Kaiyu Suzuki

Dr. Kaiyu Suzuki

Electrical Engineering, Tokyo University of Science, Tokyo, Japan
orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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15 May 2023 in Applied Sciences
Verified
Journal Article
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HMHirokazu Murayama
Hirokazu Murayama
KSKaiyu Suzuki
Kaiyu Suzuki
Tomofumi MatsuzawaTomofumi Matsuzawa
Tomofumi Matsuzawa
Fake news on social media has become a social problem. Fake news refers to false information that is deliberately intended to deceive people. Several studies have been conducted on automatic detection systems that reduce the damage caused by fake news. However, most studies address the improvements made in detection accuracy, and real-world operations are rarely discussed. As the contents and expressions of fake news change over time, a model with a high detection accuracy loses accuracy after a few years. This phenomenon is called concept drift. As most conventional methods employ word representations, these methods exhibit accuracy degradation resulting from changes in word fads and usage. However, methods using the sentiment information of words can identify inflammatory sentences, which is a characteristic of fake news, and may suppress performance degradation caused by concept drift. In this study, a model using vector representations obtained from an emotion dictionary was compared with a model using conventional word embedding. Subsequently, we verified the resistance of the model to performance degradation. The results revealed the method using sentiment representation is less susceptible to concept drift. Models and learning methods that can achieve both detection accuracy and resistance to accuracy degradation can enable further development of fake news detection systems.

28 September 2022 in AI
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Journal Article
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KSKaiyu Suzuki
Kaiyu Suzuki
Tomofumi MatsuzawaTomofumi Matsuzawa
Tomofumi Matsuzawa
Model soups synthesize multiple models after fine-tuning them with different hyperparameters based on the accuracy of the validation data. They train different models on the same training and validation data sets. In this study, we maximized the model fine-tuning accuracy using the inference time and memory cost of a single model. We extended the model soups to create subsets of k training and validation data using a method similar to k-fold cross-validation and trained models on these subsets. First, we showed the correlation between the validation and test data when the models are synthesized, such that their training data contain validation data. Thereafter, we showed that synthesizing k of these models, after synthesizing models based on subsets of the same training and validation data, provides a single model with high test accuracy. This study provides a method for learning models with both high accuracy and reliability for small datasets such as medical images.

9 January 2025 in Games
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HKHiroto Kuramitsu
Hiroto Kuramitsu
KSKaiyu Suzuki
Kaiyu Suzuki
Tomofumi MatsuzawaTomofumi Matsuzawa
Tomofumi Matsuzawa
As one of the strongest Othello agents, Edax employs an n-tuple network to evaluate the board, with points of interest represented as tuples. However, this network maintains a constant shape throughout the game, whereas the points of interest in Othello vary with respect to game’s progress. The present study was conducted to optimize the shape of the n-tuple network using a genetic algorithm to maximize final score prediction accuracy for a certain number of moves. We selected shapes for 18-, 22-, 26-, 30-, 34-, 38-, 42-, and 46-move configurations, and constructed an agent that appropriately shapes an n-tuple network depending on the progress of the game. Consequently, agents using the n-tuple network developed in this study exhibited a winning rate of 75%. This method is independent of game characteristics and can optimize the shape of larger (or smaller) N-tuple networks.

18 February 2026 in Sensors
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Journal Article
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SASatoshi Arakawa
Satoshi Arakawa
KSKaiyu Suzuki
Kaiyu Suzuki
Tomofumi MatsuzawaTomofumi Matsuzawa
Tomofumi Matsuzawa
Geolocalization of images captured by unmanned aerial vehicles (UAVs) remains a significant challenge in Global Navigation Satellite System-denied environments. Although geolocalization is typically achieved by matching UAV images with satellite images, the viewpoint discrepancy between oblique UAV and nadir satellite images complicates this task. In this study, we employ 3D Gaussian Splatting (3DGS) to generate images from viewpoints close to the satellite viewpoint based on multiview UAV images. Assuming that the approximate flight area of the UAV is known, we propose a geolocalization method that directly establishes correspondences between 3DGS-rendered and satellite images using pixel-level image matching. These satellite images, which we refer to as wide-area satellite images, cover a larger area than the UAV observation range. Experimental results demonstrate that the proposed method achieves higher geolocalization accuracy than existing approaches that divide wide-area satellite images and perform image retrieval. Moreover, we demonstrate the potential for geographically consistent integration of independently captured and trained 3DGS models by leveraging the correspondences between 3DGS-rendered and wide-area satellite images.

1 November 2023 in Computers
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Journal Article
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KYKazuki yoshida
Kazuki yoshida
KSKaiyu Suzuki
Kaiyu Suzuki
Tomofumi MatsuzawaTomofumi Matsuzawa
Tomofumi Matsuzawa
In recent years, the number of similar software products with many common parts has been increasing due to the reuse and plagiarism of source code in the software development process. Pattern matching, which is an existing method for detecting similarity, cannot detect the similarities between these software products and other programs. It is necessary, for example, to detect similarities based on commonalities in both functionality and control structures. At the same time, detailed software analysis requires manual reverse engineering. Therefore, technologies that automatically identify similarities among the arge amounts of code present in software products in advance can reduce these oads. In this paper, we propose a representation earning model to extract feature expressions from assembly code obtained by statically analyzing such code to determine the similarity between software products. We use assembly code to eliminate the dependence on the existence of source code or differences in development anguage. The proposed approach makes use of Asm2Vec, an existing method, that is capable of generating a vector representation that captures the semantics of assembly code. The proposed method also incorporates information on the program control structure. The control structure can be represented by graph data. Thus, we use graph embedding, a graph vector representation method, to generate a representation vector that reflects both the semantics and the control structure of the assembly code. In our experiments, we generated expression vectors from multiple programs and used clustering to verify the accuracy of the approach in classifying similar programs into the same cluster. The proposed method outperforms existing methods that only consider semantics in both accuracy and execution time.