Edwin Jonathan Escobedo Cardenas

Dr. Edwin Jonathan Escobedo Cardenas


Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 August 2020 in Journal of Visual Communication and Image Representation
Verified
Journal Article
Closed access
ECEdwin Jonathan Escobedo Cardenas
Edwin Jonathan Escobedo Cardenas
GCGuillermo Camara-Chavez
Guillermo Camara-Chavez

1 September 2015
Verified
Conference Paper
Closed access
ECEdwin Jonathan Escobedo Cardenas
Edwin Jonathan Escobedo Cardenas
GCGuillermo Camara-Chavez
Guillermo Camara-Chavez
In this paper, we propose a new approach for dynamic hand gesture recognition using intensity, depth and skeleton joint data captured by KinectTM sensor. The proposed approach integrates global and local information of a dynamic gesture. First, we represent the skeleton 3D trajectory in spherical coordinates. Then, we extract the key frames corresponding to the points with more angular and distance difference. In each key frame, we calculate the spherical distance from the hands, wrists and elbows to the shoulder center, also we record the hands position changes to obtain the global information. Finally, we segment the hands and use SIFT descriptor on intensity and depth data. Then, Bag of Visual Words (BOW) approach is used to extract local information. The system was tested with the ChaLearn 2013 gesture dataset and our own Brazilian Sign Language dataset, achieving an accuracy of 88.39% and 98.28%, respectively.

1 October 2016
Verified
Conference Paper
Closed access
ECEdwin Jonathan Escobedo Cardenas
Edwin Jonathan Escobedo Cardenas
GCGuillermo Camara
Guillermo Camara
In this paper, we present a new approach for dynamic hand gesture recognition that uses intensity, depth, and skeleton joint data captured by Kinect sensor. This method integrates global and local information of a dynamic gesture. First, we represent the skeleton 3D trajectory in spherical coordinates. Then, we select the most relevant points in the hand trajectory with our proposed method for keyframe detection. After, we represent the joint movements by spatial, temporal and hand position changes information. Next, we use the direction cosines definition to describe the body positions by generating histograms of cumulative magnitudes from the depth data which were converted in a point-cloud. We evaluate our approach with different public gesture datasets and a sign language dataset created by us. Our results outperformed state-of-the-art methods and highlight the smooth and fast processing for feature extraction being able to be implemented in real time.

1 October 2019
Verified
Conference Paper
Closed access
ECEdwin Jonathan Escobedo Cardenas
Edwin Jonathan Escobedo Cardenas
LRLourdes Ramirez
Lourdes Ramirez
GCGuillermo Camara
Guillermo Camara

1 October 2018
Verified
Conference Paper
Closed access
ECEdwin Jonathan Escobedo Cardenas
Edwin Jonathan Escobedo Cardenas
GCGuillermo Camara-Chavez
Guillermo Camara-Chavez
In this paper, we propose the use of dynamic-images-based approach for action recognition. Specifically, we exploit the multimodal information recorded by a Kinect sensor (RGB-D and skeleton joint data). We combine several ideas from rank pooling and skeleton optical spectra to generate dynamic images to summarize an action sequence into single flow images. We group our dynamic images into five groups: a dynamic color group (DC); a dynamic depth group (DD) and three dynamic skeleton groups (DXY, DYZ, DXZ). As action is composed of different postures along time, we generated N different dynamic images with the main postures for each dynamic group. Next, we applied a pre-trained flow-CNN to extract spatiotemporal features with a max-mean aggregation. The proposed method was evaluated on a public benchmark dataset, the UTD-MHAD, and achieved the state-of-the-art result.

1 August 2015
Verified
Conference Paper
Closed access
ECEdwin Jonathan Escobedo Cardenas
Edwin Jonathan Escobedo Cardenas
GCGuillermo Camara-Chavez
Guillermo Camara-Chavez
In this paper, we propose a new approach for finger spelling recognition using depth information captured by Kinect sensor. We only use depth information to characterize hand configurations corresponding to alphabet letters. First, we use depth data to generate a binary hand mask which is used to segment the hand area from background. Then, the major hand axis is determined and aligned with Y axis in order to achieve rotation invariance. Later, we convert the depth data in a 3D point cloud. The point cloud is divided into sub regions and in each one, using direction cosines, we calculated three histograms of cumulative magnitudes Hx, Hy and Hz corresponding to each axis. Finally, these histograms were concatenated and used as input to our Support Vector Machine (SVM) classifier. The performance of this approach is quantitatively and qualitatively evaluated on a dataset of real images of American Sign Language (ASL) hand shapes. The dataset used is composed of 60000 depth images. According to our experiments, our approach has an accuracy rate of 99.37%, outperforming other state-of-the-art methods.