Autonomous racing has increasingly become a research subject as it provides insights into dynamic, high-speed situations. One crucial aspect of handling these situations, especially in the presence of dynamic obstacles, is the generation of a collision-free trajectory that represents a safe behavior and is also competitive in the case of racing. We propose a local planning approach that generates such trajectories for a racing car on an oval race track by searching a spatiotemporal graph. A considerable challenge of search-based methods in a spatiotemporal domain is the curse of dimensionality. Therefore, we propose how a previously presented graph structure that is based on intervals instead of discrete values can be searched more efficiently without losing optimality by using a uniform-cost search strategy. We extend the search method to make it anytime-capable so that it can provide a suboptimal trajectory even if the search has to be terminated early. The graph-based planning approach allows us to apply a flexible cost function so that our approach can operate fully autonomously on an oval race track, including the pit lane. We present a cost function for oval racing and explain how the terms contribute to the desired behaviors. This is supported by results with a full-scale prototype.
In motion planning for autonomous racing, the challenge arises in planning smooth trajectories close to the handling limits of the vehicle with a sufficient planning horizon. Graph-based trajectory planning methods can find the global discrete-optimal solution, but they suffer from the curse of dimensionality. Therefore, to achieve low computation times despite a long planning horizon, coarse discretization and simple edges that are efficient to generate must be used. However, the resulting rough trajectories cannot reach the handling limits of the vehicle and are also difficult to track by the controller, which can lead to unstable driving behavior. In this paper, we show that the initial edges connecting the vehicle’s estimated state with the actual graph are crucial for vehicle stability and race performance. We therefore propose a sampling-based approach that relies on jerk-optimal curves to generate these initial edges. The concept is introduced using a layer-based graph, but it can be applied to other graph structures as well. We describe the integration of the curves within the graph and the required adaptation to racing scenarios. Our approach enables stable driving at the handling limits and fully autonomous operation on the race track. While simulations show the comparison of our concept with an alternative approach based on uniform acceleration, we also present experimental results of a dynamic overtake with speeds up to 74 m/s on a full-size vehicle.
Motorsport has always been an enabler for technological advancement, and the same applies to the autonomous driving industry. The team TUM Auton-omous Motorsports will participate in the Indy Autonomous Challenge in Octo-ber 2021 to benchmark its self-driving software-stack by racing one out of ten autonomous Dallara AV-21 racecars at the Indianapolis Motor Speedway. The first part of this paper explains the reasons for entering an autonomous vehicle race from an academic perspective: It allows focusing on several edge cases en-countered by autonomous vehicles, such as challenging evasion maneuvers and unstructured scenarios. At the same time, it is inherently safe due to the motor-sport related track safety precautions. It is therefore an ideal testing ground for the development of autonomous driving algorithms capable of mastering the most challenging and rare situations. In addition, we provide insight into our soft-ware development workflow and present our Hardware-in-the-Loop simulation setup. It is capable of running simulations of up to eight autonomous vehicles in real time. The second part of the paper gives a high-level overview of the soft-ware architecture and covers our development priorities in building a high-per-formance autonomous racing software: maximum sensor detection range, relia-ble handling of multi-vehicle situations, as well as reliable motion control under uncertainty.
This work presents an online velocity planner for autonomous racing that adapts to changing dynamic constraints, such as grip variations from tire temperature changes and rubber accumulation. The method combines a forward-backward solver for online velocity optimization with a novel spatial sampling strategy for local trajectory planning, utilizing a three-dimensional track representation. The computed velocity profile serves as a reference for the local planner, ensuring adaptability to environmental and vehicle dynamics. We demonstrate the approach's robust performance and computational efficiency in racing scenarios and discuss its limitations, including sensitivity to deviations from the predefined racing line and high jerk characteristics of the velocity profile.