Nguyen Thi Hao

Mrs. Nguyen Thi Hao

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 May 2023 in Sensors
Verified
Journal Article
Open access
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HNHung-Cuong Nguyen
Hung-Cuong Nguyen
NHNguyen Thi Hao
Nguyen Thi Hao
Rafal SchererRafal Scherer
Rafal Scherer
LHLe Van Hung
Le Van Hung
Human activity recognition (HAR) is an important research problem in computer vision. This problem is widely applied to building applications in human–machine interactions, monitoring, etc. Especially, HAR based on the human skeleton creates intuitive applications. Therefore, determining the current results of these studies is very important in selecting solutions and developing commercial products. In this paper, we perform a full survey on using deep learning to recognize human activity based on three-dimensional (3D) human skeleton data as input. Our research is based on four types of deep learning networks for activity recognition based on extracted feature vectors: Recurrent Neural Network (RNN) using extracted activity sequence features; Convolutional Neural Network (CNN) uses feature vectors extracted based on the projection of the skeleton into the image space; Graph Convolution Network (GCN) uses features extracted from the skeleton graph and the temporal–spatial function of the skeleton; Hybrid Deep Neural Network (Hybrid–DNN) uses many other types of features in combination. Our survey research is fully implemented from models, databases, metrics, and results from 2019 to March 2023, and they are presented in ascending order of time. In particular, we also carried out a comparative study on HAR based on a 3D human skeleton on the KLHA3D 102 and KLYOGA3D datasets. At the same time, we performed analysis and discussed the obtained results when applying CNN-based, GCN-based, and Hybrid–DNN-based deep learning networks.

20 July 2022 in Sensors
Verified
Journal Article
Open access
PDF file
HNHung-Cuong Nguyen
Hung-Cuong Nguyen
NHNguyen Thi Hao
Nguyen Thi Hao
Rafal SchererRafal Scherer
Rafal Scherer
LHLe Van Hung
Le Van Hung
Three-dimensional human pose estimation is widely applied in sports, robotics, and healthcare. In the past five years, the number of CNN-based studies for 3D human pose estimation has been numerous and has yielded impressive results. However, studies often focus only on improving the accuracy of the estimation results. In this paper, we propose a fast, unified end-to-end model for estimating 3D human pose, called YOLOv5-HR-TCM (YOLOv5-HRet-Temporal Convolution Model). Our proposed model is based on the 2D to 3D lifting approach for 3D human pose estimation while taking care of each step in the estimation process, such as person detection, 2D human pose estimation, and 3D human pose estimation. The proposed model is a combination of best practices at each stage. Our proposed model is evaluated on the Human 3.6M dataset and compared with other methods at each step. The method achieves high accuracy, not sacrificing processing speed. The estimated time of the whole process is 3.146 FPS on a low-end computer. In particular, we propose a sports scoring application based on the deviation angle between the estimated 3D human posture and the standard (reference) origin. The average deviation angle evaluated on the Human 3.6M dataset (Protocol #1–Pro #1) is 8.2 degrees.

1 October 2022 in Journal of Artificial Intelligence and Soft Computing Research
Verified
Journal Article
Open access
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HNHung-Cuong Nguyen
Hung-Cuong Nguyen
NHNguyen Thi Hao
Nguyen Thi Hao
JNJakub Nowak
Jakub Nowak
ABAleksander Byrski
Aleksander Byrski
ASAgnieszka Siwocha
Agnieszka Siwocha
JBJakub Byrski
Jakub Byrski
Two-dimensional human pose estimation has been widely applied in real-world applications such as sports analysis, medical fall detection, human-robot interaction, with many positive results obtained utilizing Convolutional Neural Networks (CNNs). Li et al. at CVPR 2020 proposed a study in which they achieved high accuracy in estimating 2D keypoints estimation/2D human pose estimation. However, the study performed estimation only on the cropped human image data. In this research, we propose a method for automatically detecting and estimating human poses in photos using a combination of YOLOv5 + CC (Contextual Constraints) and HRNet. Our approach inherits the speed of the YOLOv5 for detecting humans and the efficiency of the HRNet for estimating 2D keypoints/2D human pose on the images. We also performed human marking on the images by bounding boxes of the Human 3.6M dataset (Protocol #1) for human detection evaluation. Our approach obtained high detection results in the image and the processing time is 55 FPS on the Human 3.6M dataset (Protocol #1). The mean error distance is 5.14 pixels on the full size of the image (1000 × 1002). In particular, the average results of 2D human pose estimation/2D keypoints estimation are 94.8% of PCK and 99.2% of PDJ@0.4 (head joint). The results are available.

