualities of a performance. In this work, we present a framework based on the principles of Laban Movement Analysis (LMA) that aims to identify style qualities in dance motions. The proposed algorithm uses a feature space that aims to capture the four LMA components (B ody , E ffort , S hape , S pace ), and can be subsequently used for motion comparison and evaluation. We have designed and implemented a prototype virtual reality simulator for teaching folk dances in which users can preview dance segments performed by a 3D avatar and repeat them. The user’s movements are captured and compared to the folk dance template motions; then, intuitive feedback is provided to the user based on the LMA components. The results demonstrate the effectiveness of our system, opening new horizons for automatic motion and dance evaluation processes.

20 April 2015 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
Andreas AristidouAndreas Aristidou
Andreas Aristidou
PCPanayiotis Charalambous
Panayiotis Charalambous
YCYiorgos Chrysanthou
Yiorgos Chrysanthou