20 March 2023 in Sensors
Verified
Journal Article
Open access
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HNHung-Cuong Nguyen
Hung-Cuong Nguyen
NHNguyen Thi Hao
Nguyen Thi Hao
Rafal SchererRafal Scherer
Rafal Scherer
LHLe Van Hung
Le Van Hung
Hand detection and classification is a very important pre-processing step in building applications based on three-dimensional (3D) hand pose estimation and hand activity recognition. To automatically limit the hand data area on egocentric vision (EV) datasets, especially to see the development and performance of the “You Only Live Once” (YOLO) network over the past seven years, we propose a study comparing the efficiency of hand detection and classification based on the YOLO-family networks. This study is based on the following problems: (1) systematizing all architectures, advantages, and disadvantages of YOLO-family networks from version (v)1 to v7; (2) preparing ground-truth data for pre-trained models and evaluation models of hand detection and classification on EV datasets (FPHAB, HOI4D, RehabHand); (3) fine-tuning the hand detection and classification model based on the YOLO-family networks, hand detection, and classification evaluation on the EV datasets. Hand detection and classification results on the YOLOv7 network and its variations were the best across all three datasets. The results of the YOLOv7-w6 network are as follows: FPHAB is P = 97% with TheshIOU = 0.5; HOI4D is P = 95% with TheshIOU = 0.5; RehabHand is larger than 95% with TheshIOU = 0.5; the processing speed of YOLOv7-w6 is 60 fps with a resolution of 1280 × 1280 pixels and that of YOLOv7 is 133 fps with a resolution of 640 × 640 pixels.

17 May 2024 in Future Internet
Verified
Journal Article
Open access
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NHNguyen Thi Hao
Nguyen Thi Hao
LHLe Van Hung
Le Van Hung
HDHuu-Son Do
Huu-Son Do
TTTrung-Hieu Te
Trung-Hieu Te
VPVan-Nam Phan
Van-Nam Phan
The problem of data enrichment to train visual SLAM and VO construction models using deep learning (DL) is an urgent problem today in computer vision. DL requires a large amount of data to train a model, and more data with many different contextual and conditional conditions will create a more accurate visual SLAM and VO construction model. In this paper, we introduce the TQU-SLAM benchmark dataset, which includes 160,631 RGB-D frame pairs. It was collected from the corridors of three interconnected buildings comprising a length of about 230 m. The ground-truth data of the TQU-SLAM benchmark dataset were prepared manually, including 6-DOF camera poses, 3D point cloud data, intrinsic parameters, and the transformation matrix between the camera coordinate system and the real world. We also tested the TQU-SLAM benchmark dataset using the PySLAM framework with traditional features such as SHI_TOMASI, SIFT, SURF, ORB, ORB2, AKAZE, KAZE, and BRISK and features extracted from DL such as VGG, DPVO, and TartanVO. The camera pose estimation results are evaluated, and we show that the ORB2 features have the best results (Errd = 5.74 mm), while the ratio of the number of frames with detected keypoints of the SHI_TOMASI feature is the best (rd=98.97%). At the same time, we also present and analyze the challenges of the TQU-SLAM benchmark dataset for building visual SLAM and VO systems.

26 April 2025 in Intelligent Systems with Applications
Verified
Journal Article
Open access
LTLoc Nguyen The
Loc Nguyen The
HQHuu Dang Quoc
Huu Dang Quoc
NHNguyen Thi Hao
Nguyen Thi Hao